Ranger Archive
Thread: Everyone seen the new Wookie Armour resource list ?
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Dark_0ne
Thu Jul 22, 2004 7:50 am
#1
Jaato is keeping it up to date as it changes on Test Centre - but you could gain some favours from your local armoursmith by getting a stack of these resources in early :-)
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=57209
Luckily they changed Dant Animal Horn to Dant Animal Bone in the Hunting Chestplate, and changed Corellian Wooly for Nabooian Wooly on the Black Mountain chesplate !!!
(as of 22/07/04)
Kashyyykian Hunting Armor Segment
15 units of leathery hide
10 units of avian bone
5 units of evergreen soft wood
up to 3 armor layers
up to 1 armor enhancement
Advanced Kashyyykaian Hunting Armor Segment
-25 units of Dath Leathery Hide
-16 units of Dant Avian Bones
-8 units of Yavinian Evergreen
-up to 3 layers
-up to one armor enhancement
Kashyyykian Hunting Chest Plate (one of 4 pieces)
100 units of Dath Evergreen Wood
100 units of Lokian Leathery Hide
80 units of Tat Wooly Hide
50 units of Mythra Copper
40 units of polymer
40 units of Dant Animal Bones (only required in chest piece)
40 units of Nabooian Fibroplast
6 identical armor padding
4 identical Kashyyykian Hunting Armor Segments
1 synth cloth
Kashyyykian Black Mountain Armor Segment
15 units of Leathery Hide
10 units of hard woo
5 units of soft wood
up to 2 armor layers
up to 1 segment enhancement
Advanced Kashyyykian Black Mountain Armor Segment
25 units of Yavinian Deciduous Wood
16 units of Dant leathery hide
8 units of endorian conifer wood
up to 2 armor layers
up to 1 armor enhancement
Kashyyykian Black Mountain Chest Plate
80 units of Endorian Decidious
80 units of Leathery Hide
40 units of Nabooian Wooly Hide
50units of copper
50 units of polymer
20 units of fibroplast
4 identical armor padding
4 identical kashyyykian black mountain armor segments
1 synth cloth
Calculus_Entropy
Thu Jul 22, 2004 7:59 am
#2
Dark_0ne wrote:
Kashyyykian Hunting Armor Segment
15 units of leathery hide
10 units of avian bone
Advanced Kashyyykaian Hunting Armor Segment
-25 units of Dath Leathery Hide
-16 units of Dant Avian Bones
Kashyyykian Hunting Chest Plate (one of 4 pieces)
100 units of Lokian Leathery Hide
80 units of Tat Wooly Hide
40 units of Dant Animal Bones (only required in chest piece)
Kashyyykian Black Mountain Armor Segment
15 units of Leathery Hide
Advanced Kashyyykian Black Mountain Armor Segment
16 units of Dant leathery hide
Kashyyykian Black Mountain Chest Plate
40 units of Nabooian Wooly Hide
Thank you for this list...Ieditedout the non-Scout/Rangerresources for easy reference
Vorpaks
Thu Jul 22, 2004 8:03 am
#3
Taken from the Armorsmith Guide:
Using high quality resources is very important to armorsmiths and care should be taken when selecting which resources you use for a given product. There are four traits that matter to armorsmiths: Overall Quality, Unit Toughness, Shock Resistance and Malleability. Each of these affects different things.
Overall Quality: The single most important trait. OQ provides 50% of all armor traits. Choosing resources with high OQ is imperative when crafting armor.
Unit Toughness: Affects the durability of the armor. Generally, customers don't pay attention to this value and, as a result, neither do armorsmiths. The small benefit in terms of armor durability you might see from choosing a material with a high UT is almost always outweighed by lower OQ, SR, or Mall attributes, all of which are more important.
Shock Resistance: Affects both the general and special resistances of the armor segment. Generally you want to keep this as high as possible, although sometimes you might want to stress Mall more if you are very concerned about HAM costs.
Malleability: This resource affects HAM costs. The higher the Mall, the lower the HAM costs. There are also theories that it affects success rates - a high Mall results in fewer fails and more successes in both crafting and experimentation.
Using high quality resources is very important to armorsmiths and care should be taken when selecting which resources you use for a given product. There are four traits that matter to armorsmiths: Overall Quality, Unit Toughness, Shock Resistance and Malleability. Each of these affects different things.
Overall Quality: The single most important trait. OQ provides 50% of all armor traits. Choosing resources with high OQ is imperative when crafting armor.
Unit Toughness: Affects the durability of the armor. Generally, customers don't pay attention to this value and, as a result, neither do armorsmiths. The small benefit in terms of armor durability you might see from choosing a material with a high UT is almost always outweighed by lower OQ, SR, or Mall attributes, all of which are more important.
Shock Resistance: Affects both the general and special resistances of the armor segment. Generally you want to keep this as high as possible, although sometimes you might want to stress Mall more if you are very concerned about HAM costs.
Malleability: This resource affects HAM costs. The higher the Mall, the lower the HAM costs. There are also theories that it affects success rates - a high Mall results in fewer fails and more successes in both crafting and experimentation.
Message Edited by Vorpaks on 07-22-2004 11:06 AM
EbeLightcloud
Thu Jul 22, 2004 8:28 am
#4
Thank you Dark_one, Calc and Paks 
I aways try and hunt up the best quality product out there. This is nice to have.
Ebe
Dark_0ne
Thu Jul 22, 2004 8:47 am
#5
thanks 
my guess is that any quality of resources will do to start with - if you have decent stuff stockpiled already, then so much the better, but the more fashion conscious Wookiesaround will be wanting a suit of armour on day 1, with few worries about the stats.
If you are bored enough to trawl through the threads on the AS forum, there are a lot of complaints about this armour, and the amount of Fauna resources required, some have estimated the price of a good suit of the hunting armour (composite equivalent) at 500k.
I guess that'll be based on the availablity of Rangers and Scouts to harvest ..... and touches on the other thread here about pricing.
Anyway, Jordan_Kerr from the Eclipse server posted this :
I just did some math... ok to do a run of 333 suits of the hunting armor heres my costs just to get what i need...
Adv. Segment
25000 units of Dath Leathery hide... Humm... Ok thats around 50 credits a unit = 1.25 million just for the 25k needed
16000 units of Dant Avain bone (dont know, whats avian on dantooine)
8000 units of Yavin Evergreen (thats a harveser for a shift so thats 20k in cash and 18k in power)
1000 layers to make the layred armor...
thats 1000 segments so thats several days of factory time and maintance
then the armor itself uses
333 suits will be
33300 units of Dath Evergreen wood (see yavin evergreen for costs)
33300 units of Lokian leather hides at 50 credits a unit again 1.25 million
26640 units of Tat. Wooly hides at 100 credits a unit (because its wooly hide) thats 2.664 million
Oh and I forgot that the armor paddings are being used again...
For me to even be able to recover losses off of the hide requirements alone on this armor I will have to charge around 300 to 400k a suit... and thats starting off... let alone waiting for good spawns of resouces...
So by the time its all finished a suit will have to be sold at around 500k just to make any money back with these resouce requirements..
EbeLightcloud
Thu Jul 22, 2004 9:06 am
#6
Dark_0ne wrote:
thanks
my guess is that any quality of resources will do to start with - if you have decent stuff stockpiled already, then so much the better, but the more fashion conscious Wookiesaround will be wanting a suit of armour on day 1, with few worries about the stats.
If you are bored enough to trawl through the threads on the AS forum, there are a lot of complaints about this armour, and the amount of Fauna resources required, some have estimated the price of a good suit of the hunting armour (composite equivalent) at 500k.
I guess that'll be based on the availablity of Rangers and Scouts to harvest ..... and touches on the other thread here about pricing.
Anyway, Jordan_Kerr from the Eclipse server posted this :
I just did some math... ok to do a run of 333 suits of the hunting armor heres my costs just to get what i need...
Adv. Segment
25000 units of Dath Leathery hide... Humm... Ok thats around 50 credits a unit = 1.25 million just for the 25k needed
16000 units of Dant Avain bone (dont know, whats avian on dantooine)
8000 units of Yavin Evergreen (thats a harveser for a shift so thats 20k in cash and 18k in power)
1000 layers to make the layred armor...
thats 1000 segments so thats several days of factory time and maintance
then the armor itself uses
333 suits will be
33300 units of Dath Evergreen wood (see yavin evergreen for costs)
33300 units of Lokian leather hides at 50 credits a unit again 1.25 million
26640 units of Tat. Wooly hides at 100 credits a unit (because its wooly hide) thats 2.664 million
Oh and I forgot that the armor paddings are being used again...
For me to even be able to recover losses off of the hide requirements alone on this armor I will have to charge around 300 to 400k a suit... and thats starting off... let alone waiting for good spawns of resouces...
So by the time its all finished a suit will have to be sold at around 500k just to make any money back with these resouce requirements..
Voritor Leezards ![]()
Ebe
TranSabal
Fri Jul 23, 2004 12:20 am
#7
This is a great thread. Now we know what to hunt for. Unfortunately, my 300k Corellian Wooly is once again useless. Maybe one day.
I was just over on the test center boards and armorsmiths are still complaining that they have to have fauna resources in their armor. Some people just don't get that we want to be useful as a profession.
Washell
Fri Jul 23, 2004 5:12 am
#8
Dath. Leathery drops of Rancors, as soon as this goes at 50cpu the market will be flooded with it resulting in a lower cpu. Avian bones will be more annoying however.
NikkiDial
Sat Jul 24, 2004 9:29 pm
#10
anyone but me notice there are exactly ZERO avian creatures on Dantooine????
anyone notice this stuff is very fauna intensive yet the creatures it can spawn off of are either non-exsistant or only drops a small amount of the needed resource per kill???? How is this stuff ever going to be under 1m credits????? It will take forever to get the resources for one suit 
Kinnison75
Sat Jul 24, 2004 10:16 pm
#11
Dantootine avian bone = voritor lizard
Bolmas are probly the easiest way to get Dath leather, dont need to go after rancors.
the wood resources are going to be expensive since they will take brand new harvesters. Right now I am getting enough of the named scout harvestable resources to do about 3 suits or so, and have an armorsmith make them for me, then i get to choose the one I like and he can sell the rest. Still need to work out a deal with an armorsmith. I do not want to pay top dollar to get one at the very begining
Bolmas are probly the easiest way to get Dath leather, dont need to go after rancors.
the wood resources are going to be expensive since they will take brand new harvesters. Right now I am getting enough of the named scout harvestable resources to do about 3 suits or so, and have an armorsmith make them for me, then i get to choose the one I like and he can sell the rest. Still need to work out a deal with an armorsmith. I do not want to pay top dollar to get one at the very begining
AgallionKonrad
Sun Jul 25, 2004 2:44 am
#12
which one of these armors will be stronger?
and how much each resourse is needed for both..we need mutiples caus its so many amor things in a chest plate and so on..
Dark_0ne
Sun Jul 25, 2004 5:03 am
#13
The Hunting armour is supposed to be the composite equivalent, and the Black Mountain is supposed to be Ubese equivalent.
However, because of the resources used, you are unlikley to get as high stats as comp or ubese armour, mainly because of use of wood and not metal.
My brother worked all this out - so if the math is wrong ...... lol
Also - the Armour Padding needs hide too - a fair amount from what I recall and requires a Tailor with Fieldwear 3 to make it (Kashykkian armour and components are not on SWGcraft yet ...)
Full Suit of Kashyyykian Advanced Hunting (chest/leggings/2 bracers)
Dathomirian Evergreen wood 270
Lokian Leathery Hide 270
Tatooine Wooly Hide 220
Yavinian Evergreen wood 88
Dantooine Avian Bones 176
Dantooine Animal Bones 40
Dathomirian Leathery Hide 275
Mythra Copper 120
Polymer 130
Nabooine Fiberplast 140
Armor Padding 18
Synthetic Cloth 4
Segment Enhancements 11
Armor Layers 33
Full Suit of Kashyyykian Black Mountain (chest/leggings/2 bracers)
Endorian deciduous wood 220
Leathery Hide 220
Nabooian Wooly hide 130
Yavinian deciduous Wood 250
Dantooine Leathery Hide 160
Endorian Conifer Wood 80
Copper 130
Polymer 130
Fiberplast 80
Armor Padding 10
Synthetic Cloth 4
Segment Enhancers 10
Armor Layers 20
Dathomirian Leathery Hide 275
Mythra Copper 120
Polymer 130
Nabooine Fiberplast 140
Armor Padding 18
Synthetic Cloth 4
Segment Enhancements 11
Armor Layers 33
Full Suit of Kashyyykian Black Mountain (chest/leggings/2 bracers)
Endorian deciduous wood 220
Leathery Hide 220
Nabooian Wooly hide 130
Yavinian deciduous Wood 250
Dantooine Leathery Hide 160
Endorian Conifer Wood 80
Copper 130
Polymer 130
Fiberplast 80
Armor Padding 10
Synthetic Cloth 4
Segment Enhancers 10
Armor Layers 20
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