Ranger Archive

Thread: Scout/Ranger Traps

WeiQuin
Sat Mar 26, 2005 7:14 pm
#1


What would be the harm in letting us use our traps against NPC and or PC's?

Granted, a lot of the status effects of our traps can be found in several different specials from several different combat professions,

but I think they can be useful to us, since we don't have the skill points to be Uber Combat Sackers.

What do you think?

Message Edited by WeiQuin on 03-26-2005 06:18 PM



WeiQuinn Starblazer (Intrepid) Elder Ranger - Spy
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KaiRaene
Sat Mar 26, 2005 7:31 pm
#2

Its been discussed but if anyone got traps against npc's it would/should be Bounty Hunters.



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WeiQuin
Sat Mar 26, 2005 7:46 pm
#3

Ahh, no, we are the "Trappers" of the game. They gave up their trapping rights when they lost Master Scout as a prereq.

If they want to trap NPC/PC, they can take up the Scout trapping line.



WeiQuinn Starblazer (Intrepid) Elder Ranger - Spy
Master Ranger (4/8/04-11/15/05)

"Once a RANGER, Always a RANGER"

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KaiRaene
Sat Mar 26, 2005 8:08 pm
#4

True... but as you said before why would I throw a trap when I can do specials faster with my rifle? I hunt critters. I dont trap them. I kill em Using a trap on an npc or player doesnt make sense to me as a Ranger. So, if Bounty Hunters were to get traps they would indeed need to pick the trapping line back up.



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




WildBil2Me
Sat Mar 26, 2005 8:17 pm
#5






KaiRaene wrote:
Its been discussed but if anyone got traps against npc's it would/should be Bounty Hunters.






This is actually the argument that is always listed as one of the fears... BHs traditionally felt that this was a step into their domain. It's never actually been stated that the traps would go to BHs.


As far as I'm concerned traps should be made to work on NPCs and PCs.


On the BH front, since BH will no longer require the trapping line this really isn't a valid argument. Because their SP requirements have changed they can now choose to take the trapping line from scout if they wish to use traps for Bounty Hunting purposes. I've always felt that since BH lost Trapping as a requirement, the "Bounty Hunters should be trapping Humanoids not Rangers/Scouts" argument would be the same as if Rangers said BH weapon skills shouldn't work against creatures because Rangers and Scouts are creature hunters. Or like artisans saying no player without the surveying line be allowed to place a harvestor.


The plain and simple fact is that Traps need to gain a stronger combat value both in PvE (creature and NPC) AND PvP. Currently there are too many things gating Ranger out of their own role, as far as I'm concerned this is one of the front lines to making ranger what it should be.


Beside that, there's enough to point to this logically within the system, and nothing to support the feeling that they shouldn't behave this way.





Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Nemo0
Sat Mar 26, 2005 8:34 pm
#6

I personally am of the mind that locking a skill into such specific circumstances as they have done with trapping is stupid. The only harm I see in making traps usuable on everything is rooting/snaring. I personally don't see this as that big a problem, though, as we are spending a lot of skill points to get the ability (as long as we get adecent miss rate on players, especially at lower levels).



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Dariane_Kamutsovy
Sun Mar 27, 2005 12:16 am
#7






KaiRaene wrote:
True... but as you said before why would I throw a trap when I can do specials faster with my rifle? I hunt critters. I dont trap them. I kill em Using a trap on an npc or player doesnt make sense to me as a Ranger. So, if Bounty Hunters were to get traps they would indeed need to pick the trapping line back up.






Because not every Ranger uses rifles.. There are those who use Pistols, VK's or even Carbines. And maybe there are even those who use creatures in stead.


To their gameplay, it can be a real advantage (or even a life safer) to be able to throw traps at NPC toons/PCs

KaiRaene
Sun Mar 27, 2005 5:41 am
#8

I have been a TKM as well as a Rifleman while being a Ranger. Using specials with a TK is way faster than throwing a trap. Now, I will admit that throwing adhesive mesh and darts keeps your opponent at a distance is useful to a ranged combatant. Perhaps, I am a lil antitrap since I havent used any in ages while I was a TK. Now, that I am returning to Rifleman I find I try to use them more often.



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




Creaturetaimer
Sun Mar 27, 2005 6:42 am
#9






Nemo0 wrote:

I personally am of the mind that locking a skill into such specific circumstances as they have done with trapping is stupid. The only harm I see in making traps usuable on everything is rooting/snaring. I personally don't see this as that big a problem, though, as we are spending a lot of skill points to get the ability (as long as we get adecent miss rate on players, especially at lower levels).






but if you take a pot shot at something that is "rooted" they get free and can move again. its an escape tactic only



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Deadtech
Sun Mar 27, 2005 7:04 am
#10

If traps were to be used against npcs and pcs they should be certed and make the 2 most useflu ones in the master boxes. Pdarts in the master scout box and AM in the master Ranger box. It would give people the hard choice of mastering a profession that doesnt give them combat stacking abilities just to slow people down.



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Owen-Lars
Sun Mar 27, 2005 11:09 am
#11

As far as im concerned, traps against players and npcs is fair game and something i want to see for rangers.


We have two lines of trapping in our current master ranger set up so i think we deserve something that wont limit us from 2 3rds of the game.


Ground based traps could be the best way to go, coupled with stealth though.


BHs in their current form dont have a case for getting traps realy. Yes they are the humanoid hunters of swg but still, they are more set up towards the combat aspects and investigation areas than actually trapping and scouting aspect, i dont see this changing. If BH still required trapping then sure, bh should get some pvp enabled traps too but in their current form? nah.



THORTAC BALCOR
The Lost Ranger
RANGER
JBMat
Sun Mar 27, 2005 4:44 pm
#12

Ok, BHs have no right to claim any trapping abilities now. They whined, sniveled, screamed, begged and cried and got their wish, they got out of mastering Scout. No more camping or trapping for them - D'oh.


No Scout trapping = no trapping skills. Tough crap to them, they got their wish, suck it up and deal with it. They can spend their extra points on combat stuff, they need it.


Rangers have no business trapping NPCs or Players. We are creature hunters. Hell, half our traps don't work as intended anyhow, why should we expect them to work on "people"? I think we should be able to traps creature pets in PvP, and I also think our traps should work as intended.


As this is an old argument that has been beaten into the ground already, nuff said.


JB


WildBil2Me
Sun Mar 27, 2005 4:51 pm
#13






JBMat wrote:

Ok, BHs have no right to claim any trapping abilities now. They whined, sniveled, screamed, begged and cried and got their wish, they got out of mastering Scout. No more camping or trapping for them - D'oh.


No Scout trapping = no trapping skills. Tough crap to them, they got their wish, suck it up and deal with it. They can spend their extra points on combat stuff, they need it.


/agree wholeheartedly. They don't want the the trapping pre-req they can't ask for trapping to work for them without it.


Rangers have no business trapping NPCs or Players. We are creature hunters. Hell, half our traps don't work as intended anyhow, why should we expect them to work on "people"? I think we should be able to traps creature pets in PvP, and I also think our traps should work as intended.


As this is an old argument that has been beaten into the ground already, nuff said.


/disagree. No reason to keep Rangers from trapping NPCs ...it just doesn't make sense. Though in the past I'd be willing to wait and see, right now I think we've really gotta fight for this as a balance against our coming SP requirements.


JB





/bow respectuflly




Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
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