Ranger Archive

Thread: Ranger Skill Points: Post CU

Owen-Lars
Fri Apr 01, 2005 3:59 pm
#1

YOU WILL STILL BE ABLE TO MASTER YOUR ELITE COMBAT PROFESSION


You can have:

Master Ranger

Master Rifleman (or any combination or elite combat profession)

4 skill point waste


Note: This is not a post to support either side (same skill points/less) or even discuss the issue, its a post so people can link to it anytime someone asks about skill points. This is because a few people have asked for a post like this ehhe.



THORTAC BALCOR
The Lost Ranger
RANGER
Calculus_Entropy
Fri Apr 01, 2005 4:07 pm
#2

What about elite and hybrid combat profs?



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Fri Apr 01, 2005 4:24 pm
#3

lol dont start. Ill address you later on, once im finished writing this report heh.



THORTAC BALCOR
The Lost Ranger
RANGER
LordArkon
Fri Apr 01, 2005 4:48 pm
#4

*grumblegrumble*stupidFSskillpoints*grumblegrumble*



___________________________________



Once a Ranger, Always a Ranger
Dariane_Kamutsovy
Fri Apr 01, 2005 5:22 pm
#5






Owen-Lars wrote:

YOU WILL STILL BE ABLE TO MASTER YOUR ELITE COMBAT PROFESSION


You can have:

Master Ranger

Master Rifleman (or any combination or elite combat profession)

4 skill point waste


Note: This is not a post to support either side (same skill points/less) or even discuss the issue, its a post so people can link to it anytime someone asks about skill points. This is because a few people have asked for a post like this ehhe.





Ehm not entirely... According to CU, CH is also a elite combatprofession. Since that one has it;s base trees in scout already:


Master Ranger


Master Creature Handlers (2 trees from scout as base)


Rest: 51 sp


Guess we'll be seeing a lot more MRangers/MCH, or maybe not, since CH is still also one heck of a nerfed profession.


Come to think of it tough, I've seen in increase on CH's on FarStar...

Owen-Lars
Fri Apr 01, 2005 6:23 pm
#6

Now we are just nit picking


Im going to present a few of the new tempates once i find time busy busy busy



THORTAC BALCOR
The Lost Ranger
RANGER
DaveG
Fri Apr 01, 2005 7:51 pm
#7



Have the devs expressed any reasoning why they've made it cheaper to be a BH than an elite combat? It seems funny to me since BH combines pistols and carbines, so in a way, while not being an elite profession, it's on a par with elite combat professions, and is actually rolling two into one (albeit in a specialised way).


In the combat revamp, Master BH will have the same skill point cost (based on last stated values) as a master combat elite (such as master rifleman) does now, which would also allow MRMBH's to take novice medic. So it could end up funneling rangers into that template, espeically when you consider they're getting two sets of weapons for the price of one, with a lightning cannon thrown in for good measure.


(To give you some numbers, I think that it would be possible to go Master Ranger + Master BH + 1000 Medic and have 1 skill point remaining. Then since they haven't announced any changes to Ranger and CH yet, we can have Master Ranger + Master CH with 47 points remaining which could be put to use in marksman and/or medic).


My guess is that post-revamp we're going to see a lot more Ranger/BH and Ranger/CH templates given the skill point ecconomics of both BH and CH being based in scout.

Message Edited by DaveG on 04-02-2005 02:57 AM



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Owen-Lars
Fri Apr 01, 2005 8:01 pm
#8

Although there has been not much in the way of 'feedback' regarding the skill point changes, the main point isthat with a level playing field (every profession requireing about the same skill points) they can go for across the board balance. It just means instead of saying that because one class has twice the skill points it must have to be twice as powerfull, they can just have it where, every profession is equal so power can balanced across evenly.


Obviously different professions have different roles so different types of 'power' but yeah basically, even skill point cost across the board means even power distribution across the board.



THORTAC BALCOR
The Lost Ranger
RANGER
agent156
Fri Apr 01, 2005 8:04 pm
#9

Hehehe BH/Ranger who'd of thunk it?

I'm really temped to try that out.

One of my Daddies dear friends when I was young was a former Army Ranger, some times BH, and it was a rare sight to see anything in his freezer that he didn't kill him self. I never saw a bit of machismo in him, and I can't remember him ever doing or saying a thing thay indicated I was any diferrent than him because I was a girl. Saidly he died young, but he was still the coolest person I think I've ever met.
DaveG
Fri Apr 01, 2005 8:20 pm
#10






Owen-Lars wrote:

Although there has been not much in the way of 'feedback' regarding the skill point changes, the main point isthat with a level playing field (every profession requireing about the same skill points) they can go for across the board balance. It just means instead of saying that because one class has twice the skill points it must have to be twice as powerfull, they can just have it where, every profession is equal so power can balanced across evenly.


Obviously different professions have different roles so different types of 'power' but yeah basically, even skill point cost across the board means even power distribution across the board.





Well okay, but unless it's me, I think they've messed their sums up a little. Currently Master BH costs a huge 169 skill points, post revamp it'll just be 92. Similarly Master combat elites currently costs 92 skill points, but post revamp they'll go upto 106 skill points. So rather than balancing it, they've just turned the tables (which is not the first time they've used that type of thinking *cough*harvesting_bonus*cough*).





agent156 wrote:
Hehehe BH/Ranger who'd of thunk it?

I'm really temped to try that out.

One of my Daddies dear friends when I was young was a former Army Ranger, some times BH, and it was a rare sight to see anything in his freezer that he didn't kill him self. I never saw a bit of machismo in him, and I can't remember him ever doing or saying a thing thay indicated I was any diferrent than him because I was a girl. Saidly he died young, but he was still the coolest person I think I've ever met.




Nice anecdote


I wanted to try Ranger+BH a sometime ago when I was appointed "sheriff" of my town, however skill points didn't permit mastering of both, so I dumped the idea. I quite fancy it again. For myself, I'm starting to call myself a "Space Ranger", as I do go hunting in space, and observing ships, much as I would creatures. So being a ranger, pilot, and bounty hunter seems the ultimate hunting template, there's nothing you couldn't/wouldn't go after.


According to the combat "schematic" bounty hunter will be big in mitigation (plus I hope we still get the high-damage lightning canon), so that would be of use to us as rangers. Conversely, our inate tracking abilities would help our bounty hunter skills. So the two professions do have complimentary skills.


(Similarly which is why I like rifleman, with camoflauge and rifle concealment, we have complimentary skills geared to stealth, in the current system at least).


Message Edited by DaveG on 04-02-2005 03:21 AM



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
agent156
Fri Apr 01, 2005 8:49 pm
#11

In the new system /takecover is gone but /cover drops you off the radar. You have to be covered to use conceal shot. Combined with Ranger... that would just be Evil(tm). You can't move and doing just about anything breaks it.

A lot of people want to scream that the new /cover steps on our toes. I say don't say a word. It will provide us leverage to get some sweet stuff when our vamp comes. That and Rifleman deserve to be snipers, the potential was there but some of the things were broken or just not implemented right.

And I've never heard anyone scream about getting +50 TN when grouped with a Master SL.

The new system gives the same skills in may trees. I like that. Look at the first 4 boxes of Rifles/Pistols/Carbines in Marksman.
MMW
Sat Apr 02, 2005 3:30 am
#12


YOU WILL STILL BE ABLE TO MASTER YOUR ELITE COMBAT PROFESSION


You can have:

Master Ranger

Master Rifleman (or any combination or elite combat profession)

4 skill point waste
___________________________________________________________________________________________________________________________

This means I can't get any novice skills... I can't get Medic, which is a "must" for a Ranger, which often is without buffs.


Nocep



Nocep - Neutral Pilot
Haar-Ete - Rebel Pilot
Norwegian.
Almagill
Sat Apr 02, 2005 4:09 am
#13

WTH happened to the forum width??



MMW wrote:
YOU WILL STILL BE ABLE TO MASTER YOUR ELITE COMBAT PROFESSION
You can have:
Master Ranger
Master Rifleman (or any combination or elite combat profession)
4 skill point waste


This means I can't get any novice skills... I can't get Medic, which is a "must" for a Ranger, which often is without buffs.


Nocep





Unless you're going to be healing other people the 'built in' stim-A / mini-bacta shot seems
to do a reasonable job in patching you up. So that'll be 15SP you're not tying up in novice medic.

You might have to alter your playstyle a little, shoot shoot heal shoot shoot heal sort of style,
but if it's a 'free heal' then fair do.

As for groups, it makes it all the more important to structure your group so it has enough healers
to cope with the damage your party will take, rather than the current trend which is to make yourself
largely invulnerable to damage and healers can go fish.



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