Ranger Archive

Thread: Camo kits can have 6 uses.

Verena
Thu Sep 04, 2003 5:21 pm
#1

When I made my first 4 kits today out in the wild I made them with a quantity of 2 and I really thought that stinked. Well tonight I sat down at my crafting station and tried to experiment a bit on them. I got the full 10experiment points probably from my Master Rangerskillsand was able to raise it to 6 uses instead of the default 2.


Thought I'd share it here that it'spossible to up the charges on the camo kits.





Tricky - Jedi * Trick'y - SW
Vendor in Loka Desuna 479 3679
Elder:Artisan, Merchant, Armorsmith, Entertainer, Chef, Teras Kasi Master, Musician, Medic, Doctor, Combat Medic, Marksman, Brawler, Scout, Fencer, Ranger, Creature Handler
Tobolt
Thu Sep 04, 2003 5:43 pm
#2

As i wrote in another thread i experimented them up to 8 uses. Im not Master yet and have 8 Experimentation points. But i used high OQ stuff (over 800 mostly just one at 600). Base uses were 3.


Tobolt Glittergem


Wayfarer / Hunt Master / Trap Master




Tobolt Glittergem - Ranger / Ysa - TKA
(Antarian Rangers / White Falcons / FUN / Rogue Phoenix)
JBMat
Thu Sep 04, 2003 6:08 pm
#3

Wow, I owe y'all a beer. Give me an address, I will email it to ya. Thanks, gonna check out how that works on my own machine.


JB


an old dog learning new tricks

XRXTypeO
Thu Sep 04, 2003 6:18 pm
#4

i see no experimentation bonuses in the ranger tree, must be artisan bonuses



XRX
master ranger
master CH
Typeoxrx
master doctor
2100 combat med
Shorty
2000 squad leader
1130 pistoleer
Tobolt
Thu Sep 04, 2003 6:56 pm
#5

Can't be an artisan bonus. I only have Novice Arttisan and i have 8 Experimentation Points. Its directly related to your Ranger Skills, even if it doesnt show up as a Bonus in one of the trees.


Tobolt Glittergem


Wayfarer / Hunt Master / Trap Master




Tobolt Glittergem - Ranger / Ysa - TKA
(Antarian Rangers / White Falcons / FUN / Rogue Phoenix)
phoenixfalling
Thu Sep 04, 2003 6:57 pm
#6

Sweet,another use for those crafting machines in the HTFB!


Roliando Cadeamai
Novice Ranger/Novice Carbineer
Member of Naritus Rebel Alliance (NRA)


Evolutionary theory of the day: God nerfed the Dodo into extinction. Many, many eons ago, the Dodo started as the Phoenix, a great and wonderous bird. However, all the other birds bitched, so slowly God ate away at the beauty and power of the Phoenix until only the poor stupid Dodo was left.

Flynn_Nomad
Thu Sep 04, 2003 8:18 pm
#7

Which tool did you use and which crafting station.


I tried generic crafting tool and my HTFB's weapon, droid and general crafting station and got no option to experiment.




--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Tobolt
Thu Sep 04, 2003 8:21 pm
#8

You have to use a weapon, droid and general crafting tool


The Generic Tools doesnt allow for experimentation.


Tobolt Glittergem


Wayfarer / Hunt Master / Trap Master




Tobolt Glittergem - Ranger / Ysa - TKA
(Antarian Rangers / White Falcons / FUN / Rogue Phoenix)
Fellstaff
Thu Sep 04, 2003 8:24 pm
#9

I thought the HTFB had a Food/Chem crafting station... I too have experimented, got 4 uses, but had low quality Nabooian wood, so didn't have much choice. I have a handy droid with a general/weapon/droid crafting station so I'm all set Now I just need a factory



---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
Tobolt
Thu Sep 04, 2003 8:36 pm
#10

I think with near OQ 1000 on all resources you can actually make a kit with 10 charges.


Tobolt Glittergem




Tobolt Glittergem - Ranger / Ysa - TKA
(Antarian Rangers / White Falcons / FUN / Rogue Phoenix)
XRXTypeO
Thu Sep 04, 2003 9:33 pm
#11

well, do the math, when you experiment, if you get to 50%, then thats exactly half of max charges



i forget mine, but i *think* i had 52% and 5 charges so yeah, 100%=10 i think



or checknear 10% or 25% etc




XRX
master ranger
master CH
Typeoxrx
master doctor
2100 combat med
Shorty
2000 squad leader
1130 pistoleer
giz-zard
Thu Sep 04, 2003 9:46 pm
#12

i think the asumption of useing 1000 quility would yeild 10 as i made one last night and got 7 at 70%


dam there nice too


Dando
Thu Sep 04, 2003 10:20 pm
#13

It's true, Master Rangers (without any artisan skills) now have 10 Experiementation points to use for Camouflage kits. While this does not extent to crafting camps and traps it's a start.


I've made several camouflage kits of varying degree today and my base quantity was 3 with the materials i used and i managed to get 7 total after experimentation.


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