Ranger Archive

Thread: Am I the only one here, or out there, who knows about Rescue?

JascoSmlee
Tue Apr 12, 2005 6:07 am
#14

Until the requirment for your target to /peace is removed, /rescue is more hassle than its worth. I wish it were not likethis, but it is.



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
BioEngine
Tue Apr 12, 2005 6:17 am
#15






JascoSmlee wrote:

Until the requirment for your target to /peace is removed, /rescue is more hassle than its worth. I wish it were not likethis, but it is.






Um, my target wasn't peacing the other day. I was hunting on Endor, and a guildie asked if he could come with me. He was leveling up unarmed xp, and when he was getting surrounded I used /rescue so he could attack the creatures while they were attacking me. He didn't peace. Are you certain that this is a requirement?



Account active 'till November 10th, contact me on forum name:
Stamina
darmokVtS
Tue Apr 12, 2005 6:18 am
#16



JascoSmlee wrote:
Until the requirment for your target to /peace is removed, /rescue is more hassle than its worth. I wish it were not like this, but it is.





I did work hard on "advertising" this skill and the needed things to make it work in my guild so that I never need to explain what has to be done in details, "I will /rescue you" or some such does the trick. And as I never ever do "tough" content with random "pickup" groups this is all that I needed to do to make this work .




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
JascoSmlee
Tue Apr 12, 2005 6:25 am
#17






darmokVtS wrote:


I did work hard on "advertising" this skill and the needed things to make it work in my guild so that I never need to explain what has to be done in details, "I will /rescue you" or some such does the trick. And as I never ever do "tough" content with random "pickup" groups this is all that I needed to do to make this work .





Maybe post CU people might be more willing to be /rescue'd. Currently there's not much point trying to rescue spam in a can


Only time I ever had it work was when 'the village' was under attack - and my rescuee was a fellow Ranger. Looked quite funny, me running around waving my arm about at that Sith Thug




Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
darmokVtS
Tue Apr 12, 2005 6:33 am
#18



JascoSmlee wrote:

Maybe post CU people might be more willing to be /rescue'd.




The question is more, would *you* want to rescue people post-CU given the current CU situation hehe (low combat level taking a ton more damage from higher level mobs, low health for rangers etc pp).

But yes /rescue has a possibility, however the tool "areataunt" is now doing the trick to pull multiple aggro on the tank-type player just as good (if not better as I am not sure if /rescue is actually integrated into the "hate" equation and the aggro pulling as such might be a very short time effect with the mobs instantly turning back to the original targe).

But I do agree, taunt *is* a decent ability with potential, if we ever get the key problems adressed (combatlevel, health etc) a /rescue adjusted to the new aggro system would still be a viable tool for a tank-type ranger.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
JascoSmlee
Tue Apr 12, 2005 6:37 am
#19

hehe who said anything about tanking /burstrun is my friend



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
darmokVtS
Tue Apr 12, 2005 6:41 am
#20

hehe, you sound like "perfect" material for a Jedi char .

I guess I better start running now too ?




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
JascoSmlee
Tue Apr 12, 2005 6:48 am
#21

I have actually thought aboutJedi/Ranger. Of course it would take me about 18 years to unlock first



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
TomedNor
Tue Apr 12, 2005 8:45 am
#22



JBMat wrote:

3. Rescue is spelled S U I C I D E and C L O N E. Yeah, "I used it to save the Doc". Screw him, he can't fight, stay outta combat.




But doctors are a combat class, it's us who have no buisness fighting.



---------------------------------------
See you around, and happy trails,
- Tomed Nor
*walks off into the forest*
Corbantis ~ Master Ranger, Master Rifleman, CorSec Ace Pilot
SickSix
Tue Apr 12, 2005 8:49 am
#23

no, i've used it quite a bit when helping newbs



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

KundoJet
Tue Apr 12, 2005 9:14 am
#24

In order to avoid the need for long spatial explanations (and avoid a return to the the potential BH griefing) it shoudl pop up as a window: "Do you wish (insert Ranger's name) to rescue you from this creature? [Yes] [No]". Clicking yes would automatically "peace" the mob, leaving it to the Ranger to deal with.


Anyone being griefed by a ranger spamming the request (it could happen, I suppose) could just /addignore to block it.



Celebriel Inle
Black Rabbit
JBMat
Tue Apr 12, 2005 10:06 am
#25

Ok, you go to the DWB, but not as a Ranger, because as we all know, Rangers are pretty freaking useless in there. Instead of using any tactics, you buff and armor and go in as a tank. Pardon me for not applauding, but I have droids do the same. Ok, you wander in as Sharp-pointy stick person and tank for the crafters. Again, this is not Rangerish, nor does it require much talent. Any arguments on how needed you are belong to the Swordsperson column, not here. Again, yourRanger skills are useless in there.


As to dropping things quickly - depends on your version of quickly. Rescue at best, if performed by two people who know what is going on, takes time and has a percentage chance of failing. Even if it does work there is a chance the MOB (not creature, which is what rescue was primarily designed for) will continue to aggro the first target, along with the hapless Ranger. If rescue was the panacea for getting the crafters out of the poo-poo of combat, don't you think that more groups would be using it. Instead, I bet you do rescue while the other people in your group continue to beat the Mob silly. And the mob dies, just a wee bit slower than if you didn't do rescue and instead straight up attacked, super tank that you be.


And rescue is important how? It removes the crafter from combat I guess, but that's about it. And as said crafter is armored and buffed and probably on 12 different kinds of food buffs and usedatleast one if not bothforce crystal, the crafter should have more HAM than anyone. Or at least that's what smart money says. So if the crafter has all that HAMwhy can't the crafter tank for a bit while the rest of you beat on the big bad SBDs?? Or did you miss that option?


Sorry, you failed the big test and bailed out. I noticed you quit with the "Vette line of argument once you realized that was moot. Smart money there does the missions on timing and tactics, not full out combat. And as there is no rez on the "Vette, who takes docs anyhow? Really good stim Bs are usually sufficient if you know what to do.


And argue all you want, it's my day off. But don't be mad when I pick your stuff apart. Just realize that yeah, lil low-end mission doer like me has done all the stuff you are talking about, but in a smarter manner.


Now, if there is nothing else, I will go take my low end azz off to Endor. You can come if you promise to leave the armor and buffs at home, it's just not needed.


JB

smile, it makes people wonder what you are up to


darmokVtS
Tue Apr 12, 2005 10:47 am
#26



JBMat wrote:
Again, your Ranger skills are useless in there.

And rescue is important how? It removes the crafter from combat I guess, but that's about it. And as said crafter is armored and buffed and probably on 12 different kinds of food buffs and used at least one if not both force crystal, the crafter should have more HAM than anyone.




Ok, as you obviously have no idea about this ...

It's not about "prevent the crafter from dying", it's about "prevent the crafter from getting hit as the crafter getting hit at all as this can cause the craft process to fail". You can of course either taunt x different mobs and taunt them one by one - multiple tries for every mob -, or you can go the much easier *and* faster route (I tried both ways, the rescue method is far superior here), target the crafter and rescue him (if it worked completly or not can be easy seen on the groupwindow, combat symbol at the crafters name, rescue again). I rarely needed more than three attempts to fully pull the aggro away from the crafter with /rescue compared to usually 4+ attempts of /taunt per mob /rescue *is* the better approach.

And why not more people use this you ask? Simple, as we know Master Ranger (and you want "optimal" +rescue to make this work, in my case it's master ranger && +25 rescue in SEA's, luckily they are dirt cheap) costs 140 skillpoints, people not caring about the other abilities of Ranger don't spend 140 skillpoints to get a better way to do something that can be (only with noticably more hassle) achieved with taunt too.

Whatever, you apparently haven't seen this specific part of the game even once, so I stop here, it's completly pointless to discuss things like this with someone who never even once saw that part of the game . Discussion over for me.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
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