Ranger Archive
Thread: Official: How to Max (3k) health in CU Rangers get shafted
Cryos_Merovingian wrote:
double postMessage Edited by Cryos_Merovingian on 04-01-2005 03:54 PM
No need to aplogy, this thread can't possibly become TOO long. It needs every post it can get UNTIL Ranger counts towards health!!!
This is really outrageous!
No Rangers to harvest stuff -> no resources for AS/Docs -> no combat for other people (nor for us)
That's how I see it!
over-reaction, this is all I see here. be patient, unless the Devs come out ans specifically say that no other classes of profs will have health boosting skill boxes, I think we should wait a bit before inundating Owen with as many posts as possible.
I say we all keep calm and wait to see what develops in the next few weeks.
I think it's ridiculous that Rangers aren't considered a combat class, but Doctors and CH's are. (I could go on about that for hours, but there's another thread for that...) And then this on top of it... so, from the sounds of what we hear now, if you're a Ranger, you won't have enough skill points to max health, but you still have to kill critters that give a "combat class" player problems. So, um, do the devs hate Rangers and are trying to get rid of them? What gives?
(and I suppose this isn't the place to say that Ranger traps and cammo should work against NPC's and players...)
I think this is one of the problems, we have been calm (we don't cry like the other professions) but the fact is, a ranger can't be a ranger without combat. If we don't make the devs see that then we will be passed over to make things easier for their programers, we have to make then understand and the only way to do that is to push as hard as we can and it will take all of us since we are the few. We can do it, We have to do it. Lets make them wish they never ignored rangers in the first place.
LangaNor wrote:
jesooz... how is this a travesty??? since Rangers' roles haven't even been readjusted, and we know next to nothing about our skills, or the points associated to it, how do you figure that we're not going to eventually be included in this new system of health increases??
over-reaction, this is all I see here. be patient, unless the Devs come out ans specifically say that no other classes of profs will have health boosting skill boxes, I think we should wait a bit before inundating Owen with as many posts as possible.
I say we all keep calm and wait to see what develops in the next few weeks.
Kiryoku wrote:
haven't had a chance to check yet, but does he state outright that ranger skill boxes won't contribute to health pools?...
Well, your health is based on your combat rating, and your combat rating is based on your combat skills. Since we know we aren't getting combat skills, they would have to institue a generic combat rating to increase our health. That would make our con system be wrong all the time (it would make us look more powerful than we will be).
BUT, this is, indeed, still up in the air until the devs state otherwise, or the CU goes live.
Calculus_Entropy wrote:
Kiryoku wrote:
haven't had a chance to check yet, but does he state outright that ranger skill boxes won't contribute to health pools?...
Well, your health is based on your combat rating, and your combat rating is based on your combat skills. Since we know we aren't getting combat skills, they would have to institue a generic combat rating to increase our health. That would make our con system be wrong all the time (it would make us look more powerful than we will be).
BUT, this is, indeed, still up in the air until the devs state otherwise, or the CU goes live.