Ranger Archive

Thread: Scout/Ranger Traps

JBMat
Sun Mar 27, 2005 4:58 pm
#14

Ok, I can see NPCs, as we are getting hosed on the SP issue. Players no, people, fine.


What I really want is the traps to work as advertised.

Show of hands, how many remember the nerf on bone spurs, which if you tossed about 3 at a durni would kill it? Mind damage was really good, but it got nerfed way back. You could about drop rancors if you kited enough with just bone spurs.


Traps are a combat multiplier, not a combat skill tho. They make what are fighting easier to kill by hampering the target.


And even rifle Rangers should remember that. Just cause.


innocent whistle, walking away ....


JB
Phenix1050
Sun Mar 27, 2005 6:52 pm
#15

JB, there aren't many times this happens, but I have to disagree with you. You yourself have said Ranger is a combat profession, and I will stand by you on that. The problem with Ranger is that while the concept sounds good (creature-centric) it works out to being a 140 sp sink if you're doing PvP or any GCW content. Yes, you can track, and that's a creative use of the skill, but the fact is, once combat starts, a Ranger/Rifleman is about as effective as a 4000 scout/rifleman.


Players should be hard to hit, and there should be a timer (like the KD timer) on how often they can be hit, but the fact is that it makes sense for Rangers to be able to trap anything. No other combat profession is restricted to certain areas of combat. A Bounty Hunter can kill creatures AND humans. same is true for every other profession. The game is going to move towards making the GCW the end game. That's a great step forward. But Rangers shouldn't miss out on that. Rangers should be able to go Special forces and not feel like they're gonna get owned. No combat profession should be gimped so as to be only able to access some types of content. And as we both state...Rangers ARE a combat profession.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
KaiRaene
Sun Mar 27, 2005 7:20 pm
#16

I remember when bone spurs used to do damage! I was thinking when reading the "is ranger a combat class" stuff that I used to throw traps and watched chubas die...lol. I didnt know they nerfed it tho.



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




Kyotemi
Sun Mar 27, 2005 7:28 pm
#17

The focus of our profession is dealing with creatures, whether killing them for their resources or tracking them for other players. I would like to see our trapping tree retained and reworked reflecting that focus - trapping creatures. Yes, it would be nice to see our current traps be more useful, but I would like to see an added ability to actually capture very specificcreatures for CH's or BE's (I'm sure this has been brought up before. Kinda new to the Ranger scene.)


I may be asking for a lot as far as Dev resources and I don't want to step on other profession's toes, but give Rangers a small specific range of newcreatures that only we can deal with. Give CH's the ability to tame these trapped creatures and BE's the ability to sample them, where previously in the wild, they weren't able to without our assistance. Maybe give these creatures unique abilities or tissue samplesto make them worth the hunt, but not overbearingly important to offset these profession's current creature choices.


As far as the original thread topic, I'm not sure how I feel about npc/player traps. I guess it is up to the Ranger themselves. Personally, I deal strictly with creatures with no desire for npc/player action. We do have the ability to track them though, so I guess that warrants traps for them also. It would be a nice change to be awantedprofession forgroups other than for our harvesting bonus.



_________________________
Kyotemi/Quintevy/Nocturnal
Excuses are like (___)o(___), everybody has one.

*Space reserved for future witty banter or inspiring quote*
Phenix1050
Sun Mar 27, 2005 7:58 pm
#18

while right now we focus on creatures, this is, in my mind,a gross mistake. Having one profession only able to hunt/kill one type of enemy is simply stupid. To compound this by not giving them the ability to damage this one type of enemy is flagrant stupidity. We need to move away from the creature-centric idea if our revamp is going to be usefull at all. there are only so many tools you can give us in terms of creatures. to become usefull, we need to stop looking at what we are (creature-only) and focus on what we SHOULD be, which is a viable profession in all aspects of the game.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Nemo0
Sun Mar 27, 2005 8:43 pm
#19






Phenix1050 wrote:

while right now we focus on creatures, this is, in my mind,a gross mistake. Having one profession only able to hunt/kill one type of enemy is simply stupid. To compound this by not giving them the ability to damage this one type of enemy is flagrant stupidity. We need to move away from the creature-centric idea if our revamp is going to be usefull at all. there are only so many tools you can give us in terms of creatures. to become usefull, we need to stop looking at what we are (creature-only) and focus on what we SHOULD be, which is a viable profession in all aspects of the game.







Especially given the GCW focus for an end game. If the game is meant to be based around the GCW, a profession shouldn't be kept out of it (especially with skill point costs as they currently are). Keeping 1/4 of our profession creature only means that 1/4 of our profession is not directly useful in the GCW (one might argue that creature supplies are indirectly useful for the GCW but I doubt the content will be based around collecting enough hides or meats).


And I don't see the ability to use traps on players and NPCs as overpowering in the least bit. Standard combat professions can cause the same states (well, most of them) on both creatures and NPCs. Why should our ability to cause those states be limited? Do we get any benefit for that trade off? Not that I can see.




Lythender Nirou
Crazy Bothan


agent156
Sun Mar 27, 2005 11:52 pm
#20



Creaturetaimer wrote:
but if you take a pot shot at something that is "rooted" they get free and can move again. its an escape tactic only





Make up a case of A-Meshes. Throw half of them at some small thing and don't attack. Throw the other half and attack.

You will then be able to drop this silly idea of the "rooted" duration being anything other than random.
Phenix1050
Mon Mar 28, 2005 12:23 am
#21






agent156 wrote:
Make up a case of A-Meshes. Throw half of them at some small thing and don't attack. Throw the other half and attack.

You will then be able to drop this silly idea of the "rooted" duration being anything other than random.





actually, as far as I know, like all Mezzing states, there is a definite duration. Once the target takes a hit, it usually breaks. Haven't done specific testing but i've gone through Ranger twice, and every single time I use the a-mesh it seems to have a 20 second timer and it seems to break when they take a hit. Perhaps it's a particular amount of damage and my attacks were always passing that amount. If I had a computer that could play the game right now I'd run to TC and give this some actual testing.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Creaturetaimer
Mon Mar 28, 2005 12:39 am
#22






agent156 wrote:





Creaturetaimer wrote:

but if you take a pot shot at something that is "rooted" they get free and can move again. its an escape tactic only







Make up a case of A-Meshes. Throw half of them at some small thing and don't attack. Throw the other half and attack.

You will then be able to drop this silly idea of the "rooted" duration being anything other than random.





It seems to work with me i stuck one on a baz nitch and peaced with it (the combat box was still up) and it just stood there until i shot at it (1st shot). i even ran about 67m away.



Galik A. (main)- Master CH (Ret.) and Master Ranger, Master Bounty Hunter
Blowfin A. (craftbot with a soul)- Master BE and working on (Undecided)

"Once i handed a man a compass i was leaving in the woods alone to see if he could make it back to town. He told me "This compass doesn't work!!", and i replied "so?" "
Owelo
Mon Mar 28, 2005 3:24 am
#23

Ok if you look at rangers in both rl and storys they have always been masters of the wild, not creatures, they could track anything(same as we can), remain unseen in there enviroment (as we can't), and set traps for anything or anyone (again we can't). If we can track a player i see no reason that we can't trap one. For those of you that disagree please explain to me how a player or npc cannot be affected by a flash bright enough to blind, or a poison that will slow them down. Combat medics can poison or disease players, we use as many skill points, why can't we be actual rangers. Masters of our enviroment, not masters of just avian meat and camps.
agent156
Mon Mar 28, 2005 5:41 am
#24

Hmmm I never peaced. Wasn't really in to /peace antics at the time.

But I did my first half of the case with no weapon equiped and standing out of punching range. Second half with a weapon equiped in range.

They acted exactly the same.

This should is the kind of thing that should be in our faq. Its always kinda of bothered me that while we have the best forum, our guides/FAQs don't hold a candle to any other prof I've looked at.
JokitoRoyo
Mon Mar 28, 2005 7:49 am
#25






Owelo wrote:

Ok if you look at rangers in both rl and storys they have always been masters of the wild, not creatures, they could track anything(same as we can), remain unseen in there enviroment (as we can't), and set traps for anything or anyone (again we can't). If we can track a player i see no reason that we can't trap one. For those of you that disagree please explain to me how a player or npc cannot be affected by a flash bright enough to blind, or a poison that will slow them down. Combat medics can poison or disease players, we use as many skill points, why can't we be actual rangers. "Masters of our enviroment, not masters of just avian meat and camps."





/CHEER


I definately agree with this.





-Deleted Pesoj Maub Ex-Master Ranger/Ex-Master Rifleman Ex-SOE Customer

Come on by forum.swgranger.com the camp is up and the punchbowl is deployed!
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