Ranger Archive

Thread: How Do You Want Ranger To Develope?

Owen-Lars
Mon Jun 28, 2004 4:34 am
#1

I know this has been asked before but id like to get some figures on exactly how many of us suport each direction ranger could possibly go.


The 3 main options i can think ofat the moment are as follows


Name: Hunter

Defining Point: Creature Centric Ranger

Specialities:

Master Of The Hunt (traps, weapons, tracking, attack bonuses, stealth)

Wilderness Survival (For solo hunts and group hunts using a great range of camps)

Organic Harvesting (Hands down nothing can touch a ranger in the resource gathering department)



Military Ranger

Defining Point: NPC/PVP Centric Ranger

Specialities:

Hunting NPC/Players (Although very good at creature hunting, this ranger type specialises in pvp and npc hunting with traps, stealth and attacks that reflect this)

Point Man (Ability to track, trap and pathfind for groups. The ranger camps provide very good staging and suport areas for raids)

Ranger Toughness (The ranger is a master at most domains of combat and provides bonuses to these vocations reflecting this. The ranger is also a hardened combatant and is likely to be hit and can withstand more damage than 'most' others.



Mixed

Defining Point: Mix and Match Of Both Creature and NPC/PVP Ranger

Specialities:

Basically the above two to tonned down in areas because it accomodates both directions.




So there you have it and what direction would you like to see?

Hunter

Military Ranger

Mixed



THORTAC BALCOR
The Lost Ranger
RANGER
AgonThalia
Mon Jun 28, 2004 5:53 am
#2

I would honestly have to go with the Hunter template.

Firstly, I choose not to join in with the GCW, and PvP. PvP is somewhat unbalanced, broken and leans to the stacker. While I do enjoy a bit of friendly PvP, I am not a huge fan of the buffed special spam fight.

I think that Military Ranger is a good idea, but for me, I am much more of a loner, a hunter, a resource provider and a tracker. I have a good knowledge of tactics, a good assortment of weapons, and a tendancy to rush into the heat of battle with guns blazing or my pike furiously swinging. However, most of the hunting i do, is directed towards critters, and NPC's I can easily take down most of the bad nasty pirates and thugs on Lok, I have no problems soloing Black Suns or Marauders. Nightsisters (most of them) when in singles, I can easily whomp. So, for me, the only benefit for ranger as it stands now towards NPC fighting is tracking, and the +defenses at master.

I fear that the mixed profession would leave us in a "jack of all trades, master of none" situation. We would be decent animal hunters, decent NPC hunters, and we would still get whomped in a PvP fight with a stacker.

For me, if we can transform scouting skills into actual hunting skills, directed in a creature-centric view, that would be perfect for the way I fight and play the game.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

CaptMurphy
Mon Jun 28, 2004 6:01 am
#3

All that I would like to see changed is the trapping system. I think we should have a set of traps that can be used on humanoids as well as traps that effect animals.
ArillOnahe
Mon Jun 28, 2004 6:04 am
#4

I have to subscribe to the mixed view, but from the viewpoint that we should be masters of our enviroment, and deadly to those who wish to harm us within it. Stray into a bar fight in some back alley cantina and we're lost and lying on our asses out in the street, but put us in a fight in the forests of Endor and we use our indepth knoweldge of the surroundings to devastating effect (a lean and hungry wolf in an alley is just a stray, but come apon that same wolf in the dead of night, alone in the middle of an unchartered forest, and its a different matter). Where some armoured commando would boulder through the wildlife, hoping his armour andheavy weaponswill keep him alive, or a doctor would hope he had the correct equipment to stave off the deadly poisons and diseases, we would know that the 'weed' over by that boulder will counter many known poisons (think Kingsfoil from LOTR).


In summary, we should be Steve Irwin with a laser rifle/curved sword/pike/sludge panthers, with a little bit of Dr Quinn medicine woman, and maybe a smidge of Tom Berringer ('cos lets face it, he's 'arry nails!).


Captain Arill Onahe, Bria Master Ranger/Rifleman



Captain Arill Onahe, Bria Master Ranger
Corporal Camray Onahe, Wanderhome Ranger
Karisa Onahe, uber leet Ranger Saxonaphist of TC Prime!
Calculus_Entropy
Mon Jun 28, 2004 6:17 am
#5

Hunter...I hate PvP .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Fred_Skinner
Mon Jun 28, 2004 6:50 am
#6

I don't like PvP ether, but it's because of the current system and not because I would not like that play style. If we had more of a role and ADDED to the possible tactics used in PvP I bet this could change, and most of you that don't PvP mightgive it another look.To be blunt, I want both, and we really have nether. Oh, they make us THINK we have the Creature centric one, but we don't.


My view of how this prof should be is more like the Mountain Man in the American old west. From them came the Kentucky Long RIfle, and military scout teams. I really don't see why there is a conflict here. If you are far too used to D&D Ranger (in the EQ box thinking) I can see why you might be. We should not be Druids. CH have that. If you compare that CLASS to the others in D&D, RANGERS ARE FIGHTERS! They have more in common to thier combat classes then we do to ours.




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Phenix1050
Mon Jun 28, 2004 9:24 am
#7

I'm not a huge fan of PvP. I like doing it sometimes, but my personal feelings are somewhat like Freds: I don't want to be another spam-tastic proffession for PvP. I don't want our skillset to change so much that I don't recognize it. I like having the abilities I have and I think with a few additions, I could be happy. Basically, I'm a fan of the "mixed" idea, but I'd like my PvP role to remain tactics-heavy. I'll give a few examples:


The stealth proposal is a great way to make Rangers into a decent PvP class. By making us harder to hit and allowing us to sneak unnoticed by other forces, Ranger will have new tactics to add to their arsenal. Every Ranger can work with this skill in their own way: PvE or PvP...it really is a great way to add functionality to a proffession.


The Ranger weapon. As I've said, I would like this to be a weapon not of "massive power" but rather one that can be used in a variety of ways and use tactics to bring down animals or even other players. I think the closest to my own heart right now is the latest "projectile launcher" idea that combines the trap launcher and the Ranger weapon into one. This way we could have an effective way of trapping AND causing damage. It'd also be nice to have a weapon so we could get a few specials. a shot that launches a trap AND a dart would be awesome...Creature gets rooted and is poisoned with one shot of the dart...that'd be awesome.


As far as general PvP goes, I'd rather not be a class for "dueling" because that doesn't seem very "ranger-like". However, I think we should have new moves in the GCW. I think camo/conceal should work against turrets and NPC's. I think Rangers should have the ability to disable the turrets with a well placed trap (new traps that affect electronics, including droids and turrets). I think we should be able to disarm a minefield with greater ease (i.e. a Master Ranger should have no problem with a mine field). These skills would allow us to truly become a proffession that can be used in the GCW with greater ease and allow us to participate (with tactics) as a great member of a group attacking a base.


This is the way I want Ranger: PVE-driven, but with a few skills that can be used as either: traps that work on electronics (we're not just Rangers...we're Star Wars Rangers...electronics exist and we should have SOME idea how to use/interfere with them); stealth that works both ways and a conceal that works against NPC's, so we can raid bases.


/twocents off



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
starkmd
Mon Jun 28, 2004 9:35 am
#8

I don't PvP (much)... but when I do, I'd like to have some type of 'bonus' toward it (i.e. player traps, or stealth). I envision two trees off of the scout line:

Hunter (existing Ranger) and maybe something that blends with ANY combat proff for the Military Ranger, stemming from Survival + Exploration (+ maybe trapping) lines.
Seraph00X
Mon Jun 28, 2004 10:17 am
#9

interesting this came up today....

Last night my guild was going on a base raid with a few other guilds. They asked me if I was coming and all I could tell them was no, I'm not built to hold up in pvp... granted my fiancee went and she's a master musician with some pistoleer and medic, but I couldn't think of one reason why I would enjoy getting my butt kicked by some jerks and their base.

In light of that, I'd have to say I'm leaning more toward a hunter-type. I'd like our camo to actually camo us (as per our many posts on stealth), and I'd love to snap a guy up in a bear trap as well.

So final result: 80% hunter 20% military/pvp



cheers-
Serje Misre, Master Ranger, Kauri
Pas Ok'Lya, master schleper, Test Center

"Even though the Old Republic didn't work, I'd rather have a government run by beuraucrats than run by a dictator willing to destroy an entire planet in order to flush out a handful of dissidents."
Gelotri
Mon Jun 28, 2004 11:27 am
#10

Hunter...PvP would be ok once in a blue moon...but I am mostly a hunter.



Gelotri - Shadowfire - Elder CL90 Jedi
EX Master Pikeman - EX Master Ranger - EX Master Tera Kasai - EX Master Marksman - EX Master Bounty Hunter - EX Master Creature Handler - EX Master Swords

***That which Does not kill us, only affects our HAx***
MonsofoLexius
Mon Jun 28, 2004 1:04 pm
#11

I lean towards mixed.....


I think we should be mostly Hunter oriented and a portion of the skills should be also used in PvP. I.E. Traps working on Player pets. Post CB (hopefully) CH might have a bigger role in Player Vs. Pharmacy and I think we are a natural counter to them. From what I read Player or NPC traps for Rangers are NOT going to happen.







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"Every day I feel like I am opening a present when
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Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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Fred_Skinner
Mon Jun 28, 2004 1:14 pm
#12






MonsofoLexius wrote:

I lean towards mixed.....


I think we should be mostly Hunter oriented and a portion of the skills should be also used in PvP. I.E. Traps working on Player pets. Post CB (hopefully) CH might have a bigger role in Player Vs. Pharmacy and I think we are a natural counter to them. From what I read Player or NPC traps for Rangers are NOT going to happen.



PvPh... now THAT is funny




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Rydu
Mon Jun 28, 2004 1:18 pm
#13

I'm more for the Outdoorsman style. I love that.



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Fame? It's an empty purse. Count it, you're broke. Eat it, go hungry. Seek it and go mad.
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