Ranger Archive
Thread: Camo kits can have 6 uses.
When I made my first 4 kits today out in the wild I made them with a quantity of 2 and I really thought that stinked. Well tonight I sat down at my crafting station and tried to experiment a bit on them. I got the full 10experiment points probably from my Master Rangerskillsand was able to raise it to 6 uses instead of the default 2.
Thought I'd share it here that it'spossible to up the charges on the camo kits.
As i wrote in another thread i experimented them up to 8 uses. Im not Master yet and have 8 Experimentation points. But i used high OQ stuff (over 800 mostly just one at 600). Base uses were 3.
Tobolt Glittergem
Wayfarer / Hunt Master / Trap Master
Wow, I owe y'all a beer. Give me an address, I will email it to ya. Thanks, gonna check out how that works on my own machine.
JB
an old dog learning new tricks
Can't be an artisan bonus. I only have Novice Arttisan and i have 8 Experimentation Points. Its directly related to your Ranger Skills, even if it doesnt show up as a Bonus in one of the trees.
Tobolt Glittergem
Wayfarer / Hunt Master / Trap Master
Sweet,another use for those crafting machines in the HTFB!
Roliando Cadeamai
Novice Ranger/Novice Carbineer
Member of Naritus Rebel Alliance (NRA)
Evolutionary theory of the day: God nerfed the Dodo into extinction. Many, many eons ago, the Dodo started as the Phoenix, a great and wonderous bird. However, all the other birds bitched, so slowly God ate away at the beauty and power of the Phoenix until only the poor stupid Dodo was left.
Which tool did you use and which crafting station.
I tried generic crafting tool and my HTFB's weapon, droid and general crafting station and got no option to experiment.
You have to use a weapon, droid and general crafting tool ![]()
The Generic Tools doesnt allow for experimentation.
Tobolt Glittergem
Wayfarer / Hunt Master / Trap Master
I think with near OQ 1000 on all resources you can actually make a kit with 10 charges.
Tobolt Glittergem
well, do the math, when you experiment, if you get to 50%, then thats exactly half of max charges
i forget mine, but i *think* i had 52% and 5 charges so yeah, 100%=10 i think
or checknear 10% or 25% etc
i think the asumption of useing 1000 quility would yeild 10 as i made one last night and got 7 at 70%
dam there nice too
It's true, Master Rangers (without any artisan skills) now have 10 Experiementation points to use for Camouflage kits. While this does not extent to crafting camps and traps it's a start.
I've made several camouflage kits of varying degree today and my base quantity was 3 with the materials i used and i managed to get 7 total after experimentation.