Ranger Archive

Thread: An acceptable change to harvesting?

LastEE
Wed Aug 17, 2005 9:00 pm
#14

Not if you use beldan's take on it, everyone still gets a chance to loot (hopefully lower than the current rate), rangers just get a better chance at a premium, etc maybe.

My take is yea, if our traps can't work in PvNPC, then /loot shouldn't work on critters. Make a choice.

I like the idea of a cooldown timer, as it would take more energy and time to go about stripping and gutting the kliknick of it's poison gland that just the time it takes to type /loot. In-fact put a coolodown timer on all loot options, for npcs it's quick but for critters very very long, with reduction in the timer with creature knowledge

At any rate, I once had a proposal for allowing as an additional option for extra harvest having to equip a knife and kneel and use action and mind, etc (got shot down quite nastily) but a cooldown is a nice touch that doesn't have all the extra mechanics I was mentioning.



Pida, Master Ranger, Master Creature Handler
Kobak, Master Commando, Master BH
Muddy Master DE, Master WS
Katrina' Master Doc, Master ID, Musician

Bye
ZalokOnan
Thu Aug 18, 2005 8:28 am
#15

I understand the arguments that others get loots on creatures while we dont get traps on npc's, but my gut reaction is that instead of finding ways for us to be Pveverything we're instead asking for an enhancement to Pvcreature.



Moff Zalok Onan
Imperial Governor of Dantooine


Dengar5000
Tue Aug 23, 2005 3:55 am
#16

i think a good way to start this would be for rangers to be able to harvest better quality hides and such. when crafted they could give bonuses like better experimentation or quality



Windar Darksider Crimson Command

Mayor of Serendair, Talus, Intrepid
Carason
Tue Aug 23, 2005 5:15 am
#17






Dengar5000 wrote:

i think a good way to start this would be for rangers to be able to harvest better quality hides and such. when crafted they could give bonuses like better experimentation or quality






If something like this were possible, it would be great, but unfortunately, I can't see how this could possibly be done.


If a particular spawn of hide would have different stats based on the harvesting skill of the ranger (i.e. OQ 950 at M. Ranger vs. OQ 800 at N. Ranger), I have a sneaking suspicion that there would be some serious database implications. Things such as... 30k resource deeds... Crafting schematics that just call for "ABC" hide (was it suppsed to be the 950 or the 800 stuff?), not to mention swgcraft.com, etc.


I think variable statsare best left to enhancements.... not the basic resources. (just my 2 cents)


Also.... knowing how even simple changes seem to cause a flood of bugs, something like this could have catastrophic results. Great idea, but I dont believe SOE has the programming resources to pull it off properly.







Carason - *FORMER 12pt Master AS (RIS Certified) / *FORMER 12pt Master WS
Jai' - Master Ranger/Elder Jedi, Kyan' - Master BH/Master Rifleman
Sher Kar ==Hall of Shame== List
AgonThalia
Tue Aug 23, 2005 5:52 am
#18

http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=44074&query.id=0#M44074

Im sure that this idea has been suggested before, however I have never seen it.

My suggestion is that maybe there can be a crafting process unique to ranger so that we can prepare the hide, bone or meat for sale.

For example.

Tatooine Wooly Hide
OQ: 800
SR: 798
DR: 600

I would harvest 20k of this particular hide. In the tradition of some of the greatest outdoorsmen and survivors, we would have a unique knowledege to prepare the hides, meat and bone so that they would be of a higher quality than they are naturally.

I would insert the hide into the Tanning crafting station, and through experimentation on the stats of the hides, meat and bone, I could raise the OQ, the SR or other stats that I would want to raise.

The number of experimentation points increases as we progress the ranger skills. Lastly I would hope for some SEA's to add to this skill so that we could truly create some extraordinary resources.

My justification is that we as rangers would have the naturalistic knowledge of Field Bio-Science (brings back memories doesnt it
to modify the existing resources to make it tougher, filter out the impurities, diseases, parasites for the result of presenting our clients with a very high quality resource.

Takign the example of the Tat wooly hide,
through experimentation, I could increase the stats to
OQ: 900
SR: 840
DR: 600

Think of it as "slicing" organics


BioEngine:
this is very similar to an idea that i presented a while ago.. its great to know we're on he same page of music.

I think your ideas are very original, and worth attention!
While (as im sure you agree) neither ideas fix the core incompetencies of the profession, it would put, at the very least, usefulness into our profession.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

BioEngine
Tue Aug 23, 2005 9:25 am
#19

Thanks for all of the input so far, guys.



This is the explanation:


The cooldown timer increases the rarity of the creature loot. This would almost exactly balance if the loot chance were decreased and / or removed.


The problem with the current system is this: You cannot tell me that every Rancor does not have Rancor Hide, Rancor Teeth and Rancor Bile. These are essential to the creature's survival and existence. We have Creature Knowledge, which should mean that we know everything about a creature and it's anatomy.





Account active 'till November 10th, contact me on forum name:
Stamina
Goldear
Tue Aug 23, 2005 11:59 am
#20




Hunting 4 of Ranger:


Harvest Organs - the Ranger may use this ability every 30 minutes. If the creature's corpse you select this ability for is known to drop a loot based on bodily organs, not including hide, teeth or bones, you obtain a stack of5 with a bonus equal to the minimum of that type. This valueincreases with your creature knowledge skill, which will grant the highest possible bonus at Master Ranger.







mmhm Hunting organs...I'm not touching that one.

"excuse me ..but what are those things hangning on your wall?"

"Sand oyster's Ma'am....them over there, those are prarie oysters."

Message Edited by Goldear on 08-23-2005 11:59 AM



Regards,
Webber
Master Ranger
Dune Sea Rangers Inc.
Tatooine
Seiryuu
Tue Aug 23, 2005 2:33 pm
#21

"My, what a healthy young boy you are with all those extra organs!"

*coo* *coo*



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