Ranger Archive

Thread: TC and Rangers

Zekk-
Mon Nov 10, 2003 8:10 am
#14

woohoo



Jurri Cerae
Scylla
Railyn Trelura
Scylla
AuxZillary
Mon Nov 10, 2003 8:50 am
#15

im a ranger and i dont see why this is a big thing, im also a rifle man... does that mean my conceal shot wont cause its buddies to go nuts on me?


and if your not a rifle man how is this very benificial? i think im mising a tactic or something.




]
Colonel Eevo of the Imperial Navy
Reborn and lost
]
NRaas
Mon Nov 10, 2003 8:56 am
#16

"does that mean my conceal shot wont cause its buddies to go nuts on me?"


No... Social creatures will still be alerted to your presence by your target.


"how is this very benificial?"


The primary benefit is that we don't have to reapply the darn conceal after battle.


A secondary benefit is that we will still have conceal enabled if we have to make a hasty exit from a battle, ensuring we don't get aggroed by new creatures while running.





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Makkaio
Mon Nov 10, 2003 9:58 am
#17

Exactly. NRaas is right. That's why he's the correspondent. This is needed because you can't turn around on Lok, Rori and Dath without running into another pack of agros. I solo these planets for the most part and I'm sick As I've harped on about though, I still think this is one skill that the devs would gain huge bonuses with us if /conceal at least kept a herd from turning on us while we try to take out one of its buddies. That would make camo kits worth the amount of resources.




Makkaio

"Remember, it's not the game that sucks...it's you."
Ogo
Mon Nov 10, 2003 10:59 am
#18

I hate to sound pessimistic (though I am keeping my fingers crossed), but I have to wonder at this. How many times have /maskscent & /conceal been changed now? I've lost count.


Nrass, is there any way you could get an official confirmation that /maskscent & /conceal not breaking on combat is an intended change or a just a fluke?





The Kreetle sees all
Master of piercing camo
Rangers have no chance

VolstedGridban
Mon Nov 10, 2003 11:01 am
#19



Makkaio wrote:
As I've harped on about though, I still think this is one skill that the devs would gain huge bonuses with us if /conceal at least kept a herd from turning on us while we try to take out one of its buddies. That would make camo kits worth the amount of resources.




You've heard that the upcoming patch makes it so where social critters don't aggro on you immediately when you shoot one of their pals?



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
Xflagger
Mon Nov 10, 2003 11:19 am
#20

Ummm, my question got lost......any other changes to Ranger on TC that you guys know about?
NRaas
Mon Nov 10, 2003 11:45 am
#21

"is there any way you could get an official confirmation that /maskscent & /conceal not breaking on combat is an intended change"


To the best of my knowledge it is intended.



  • There is a reason I started this thread now, rather than two weeks ago.




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Tsion
Mon Nov 10, 2003 11:59 am
#22






VolstedGridban wrote:


You've heard that the upcoming patch makes it so where social critters don't aggro on you immediately when you shoot one of their pals?




Exactly. This change will be greatly appreciated by pullers of all sorts, especially riflemen. And it has nothing to do with /conceal or /maskscent as it will fix the problem on yellow non-aggros too.



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Fred_Skinner
Mon Nov 10, 2003 11:59 am
#23

ya know, I hate to bring this up but... I'm still only getting a 60% success rate on MS or Con working on any red-dot, regardless of level. I use MS more often (non-consumable) and pretty much breaks so often I forget to re-apply and gets tiring after a while. Just why am I even bothering to make these conceal kits again?



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


drunkenbard
Mon Nov 10, 2003 12:10 pm
#24

the 60% you speak of, are you solo'ing or in a group?
Aside from Dathomir, I am having at least 85% ratings on the other planets.
Grouped, Im getting around 75% usually.

I love walking up to Krayts and petting them!

Im looking forward to being able to make camo kits on Lok.
Someday, my friend... someday.





--------------------------------------------------
Sildas Grim [Master Teras Kasi Ranger]
Sunrunner
--------------------------------------------------
Helping Meatlumps meet their Maker since 2003




Fred_Skinner
Mon Nov 10, 2003 12:21 pm
#25

Solo


broken by Crazed Durni's (maybe they hate me or are very familiar... I have slaughtered thousands) Giant Gubbers and all manner of hounds, cats and Spats. I try walking, crawling past, I don't think it matters (hard to tell sometimes) EVERYONE tells me this can't be but trust me, it can.


Only thing I can think of is that it's some funky combination of my profs? I don't see how tho...




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


JBMat
Mon Nov 10, 2003 12:31 pm
#26

Fred, your problem is the Devs hate you, just as they hate me. Next you will find rasps following you like they do me, planet to planet, just to bug you. That and you are a rifleman. Ok, just kidding... but not about the rifleman part.


Seiously tho - I gotta agree with Fred. My camo works well, when it works. Imps (-5000) never seem to break it, yet freaking diseased vrelts never notice it and tryto make me lunch all the time. I would rather go against NPCs than animals. Maskscent is 60/40 at best. How many times does mine break, yet the novice scout only (Commando) has hers stay on?? And I am wearing modified clothes too - 113% camo/maskscent. Should take an act of Congress to break it, but t'aint so.


I have seen non-scouts wander thru a mob of aggro using my camo kits, yet mine breaks when I merely step within range. Something is wrong here, clearly.


As to the stuff not breaking in combat, hot dog... I save maybe 10 creds worth of material not having to make camo kits. How bout they fix it so it's not breaking when I am sitting still, not moving, resting and healing, trying to not to have to clone (again).


JB


and Fred, when the rasps come, be happy, decent xp tho a crappy harvest. I swear I have seen rasps on every planet I have been to, and I have been to them all. Having said that, watch and see what follows me now, prolly durni, the no eyed mean wrabbits.

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