Ranger Archive

Thread: Ranger Viability PostCU First opinions

AragornSoS
Thu Apr 28, 2005 8:15 am
#1

Well, since Ahazi was one of the first to convert and come back up, I figured I'd quickly stop by and let you all know my impressions based on a bit of playing and all this morning...



  • Concel is still borked as far as I can tell

  • Maskscent still breaks on ANY combat starting, which sucks. I assume camo would do the same, if we could only test it...

  • Maskscent DOES give scout XP for successful checks, but you'll need to be looking at your combat queue to see it

  • TN seems... off. Most creatures seemed MUCH faster than I was, even in just bio-mod clothes so 0 encumbrance. However, I didn't do any serious "testing" on this to validate one way or another, but we might want to do that to see. It might have just been a perception thing too, who knows. Just "felt" slower

  • Ranger still actually seemed pretty viable to me, as long as I played the same way - kept my wits about me, watched what I was doing, paid attention to things I knew or did before (quick examind of creatures prior to attacking them, etc).

  • Was able to take on a couple enraged rancors on Dath w/out any issues. Poor XP since they were actually lower level than me (70ish or so I think) but the harvest was good, and wasn't a hard fight at all. I don't know if we'll be as horribly gimped as maybe some first thought.

  • Conversion on armor was cool and is actually pretty useful. I had a couple sets of comp that I converted so I have 1 ubese set, 1 padded set, 1 bone set and 1 tantel set. (Ranger / Rifles so cert for battle & recon armor). The combo of lvl 80 + tantel armor meant I wasn't taking much damage at all from creatures, and that would only get better if I switched to battle armor (bone or padded) with higher kinetic resists.

  • Didn't have time to do any more serious testing with traps and such, but at least for PvCreature, could see that they'd be fairly useful since stuff seemed to come up on me FAST and, as a rifleman, I'd rather it stay at a bit of distance. I think anything that slows or snares/roots a creature is going to be my friend (kneecap shot didn't seem to do much, while it did land a "snare" state, it didn't seem to snare, root or slow a creature that I could tell).

  • If you can find a doc that has any Stim E's up for sale, grab 'em. The Stim B's that many of us had converted over to only be like 180-ish power, the Stim E's I found today were in the 600-ish neighborhood which, when you do take a bit of damage, helps a LOT. Obviously you need the CL to use them, but they're nice if you can find 'em and get ganged up on by a group of Sith, say.

  • Since VERY few folks can heal wounds now (many of us could with Woundpack B's previously with only novice medic), Scout & Ranger camps actually got quite a bit more useful if you DO take wounds in the field. Didn't really have reason to test it out this morning, but the potential is there for camping to actually have some purpose on larger / extended hunts.

That's about it for now - I'm at work, so can't do a lot more testing now, but wanted to drop some "initial impressions" and let you all know that it's maybe not so horrible as some were painting it to be. At least most of US were testing and "Educated" on this, I ran into a LOT of people in the game this morning that were hopelessly lost and didn't have the first clue as to where to go or what to do. Good luck out there, have fun, and let us all know what YOU find when you get in game and see how things go!



/RangerSalute






Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
thpokc
Thu Apr 28, 2005 9:39 am
#2

Thanks for the update and please post any other insights.. I can't wait till Shadowfire comes back up.



Cebri Flyingwaver - Master Ranger/Master Rifleman
Once a Ranger, always a Ranger... the spirit will live on
Owen-Lars
Thu Apr 28, 2005 10:11 am
#3

Oh i saw the Camo icon today. Couldnt use it as my skills were altered but its the ewok picture. Im on tc now seeing if it has gona live or not.



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Apr 28, 2005 10:17 am
#4

No the ability still isnt in. I only managed to see the icon because it replaced my existing camo icon on my toolbar. After it was replaced i couldnt see it anymore. It was the ewok hiding in the bush.



THORTAC BALCOR
The Lost Ranger
RANGER
MIB3636
Thu Apr 28, 2005 10:36 am
#5

1 million XP for Master Ranger


holy...



Europe-Chimaera:
Rhianna-Jade K'Taar: Master Carbineer, Master Ranger
www.fifthbattlegroup.com
frightwig
Thu Apr 28, 2005 11:07 am
#6



  • Maskscent DOES give scout XP for successful checks, but you'll need to be looking at your combat queue to see it

  • Ah.. that makes sense, as that's where most other info was moved. I'm just glad we still get to see our /harvests as a system message.


    Unfortunately, we still don't see a "state" icon for /maskscent under our HAM. I /bugged this again on Live.


    Aragorn, your TN might have seemed a bit off if you were equipping a rifle, as it slows movement. Unequip and you should be able to see normal TN (pre-CU). Even with the slowed movement, TN still comes in handy.. especially for riflemen.




    kimi raikonnen Kauri
    ° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
    ° [Imperial Pilot Ace] :: Storm Squadron
    ° [Imperial Pilot Ace] :: Black Epsilon
    ° [Imperial Pilot Ace] :: Imperial Inquisition

    thpokc
    Thu Apr 28, 2005 11:39 am
    #7

    Aragorn, I see that you are MR/Master rifleman. After your respec what combat level did you respec to. I am curious to see what CL a MR/MR turns out to be. Is your Health the full 3000? thanks.



    Cebri Flyingwaver - Master Ranger/Master Rifleman
    Once a Ranger, always a Ranger... the spirit will live on
    Vorpaks
    Thu Apr 28, 2005 11:59 am
    #8

    MRanger/MRifleman should be CL 80 and you should also get the full health bonus - depending on your species. Not every species starts at 1000, so some will be higher and some will be lower. My Rodian on TC started at 900 so she should eventually have reached a max of 2900. My Wookiee started at 1250 so she eventually reached 3250.



    Paks
    Master Ranger/Master Creature Handler
    -I support ATK play

    WornTraveler
    Thu Apr 28, 2005 2:17 pm
    #9

    Man, I am still getting the patch, but I am really eager to hear more about how it's all doin' on the new system. I have.... eight hours left on my download, assuming nothing goes wrong.



    But, just a quick question... are the icons as corny as I have been hearing? And the effects? And... the windup and cooldown... how's it all working?



    Gledako Fo'Kray- Retired Master Ranger
    Encoded until further notice!
    Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
    Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

    Gledako -- Mercenary Dog of Spice --
    AragornSoS
    Thu Apr 28, 2005 2:31 pm
    #10

    Icons... meh. They're a bit cartoony for me, but that's one of those "artsy"/aesthetics things that my wife keeps telling me I shouldn't be passing judgement on... I liked the old ones fine, I'm adjusting to these just fine after playing with 'em for a bit. I pretty much end up knowing what toolbar slots I have what specials in anyways after just a short amount of play.


    Cooldown / Windup... again, meh. Right now, combat seems kind of slow and boring. I spend more time watching icons fill back in / ungray than I do actually watching what's on the screen. Getting used to it, but I'm not sure it made combat more "engaging" - it made it so instead of running around and using some tactics and all, I'm sitting here watching icons "refill" or trying to figure out if one is still in cooldown or not, or winding up, or what...


    Effects are not as bad as they were for a bit on TCEp3, but again - I could do without some of 'em. Many of the font and display issues from TC seemed to be fixed / adjusted this morning, but some of the effects are still kind of cheesy or look out of place. Why I need to see some magic starburst / explosion as I mount or dismount my speeder or mount I don't know...



    One really cool thing I hadn't tried before but today did actually by accident... you can stim yourself on a speeder now. Maybe I just missed that completely before, but I know you never used to be able to do that, and I just never tested that on TC since, well, I assumed.... hehehe. Pretty cool to be able to mount up and speed off while you stim yourself with a nice StimD for 600 health when you're getting beat a little too hard by something.



    Dekiion G'Dulth
    Colonel | Imperial Sector Rangers
    "What others abandon, we protect."

    Master Ranger / Master Rifleman / Storm Squadron Ace
    Fintan429
    Thu Apr 28, 2005 2:42 pm
    #11

    I spent about 4 hours in live with decent results. I started as Master Ranger / 4440 Brawler / 2042 TK / 0000 Medic and respec'ed
    to 0044 Ranger / 4440 Brawler / TKMaster. This left me at CL67.


    I gave up my medic to keep the one-hand box 4 bleed.


    I couldn't find any decent stims on my server so stayed with lower level ( CL50-60 ) mobs and did quite well. I was able to get back 2 of the ranger boxes to be at 2044 Ranger and CL69. If I can find some decent stims I do not foresee any exceptional issues with a TK/Ranger.


    I really like the TKM (natural armor and no weapon needed ) as it allows me to roam free in a mask scent suit of clothes and no weapon slowing down my run speed.






    Brimley - - Master Ranger/TKM - Starsider

    Vorpaks
    Thu Apr 28, 2005 4:37 pm
    #12

    Dekiion, you said you had a couple suits of armor you converted? How did you do this? Just curious - I am still downloading the patch but a guildie sent me the question.



    Paks
    Master Ranger/Master Creature Handler
    -I support ATK play

    Deadtech
    Thu Apr 28, 2005 5:20 pm
    #13

    there is an option on the armor's radial doal to readjust your armor to pretty much whatever kind you want. It changes it to all the new stats but it's condition still stays the same. If you readjust it and it's condition is 19864/34678 it'll stay that way. Kinda cool. All my characters are wearing tantel now. I'm so tired of looking at Ubese anyways.



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