Ranger Archive

Thread: Camo kits can have 6 uses.

Flynn_Nomad
Fri Sep 05, 2003 11:56 am
#14

I got 11 experimentation points but it only let me use 9 and I had 2 left over...


I got up to 79% effectiveness and 8 charges


using 500 OQ bone


900 oq hide


900 oq meat


600 oq flora


at Master







--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
FactionsJim
Fri Sep 05, 2003 2:22 pm
#15

Look at your "single use" factory made ones. Is it 1 charge or does it not have any charges? I had a 75% experimentation with 7 charges in mine. I got 100 done through my factory to find all these broken ones. If you do examine it has 0 quantity. They work infinite times though. I used mine about 300 to see if I could wear the thing down, but it just wouldn't go away.



In game - Factions Jim - TKM/Master Swordsman/Brawler 4241
gustavef
Fri Sep 05, 2003 2:56 pm
#16

My best right now is 7 Chrages using materials in the 500 to 650 range.


It seems you experimentaiton points and skill is directly related to you Camo Skill. You should have one Experiment point for every 10 points of skill. Up to a max of 11 points for us crazy Bothan Master Rangers (at 115 skill)


-gustavef

ashitaaka
Fri Sep 05, 2003 3:27 pm
#17






L8niteowl wrote:
After my successful experimentation, I made a schematic and put it in a factory. I made a stack of ten Camo kits (250 meat, 300 hide,etc) but they are single use instead of the 5 uses they should have been with a 57% experimentation success. What happened?? Any Ideas?





after the patch, powerups and armor segments made in factories are also broken, so that may have someting t do with it


Fellstaff
Fri Sep 05, 2003 3:30 pm
#18

This is an issue, or was before the patch, for Chefs, nice stackable food coming out as a single use item. So in THEORY our good schematics should produce the amount you experiment it to, its not because this bug has reared its ugly head for us. Welcome to the world of factories



---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
OmegaMemnoch
Fri Sep 05, 2003 7:12 pm
#19

I dont think we are supposed to have these experement points...I would expect the bat to come down soon.



Learo-Starsider-Second Lieutenant-Bandwagon hopping hologrinder.
Flynn_Nomad
Fri Sep 05, 2003 8:48 pm
#20






gustavef wrote:

My best right now is 7 Chrages using materials in the 500 to 650 range.


It seems you experimentaiton points and skill is directly related to you Camo Skill. You should have one Experiment point for every 10 points of skill. Up to a max of 11 points for us crazy Bothan Master Rangers (at 115 skill)


-gustavef






Here here! for the Crazy Bothan Master Rangers! <CBMR>



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Bainwolf2
Fri Sep 05, 2003 10:22 pm
#21

My expeirence on the Endor camo kits. I finally gathered enough of the resources to experiment. Most of the resources were below average around 300 or so. 2 exceptions the bone was OQ of 3! and the hide was 928!. I have 0 artisan skill I had to give up novice artisan which was a pain trying to find out a place to put the flora harvester.


In the field just using a general crafting system I only recieved 2 charges. Back in civilization at a private crafting station I had 11 experiment points (Master/Bothan). The best I could get was 42% and this would give me 6 charges.


As to how well the worked. I wasn't overally thrilled sometimes it would last a long time others it would just drop. But it does work on NPC's I walked up to a Maurader camp and wandered all around them and it never broke. At the outpost I concealed several folks, you do not have to be in a group to conceal people just target then and do /conceal. The one unexpected side benifet was that when the person I concealed left the outpost and walked by a red mob I recieved xps for it! I know it wasn't my own personal one since I had it off and was sitting in the middle of the outpost.


Bainwolf


Master Ranger - Bloodfin


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