Ranger Archive
Thread: An acceptable change to harvesting?
Message Edited by Seiryuu on 08-17-2005 12:34 PM
I think he means they would be similar to the loot that you normally get for that creature in usefullness. So, for example, if you use Tan Hide on a Gurk King it would give you Gurk Hides above and beyond what you can loot off the creature.
Not a bad idea overall, give rangers a little more use in the game.
Oreet wrote:
a bit confused.
what would these looted body parts do?
just a trophy?
or an item enhacement? (such as Teeth for sword cores, organs for medicines, hides for armor)
Examples:
Organs - Rancor Bile, Spider Venom (From the Fire Spider in the Geo Cave,) Krayt Tissues, Janta Blood?
Hide - Krayt Scales, Rancor Hides, Kimo Scales, Gurk King Hides (maybe not, as this is a required component of "legendary" armor,) Voritor Scales, Brackaset Plates, Fambaa Plates, Janta Hide?
Teeth - Rancor Tooth, Bile-soaked Rancor Tooth, are there any others really? I coulda sworn there were.
Oh, and here is a better reference: A Ranger's Guide to Creature Loot
Message Edited by BioEngine on 08-17-2005 01:38 PM
Message Edited by BioEngine on 08-17-2005 04:54 PM
Not answering for Bio, but I would imagine anyone who kills a creature can LOOT it and get the random roll for whether or not they find anything and then just how good it is.
We rangers, on the other hand, would be guarenteed to HARVEST it from the creature, albeit at the lowest level of loot initially, gradually improving as we climb the tree to master, whereby we'd get considerably better results.
For example.
A ranger and a pistoleer are each hunting their own rancor. The pistoleer kills his and 'loots' the corpse. He finds nothing. The ranger on the other hand, kills his rancor and is immediately able to harvest some hide, and then harvest a bile soaked tooth. It's pretty crappy since he is not a master, but it's better than nothing and will help pay for some metal for traps.
A few weeks go by and both the ranger and the pistoleer are at it again. This time, the pistoleer loots the corpse and gets a tooth! And wow, it turns out that its an uber tooth with a great bonus!! The ranger is still able to harvest his tooth and this time, it's much better bonus because he is master and much more able to skillfully remove the tooth with its properties intact.
That's how I read the proposal
Nemo0 wrote:
My main problem with this is that loot items are meant to be rare. Everyone is not meant to be walking around with damage/speed capped weapons and health bonus capped armor. Such a change would make loot made items much easier to find. It's a cool idea but I think it's a bit risky to implement.
Easy solution, lower the drop rate on the items, they're too stupidly common as it is. Better option remove the /loot option from creatures and make it harvest only by those with skill. There's no /harvest option on NPCS. How's a city-slicker supposed to know where the krayt gullet is? With the LONG reuse timer there would be substantially less of these cluttering the economy than the rifleman killing 10 an hour.
Message Edited by LastEE on 08-17-2005 10:16 PM
the only change to harvesting is going to be more people harvesting while grinding xp. Of course, not all people will be harvesting, but i can only guess that skins, hides and bones will go from .25cpu to having to pay someone to take it off your hands.
I wanted to put a nice lil smiley face at the end of the paragraph but i just don't have the stomach tonight.