Ranger Archive
Thread: /maskscent + /conceal useless after patch ?
EttaBrummi wrote:
Hi everybody
I'm just curious if this happend only to me.... Once the servers were up again, i decided to go a bit hunting outside our city on Tatooine. As usual i used /conceal once leaving the city. Everything went fine until a few cannibal dewbacks (only CL20 !) spawned in front of me and my /conceal disappeared like ice in the sun.
Ok, i thought that can happen and went to to Bestine, there are a lot of kreetles (CL3 but aggro). I /conceal-ed again and started walking around. Guess what happened: it only took seconds for the kreetles to break my camouflage ...
Did this happen to anybody else ? If yes, is this some kind of new 'feature' ?
I went on endor and used /conceal, i rided with my speederbike from samuggler outpost to research one, conceal never broke even if i driven on every single lair/red spawn i saw. I got 5j scouting xp only for drive a few minutes.
Then i went back to Theed, masked and driven to my new city 9600m away. My masckscente never broke (i got the wearing off message when almost at home) but i got aggro from almost any of the few reds i have found in my path (mostly rawls i think from the sound of theyr attacks).
i went to dathomir with my bio engi to sample from bull and mutant rancors. my concealbroke every couple of minutes, as did my conceal on him. I attributed it to being on speeder bikes, which basically shout ''HEY LOOK AT ME!!''
I did notice an irritating bug which i reported, where creatures would just randomly aggro me without breaking conceal. Noone is fighting so it's not a group aggro transfer thing. It just decided that it wasn't going to check against my concealment and agged. Not fun. Not fun at all!
"Did this happen to anybody else ? If yes, is this some kind of new 'feature' ?"
I have been reading several posts in the Scout forum regarding similiar issues with /maskscent...
- Though it appears to be about the same percentage of the community that were having troubles prior to the patch as well.
There could be something wrong, but since I don't play on Patch Day, I have not testedthe skills outmyself.
----
Prior to the patch, I did test /maskscent against kreetles and received a 93% success rate (213 checks)...
- Considering I was running that is darn close to where the rate should have been (actually higher than I initially expected
).
I suspect there is something else involved in the issue than a straight failure of the skill itself...
- But I don't have a clue what that problem might be.

My conceal never broke. I was still concealed as EVERY SINGLE NPC ON TATOOINE attacked me!
I guess that the devs figure we don't need to hide since our speeders can outrun the NPCs
I was using conceal and mask scent last night and didnt notice any big differences. Likely just a string of bad luck and since it was patch day one gets a bit suspect ![]()
Cul
Both worked just fine for me. Just ran a test on Talus on red aggros, nothing.
Used maskscent to pull single torturs, worked there too.
Dunno what to tell ya, mayhaps you got a run of bad luck going.
Did you check to see if there are any rasps following you?
JB
"i think being on a vehicle reduces the affectiveness of conceal and maskscent by likr 90%."
Quite possibly those sly developers linked success rate to the physical speed of your character in the game system...
- I had thought it what was simply associated with the posture of your character (crawling, running, walking), but maybe not.
Hmmm...