Ranger Archive

Thread: Ranger Viability PostCU First opinions

AragornSoS
Thu Apr 28, 2005 5:37 pm
#14

Exactly as Deadtech said. A radial option on the armor allows you to repurpose the armor which gives you the choice first between the 3 main types (assault, battle, recon). After you pick one of them, you get 2 choices - for me, I aleady had a set of ubese, so I chose to convert 3 sets of comp to 1 tantel, 1 padded and 1 bone. Pretty decent stats all things considered, and if I DO say so myself, I looked a lot better than all those running around in their undies not knowing what was going on... hehe


The only downside I've seen on the armor so far is that it looks like you can't change the color on comp (not sure if you could on others like padded, I never could on ubese). I think if you want a specific color scheme, it'll have to be special order crafted from the AS of your choice now...





Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
ubb
Thu Apr 28, 2005 6:15 pm
#15






AragornSoS wrote:

exactly as Paks said. I'm a human, so I maxed at CL80 with 3000 health.


I think it probably was the equipped rifle slowing me down, that's the only thing I didn't think to unequip and completely forgot that now carrying a weapon hinders you as well. D'oh! That's gotta be what it was - didn't seem to be going "noob slow" up hills, but definitely slower running away from charging beasties than I seemed to recall from the past...






Hey Paks is there something special you have or something because I am also a human Master Ranger/Rifleman and I maxed at CL80 and 2800 health.










Ranger Code
8
Vorpaks
Thu Apr 28, 2005 7:00 pm
#16

That is weird - do you have wounds?



Paks
Master Ranger/Master Creature Handler
-I support ATK play

SolaasD
Thu Apr 28, 2005 7:20 pm
#17


Right now from the various testing I have done, there is really no viable Solo Ranger.


Ranger now needs the support of say a Combat Medic, get together a group of at least 3 people, and one Combat Med. Really to augment anygroup you need a combat medic, or perhaps a doctor. Combat meds get various mass healing abilities and a ability to light things on fire which is very powerful.


An Ideal group of 8 would Defenitely have a combat medic. Here is one such Ideal group.



  • Master Ranger / Master Carbines (Because I love Ranger, though I wish TKM was still as powerful with it)

  • Master Combat Medic / Master Commando / 0/0/3/0 In Carbines (giving the leg shot) This person is very strong, use Acid Stream Launcher at distance or Plasma Flamethrower Close up)

  • Double Elite Combat Prof (Melee)

  • Double Elite Combat Prof (Melee)

  • Double Elite Combat Prof (Melee)

  • Double Elite Combat Prof (Melee)

  • Double Elite Combat Prof (Ranged)

  • Master Doctor / Ranged Profession

Thats one possible viable group, there are tons of others. Right now without using alot of stimpack d's you need a Master Combat Medic in the Group to provide healing, and even the ability to rez.




____________________________________________________________


Wanderhome - Torath Shadowcaster
(Jedi Padawan)
Post CU / Pre NGE Jedi - Padawan to Full Template in 4 weeks.

3 Accounts Canceled Due to the NGE

BioEngine
Thu Apr 28, 2005 7:22 pm
#18

Oh wonderful, now Bugfin and Chimera are being rolled-back to Monday, which means everyone who did last-minute grinding because of the last-minute decisions by SOE will be for nothing. It's like they are trying to get rid of the customers that don't have patience or something.



I won't be able to test the CU until Monday after noon. I just hope that I will be able to play then, since finals are the week friggin' after.



I have a lot of stink bombs, L-Darts, and Endor/Dath/Tatooine camo kits. I'll do some testing, but again, not much. I won't be paying to beta-test this. I just hope that this downtime for these two servers is because the Devs realized what mistakes were made in our conversion process of pets and items.





Account active 'till November 10th, contact me on forum name:
Stamina
HornedSandRanger
Thu Apr 28, 2005 8:34 pm
#19


I'm not opposed to the CU in the least bit. However, I'm a little upset with a few things. Yes it is fantastic that we cap higher than before once we finish at least one full tree in ranger. 450k not bad. The problem is, we're still getting the same scouting xp as before and it's ALMOST impossible to efficiently dispose of bigger, badder creatures for the bigger, badder xp. I'm not saying we should be able to cap out quickly, I'm merely stating that it's a bit frustrating trying to do these last 1.5 boxes of FS xp using the profession I love the most.



/takes deep breath.



ok now that that's out of the system... Not bad. It's kind of fun worrying about dying again. I definitely like the fact we don't need buffs either. One can still solo juvenile, and canyon krayts, but I'm sure that'll change. Oh, and ancient bull rancors are pretty much 1 hit killers if you're on the receiving end. Good luck and see you all out there.



Rangers for teh win!!!



Uudoo






" I like respec Jedi they are like watching a kid with a new toy but then asking if it needs batteries." Iskareot
"Rangers are your friends..... keep it that way.....or they will be your worst nightmare."

Uudoo Graeth: Ace Pilot/Elder Jedi Uudoo's Story
Monastic Order of Krayt (RP).
Kromalla: Engineering Trader/Pilot
Resta Rantay: Smuggler/Pilot
Shaik Jerbooty (BRIA): Entertainer
Sefou (BRIA): Dark Jedi
AragornSoS
Fri Apr 29, 2005 12:21 am
#20

exactly as Paks said. I'm a human, so I maxed at CL80 with 3000 health.


I think it probably was the equipped rifle slowing me down, that's the only thing I didn't think to unequip and completely forgot that now carrying a weapon hinders you as well. D'oh! That's gotta be what it was - didn't seem to be going "noob slow" up hills, but definitely slower running away from charging beasties than I seemed to recall from the past...



Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
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