Ranger Archive

Thread: TC and Rangers

NRaas
Sun Nov 09, 2003 3:51 pm
#1

For those of you interesting in knowing how the new patch will effect us:


Currently on Test Center:



  • /maskscent and /concealdo not break in combat. AT ALL!

I have been leary to post regarding this as I did not know whether it was a bug or not...



  • But Inow believe this is the intended implementation.

----


This information is totally unofficial until you read it in the patch notes.


Good Hunting.





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RandomStatic
Sun Nov 09, 2003 4:15 pm
#2

Holy Bantha Poodoo! That's great! Hopefully it is the correct implementation. Hate to get my hopes dashed on the nerf bat of SOE.


Issovi, Novice Ranger Kettemoor




Just Issovi
Master Ranger/Rifleman/Wanderer
"This is my Jawa, this is my gun;
This one's for fighting, this one's for fun"
Type /chat join Ranger to get me in game
GameTheory
Sun Nov 09, 2003 5:26 pm
#3

It's been like that on TC for about 1 week or so.
Hard to belive it's intentional. I wonder why.

They're updating TC now so we'll see if it stays true.

black bothan ranger who finally made master



Tolerance {more rare than Jedis in SWG}--Old sig from the CC wars. Pre-Jedi
Xflagger
Sun Nov 09, 2003 5:34 pm
#4

Any other things we have to look forward to from test center?
NRaas
Sun Nov 09, 2003 5:34 pm
#5

"It's been like that on TC for about 1 week or so"


Yes, it has been that way since they moved the latest patch onto Test Center. =)


"Hard to belive it's intentional. I wonder why."


Hey... Let's have some faith here, shall we. =)





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dhcpSilicon
Sun Nov 09, 2003 6:08 pm
#6

Wahoo! Maybe this will balance my inability to do massive amounts of damage =)
NRaas
Sun Nov 09, 2003 6:09 pm
#7

"Maybe this will balance my inability to do massive amounts of damage"


Nah... No amount of fixing could solve that problem. =)





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Windsplitter
Sun Nov 09, 2003 8:22 pm
#8

lol




Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


Kaabezza
Sun Nov 09, 2003 9:22 pm
#9

/cheer I was wasting a ton of resoueces making camo for all the planets!



We don't have time to discuss this in a committee.
StealthNuck
Sun Nov 09, 2003 10:40 pm
#10

I believe...



Caius - | Master Useless Class | Master Rifleman
Eclipse
DarkFloyd
Sun Nov 09, 2003 11:01 pm
#11

WHOOOOOA. This is pretty nuts... but wait. Should they really not break at all? I guess it's good. Both /maskscent and /conceal? I dunno. Personally I think this might be a good place to make /maskscent a bit inferior.. maybe have it go away when damage is taken. Unless they're also planning to fix /conceal next patch, and have it work properly on NPCs.


Kyyran Evagg'orr
Bothan Master Scout/ Ranger/ Rifleman/ A bunch of other stuff
Chilastra




PNokkata- Evil Wookiee Padawan/ TKM/ Fencer
Chameleo- Master Doctor/ Swordsman
IGR (Imperial Galactic Reserves)- Sin City Too, Dantooine
Can I be Fingernail?
Nemo0
Mon Nov 10, 2003 7:20 am
#12

Woohooo.


Lythender Nirou
Master Ranger/Master CH/Rifleman (3/0/0/0)
Eclipse Server




Lythender Nirou
Crazy Bothan


Makkaio
Mon Nov 10, 2003 7:58 am
#13

This is great to hear. Hopefully it stays this way. Like I've said before, /maskscent and /conceal do no equal invisibility, but if a critter fails a check against you, then your scent or conceal shouldn't break. Nor should it break for the other creatures in the pack unless they successfully check you. I wouldn't mind critters getting a bonus to checking you when you enter combat, but the simple act of firing a weapon shouldn't totally blow your cover. Let's keep our fingers crossed.



Makkaio

"Remember, it's not the game that sucks...it's you."
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