Ranger Archive
Thread: Am I the only one here, or out there, who knows about Rescue?
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BioEngine
Mon Apr 11, 2005 11:38 am
#1
Ok, it has been brought to my attention that an alarmingly high number of people out there, stating their opinions on whether or not Rangers are a Combat Class, a Combat Support Class, or a Non Combat Class.
If we are a non-combat class, then I'm a hermit. 
So, why may I ask is it that not a single person, who dares to say that Rangers should not get the CL increase, does not know what the 'Rescue' ability is?
It is used in combat only, to increase our burden in combat and decrease another's. It requires enough stamina to stand up to what you are fighting and what your target is fighting.
This ability, alone, should be the reason that we get a CL increase. Why else would we even have this ability? We can't save people from anything but chubas?
Please, I want to hear your opinions on 'Rescue.'
Almagill
Mon Apr 11, 2005 11:45 am
#2
BioEngine wrote:Ok, it has been brought to my attention that an alarmingly high number of people out there, stating their opinions on whether or not Rangers are a Combat Class, a Combat Support Class, or a Non Combat Class.If we are a non-combat class, then I'm a hermit.So, why may I ask is it that not a single person, who dares to say that Rangers should not get the CL increase, does not know what the 'Rescue' ability is?It is used in combat only, to increase our burden in combat and decrease another's. It requires enough stamina to stand up to what you are fighting and what your target is fighting.This ability, alone, should be the reason that we get a CL increase. Why else would we even have this ability? We can't save people from anything but chubas?Please, I want to hear your opinions on 'Rescue.'
I'm assuming that you're referring to the 'non-ranger' community at large who are, I'd say thankfully, largely unaaware that we have a skill that allows us to haul a critter off their butt's when they've tackled something a bit over ambitious and onto ours instead?
I used to use /rescue, not a lot, but enough to have written a macro that told the target, in spatial, tell and group (hey, some folk need a LOT of telling) that I was trying to rescue them, that they should spam /peace, stop hitting the critter and let it aggro on me long enough for them to heal themselves or get back to the medic and get some heals.
In the end the only people I'll use it with now are, purely by coincidence, the other rangers in my tiny, dwindling guild. The rest? Well, if they will go getting themselves ina tight scrape
But, yup, /rescue is a combat skill, exactly the same as /taunt is.
But then again, preaching to the converted here
Jolandir
Mon Apr 11, 2005 2:13 pm
#3
Yes, I believe anyone who has been a Ranger for any length of time knows that /rescue is a combat skill, whether in combat with Players or Creatures/NPCs. But most people get ticked off when I use it. So most of the time I use it with guildmates, other Rangers, or friends (a couple Jedi I have grouped with have liked it when I got something off them in time).
Jolandir
Caliet
Mon Apr 11, 2005 3:05 pm
#4
I need to rig up my computer so that when I hit rescue it starts playing a mp3 of "Suicide is Painless."
Almagill
Mon Apr 11, 2005 3:37 pm
#5
I was thinking of adding a bit to the end of my rescue macro so that, just as the beasty got sight of a new Ranger Chew Toy, my toon would throw his hands up, flailing and screaming "EAT ME!!! I can't hit you back!!!"
But that'd be silly
/smirk
But that'd be silly
/smirk
AragornSoS
Tue Apr 12, 2005 12:17 am
#6
Nope, your'e not the only one who knows about it. As Ken said, most of us know about it. I know that I also rarely use it, more 'cause I do a lot solo due to odd play times and such than anything else, but I have used it and probably will again, if I'm with my guild or trying to really help someone that I'm with or that's been nice to me or what not.
And yah, that guy in the Ranger thread seems to be doing nothing more than trolling. I'd ignore him at this point, he obviously doesn't know a thing about what skills a Ranger has, but then, he's a FoTM Master Rifle / Master Doc, so what do ya expect? 
I wonder what would happen if Riflemen got their radar invis... but only if they picked up to the point where you at least get Ranger camo. Or if they pulled the /cover skill out completely since, well, they do nothing to warrant or earn it... man, can you imagine what that crying would sound like? It boggles my mind how folks can be in this game, even if it's NOT your profession getting the raw deal...
WornTraveler
Tue Apr 12, 2005 12:38 am
#7
AragornSoS wrote:
Nope, your'e not the only one who knows about it. As Ken said, most of us know about it. I know that I also rarely use it, more 'cause I do a lot solo due to odd play times and such than anything else, but I have used it and probably will again, if I'm with my guild or trying to really help someone that I'm with or that's been nice to me or what not.
And yah, that guy in the Ranger thread seems to be doing nothing more than trolling. I'd ignore him at this point, he obviously doesn't know a thing about what skills a Ranger has, but then, he's a FoTM Master Rifle / Master Doc, so what do ya expect?
I wonder what would happen if Riflemen got their radar invis... but only if they picked up to the point where you at least get Ranger camo. Or if they pulled the /cover skill out completely since, well, they do nothing to warrant or earn it... man, can you imagine what that crying would sound like? It boggles my mind how folks can be in this game, even if it's NOT your profession getting the raw deal...
Hehe, we can only dream of such a gift :-D But then Ranger would be the new flavor, and that wouldn't be too hot. Dabblers would runamuck 
Oculus
Tue Apr 12, 2005 12:45 am
#8
AragornSoS wrote:Nope, your'e not the only one who knows about it. As Ken said, most of us know about it. I know that I also rarely use it, more 'cause I do a lot solo due to odd play times and such than anything else, but I have used it and probably will again, if I'm with my guild or trying to really help someone that I'm with or that's been nice to me or what not.And yah, that guy in the Ranger thread seems to be doing nothing more than trolling. I'd ignore him at this point, he obviously doesn't know a thing about what skills a Ranger has, but then, he's a FoTM Master Rifle / Master Doc, so what do ya expect?I wonder what would happen if Riflemen got their radar invis... but only if they picked up to the point where you at least get Ranger camo. Or if they pulled the /cover skill out completely since, well, they do nothing to warrant or earn it... man, can you imagine what that crying would sound like? It boggles my mind how folks can be in this game, even if it's NOT your profession getting the raw deal...
So do I, wonder.
I wonder why they changed specials so you could use them with any weapon, encouraging diverse templates, and then stopped. Those 2 specials would have fit perfectly in Ranger, making them usable by everyone willing to pick up Ranger.
.. and back on topic
We know about it. I personally just have not used it enough for it to even cross my mind in this regard.
Then again, the Devs blisfully ignore our trapping line. A line that is direct damage, mez, snaring and de-buffing all perfectly fit into cute small craftable traps. We could go hit them in the head with our ranged and melee defenses while wearing a ranger hat and wielding a ranger specific weapon and they still wouldn't get it.
There's one Dev who knows Rangers beyond our profession title, GreenMarine and he's been in the padded cell ever since he tried to communicate with the Smugglers.
Maybe Tyrant found our Ourdoorsmanship proposal on his desk and fired him.
Message Edited by Oculus on 04-11-2005 09:46 PM
JBMat
Tue Apr 12, 2005 4:16 am
#9
My opinions
1. Rescue sucks. /assist works as well, if not better. At least you don't get the beastie to aggro you alone.
2. Rescue was fun until it got nerfed. BHs have no sense of humor. So we used it to finish off their marks. They cried, we got nerfed.
3. Rescue is spelled S U I C I D E and C L O N E. Yeah, "I used it to save the Doc". Screw him, he can't fight, stay outta combat.
4. At best it was a fun toy, at worst it makes you dead. It is complicated to use, works if 2 people both are on the same set of instructions and follow the correct steps in the right order, but takes to long to explain in combat to be of any use.
I haven't used it in over a year. Combat tool? Hardly.
JB
darmokVtS
Tue Apr 12, 2005 4:42 am
#10
JBMat wrote:1. Rescue sucks. /assist works as well, if not better. At least you don't get the beastie to aggro you alone.
/assist does not help AT ALL to manage aggro as of current live system. Apples, Oranges.
JBMat wrote:
3. Rescue is spelled S U I C I D E and C L O N E. Yeah, "I used it to save the Doc". Screw him, he can't fight, stay outta combat.
It's spelled "I did a vital part to help my group through the corellian corvette or the deathwatch bunker" - it's specifically useful in the crafting rooms as the spawns popping up when the crafting gets started all aggro a single person, the crafter. Ofc only if you can take some damage, some gimped pistoleer probably really doesn't want to use it in situations where it is useful
Post-CURB with the well-known issues it's however a useless tool
JBMat
Tue Apr 12, 2005 5:19 am
#11
??
Ok, like rescue has ever been anything more than an interesting toy to mess with BHs - survey says no.
And who would include a Ranger in a party to go to the DWB? That's about useless, not many creatures in there we can trap. Waste of a space, unless the Ranger is TKM and can deal a load of damage in a short time. The crafter has to go, the Ranger is superfluous and wasted baggage.
The 'Vette. One mission requires shooting. Again, why take a Ranger, no creatures. A buddy runs the Vette in 6 minutes, no shooting, no fighting and loots as he goes.
And assist allows the entire party to target one target, dropping said target rather quickly. Instead of having the Ranger attempt rescue, just freaking kill the aggro and be done with it.
Rescue, still spelled Instant Death
JB
darmokVtS
Tue Apr 12, 2005 5:47 am
#12
JBMat wrote:
And who would include a Ranger in a party to go to the DWB? That's about useless, not many creatures in there we can trap. Waste of a space, unless the Ranger is TKM and can deal a load of damage in a short time.
TKM is due to the heavy armor of nearly all opponents in the DWB *not* a viable damagedealer. You don't know much about the game outside of doing low end missions, do you?
Swordsman or even better Pikeman are the professions of choice to tank *and* deal damage in the DWB
JBMat wrote:
And assist allows the entire party to target one target, dropping said target rather quickly. Instead of having the Ranger attempt rescue, just freaking kill the aggro and be done with it.
You do not drop *anything* "quickly" in the DWB. And the described "crafting room" situation needs to pull multiple new spawned aggros away from a crafter *fast* (a lot faster than you can kill super battle droids :-P, assist does not help to prevent the crafter getting hit - which can result in a failure of the crafting process and as such a failure of the whole trip to the dwb), there is not a single skill in the game that does this better than /rescue.
I should have known it is useless to discuss usefulness of our abilities with you in "end game"-PvE situations ...
Message Edited by darmokVtS on 04-12-2005 02:58 PM
BioEngine
Tue Apr 12, 2005 6:01 am
#13
Ok, now after reading some of your posts I will give my opinion which has changed over this time.
- Because Doctors and Combat Medics are now expected to take full participation in a fight by healing people or tossing debuffers, respectively, they will be targetable by enemy creatures / npcs.
- Because there are often glitches in the aggro system, where they do not attack the closest opponent to where they spawn, Doctors and Combat Medics will have the possibility of being attacked while the rest of the group may be unaware of it. If the Doctor or Combat Medic takes a combat class alone with their healing one, then this may not be a problem.
- I would like to know why we have Rescue if it is rarely used at best. I use it all of the time now, because while holding my field base up outside Cnet I see many new players get incapped by corellian butterflies or durnies, and I quickly use rescue to help them out. They may not know it was me, but so be it if they don't.
- I also use it quite often when I am helping my guildies grind up their main character's combat class. I take all of the creatures on me, then I only attack one at a time and ask that they attack a different one. Even if it is only used to save someone as often as it is used for other purposes, it is still a unique ability that has possibility.
- Is it not one of the unique features to our class? Other than Tracking, everything else is an enhanced version of a Scout ability. Camouflage is a step up from Mask Scent. Traps in our line, although limited in number, have radius effects. The other modifiers, which is all that is left, are exactly the same although less numerous than their Scout counterparts.
Am I the only one who sees possibility in this skill? Or do you all consider it to be a very poor ability that has a better chance of being removed than enhanced with our supposed Revamp?
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