Ranger Archive

Thread: Limiting us from 2/3 of the game.

Amsaran
Mon Sep 12, 2005 7:37 am
#105




Okay I am contributing a little late in the thread. However, I wanted to point out that no matter what combination of professions you use in your character template, you are only limited from the part of the game you limit yourself from.


I traded Master Pistols for Master Rifle because it seemed better for my playing style. I am also maintaining my Master Ranger because I love the prof. I am not much into hunting in real life but the SW immersion ofSWG gives me a viable and compatible outlet. I know at some point SOE will work onall the bugs and kinksfor all of our sakes. In the mean time I play my character in the game as my character--what works and what doesn't on all sides--for the love of playing the game. I play like I was in the game. I don't focus on what modifier to my specials I may have or whether I can harvest at +40 or at +110. I hunt CL 55 or CL 85. I playsolo. I play in a group. I do quests and play in space. If a friend needs me and I am not in the middle of something I play with them. I build, grind and playmy character like I am living the story. I'm in no rush to grind out what 175K+ FS XP Ineed for a single FS skillor whatever and asit comes (after all I am already Master on my profession. Even then I took a year to get there). I don't play for hundreds of hours on end to get a certain skill or perfect my template. Life is too short and I have other things I like to do too.


When I play, I play to play and go on quests or group hunts for the sake of doing them. No specific goals, no hidden agendas. I just play to play....PVE, PVP, NPC, creatures...whatever... and I love to play SWG to play it.


I'm not left out of any part of the game.

Message Edited by Amsaran on 09-12-2005 08:37 AM



Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
Phenix1050
Mon Sep 12, 2005 8:11 am
#106






Amsaran wrote:



I'm not left out of any part of the game.




That's not really the important question though. See, this is where people are getting confused. Does being a Ranger stop you, as a complete toon, from participating in any part of the game? Certainly not. Heck, I could PvP with a Master Dancer/Master Musician/Novice Marksman, if I really wanted to. You can do PvP/PvNPC/PvCreature Combat with ANY toon, it's all a matter of how effective you are.


The important question here is: does being a Ranger help you in any benefitial way other than the health bonus/CL bonus in those circumstances? Does having Ranger in your template rather than an alternative profession help you perform in all aspects of the game. The answer for me is no. I'm a MBH/Master Ranger. I know that swtiching my template to MBH/MCM/M Pistoleer would actually help me hunt Krayts much faster since I could apply the same root/snared states as well as pile on DOTs. I choose Ranger because I find it fun to roleplay the profession and I love the camps as well as the community. But being a Ranger does hinder me when I do BH marks. If had another profession that could apply states/apply DOTs/provided more defense, I'd be a more effective fighter against NPCs and players...but I'd also be better against creatures, I think.


That's the point here. Your template will never stop you from trying other aspects of the game, but every other combat profession is universal in design. I can, as just a BH, hunt creatures and use all my specials. I can't, as a Ranger, hunt an NPC and use all my specials. As just a Ranger, my only option against an NPC is to use a CL54 weapon...with just the standard attack. Or drop a HTFB on his head and hope he falls through the environment.


Of course as a Ranger/Pistoleer you can fight in PvP...but does being a Ranger help you in any fashion? That +10 to defense won't make much of a difference, nor will the health bonus. In PvP, your fully templated toon is only as good as the other combat professions you have, and that's the problem here.




PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Amsaran
Mon Sep 12, 2005 8:18 am
#107






Phenix1050 wrote:





Amsaran wrote:



I'm not left out of any part of the game.




That's not really the important question though. See, this is where people are getting confused. Does being a Ranger stop you, as a complete toon, from participating in any part of the game? Certainly not. Heck, I could PvP with a Master Dancer/Master Musician/Novice Marksman, if I really wanted to. You can do PvP/PvNPC/PvCreature Combat with ANY toon, it's all a matter of how effective you are.


The important question here is: does being a Ranger help you in any benefitial way other than the health bonus/CL bonus in those circumstances? Does having Ranger in your template rather than an alternative profession help you perform in all aspects of the game. The answer for me is no. I'm a MBH/Master Ranger. I know that swtiching my template to MBH/MCM/M Pistoleer would actually help me hunt Krayts much faster since I could apply the same root/snared states as well as pile on DOTs. I choose Ranger because I find it fun to roleplay the profession and I love the camps as well as the community. But being a Ranger does hinder me when I do BH marks. If had another profession that could apply states/apply DOTs/provided more defense, I'd be a more effective fighter against NPCs and players...but I'd also be better against creatures, I think.


That's the point here. Your template will never stop you from trying other aspects of the game, but every other combat profession is universal in design. I can, as just a BH, hunt creatures and use all my specials. I can't, as a Ranger, hunt an NPC and use all my specials. As just a Ranger, my only option against an NPC is to use a CL54 weapon...with just the standard attack. Or drop a HTFB on his head and hope he falls through the environment.


Of course as a Ranger/Pistoleer you can fight in PvP...but does being a Ranger help you in any fashion? That +10 to defense won't make much of a difference, nor will the health bonus. In PvP, your fully templated toon is only as good as the other combat professions you have, and that's the problem here.





My answer would have to be yes. I use Ranger fully.




Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
Phenix1050
Mon Sep 12, 2005 8:28 am
#108




raziviWH wrote:

I'll finalize my thoughts on the Ranger Revamp.


A person can master Scout and Ranger without picking up a weapon. They require no Combat exp. They require no Weapon exp. THAT is why Ranger is a 'creature first' profession in combat and skills and hopefully will remain so. When one of our trees REQUIRES combat or weapon exp then I'll conceed that our skills and talents should be universal. But all of our exp is gain from CREATURES.





What do you have to say about Creature Handlers then? If you believe that the XP must always reflect the skills, then shouldn't Creature Handler pets only work against other creatures? If your view is to remain valid, then you'd have to believe that it is improper for a person to sic a Rancor on another player or on an NPC. Personally, I have no problem believing that a Rancor would bite the head off of a person if their master told them too. In fact, in the movies, the ONLY thing we see a rancor eating is a humanoid. So yeah, I think that's a pretty good reflection of what's going on.


Also, in your view, a person gets no experience from killing other players...ever. You get PvP rating, but that doesn't help your skills, does it? Thus, using your logic, I must deduce that no weapons should ever hurt another player. Sure, you can duel, but since the XP must reflect the skills, and you get no XP from people, no skills should be able to be used on players except healing. Thus, no player should be able to damage another since players don't generate XP.


If you've read the proposals for Rangers, you'd know that we'd also like the ability for our skills to work on NPCs and players. Thus trapping XP (a COMBAT skill) would give XP for humanoids and for animals. There, our XP would reflect our skills.


What you are using is called "circular logic". You say the XP should reflect the skills, but are unwilling to accept that if we changed the skills, the XP itself would change in nature, providing the backup for more universalist skills. If traps work on humanoids, and we get XP for using them on NPCs, we'd be like other professions. We'd get XP for using combat specials against NPC and creature targets, but not PvP targets. That's exactly how the other professions work. So by changing the skill, you change the nature of the XP, which then adheres to your principle of the XP must reflect the skills.


In essence, you're arguing that the "spirit" of Ranger must remain. But your idea of Ranger spirit might be different that mine, or anybody elses. Do you really claim to have the one principle "spirit" and that no other views of Ranger are true to the "spirit" of Ranger? I should hope not. Since there is not one view of what Ranger is, is it not true that the "spirit" of Ranger is universal in nature, and that our skills should reflect the many different ideas of what Ranger could and should be? That makes more sense to me than to limit us because of what some people consider the spirit to be. If I want my Ranger to be an Army Ranger (in truth, I don't), and I believe the spirit of Ranger to be that, does that mean we shouldn't be able to hunt creatures? Of course not.


Everybody is entitled to their opinion, and everybody should have the right to play Ranger as they wish, with their skills working in whatever aspect of the game they so choose. Making us universalist in combat doesn't change the spirit of our content (Wilderness-centric or "The Outdoorsman") but simply allows us to be on par with other combat professions. You can still play your Ranger in the "spirit" you see fit, but it doesn't limit others from playing their Ranger in the "spirit" they see fit. Your view limits the viewpoints of others, which is never a good thing.




PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
SeanBlader
Mon Sep 12, 2005 8:31 am
#109



Amsaran wrote:

My answer would have to be yes. I use Ranger fully.


Then the question becomes, what Ranger skills are you using in PvP or PvNPC that will make you as effective as a Master Rifleman, Master Bounty Hunter?




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Phenix1050
Mon Sep 12, 2005 8:32 am
#110






Amsaran wrote:

My answer would have to be yes. I use Ranger fully.





Answer me how you use your RANGER skills fully in every aspect of combat. Your TN running speed caps out at Master Scout, so unless you're crawling around in PvP combat, you're not using your Ranger skills there. Again, I'm talking about once you are already in combat, getting shot at. I don't crawl in PvP because I'm a stitting duck for melee peeps. Traps don't work in PvP or PvNPC. You can't place a camp during combat. You cannont area track during combat. You cannot apply camo during combat. The combat skill /rescue doesn't work post-CU.


Again, what RANGER skills are you using during your fight? The only bonus a Master Ranger has is the +10 to ranged and melee defense and the creature level/health bonus. I'm not trying to be argumentative, but I really don't see how you can substantiate a claim that you're using Ranger skills fully DURING combat.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Amsaran
Mon Sep 12, 2005 8:46 am
#111


Alrighty, I just had my 2nd cup of coffee and think I am tracking with you now.


I think with regard to combat, I would say I usevery fewof my Ranger skills outside ofgoing upagainst "creatures." My traps mean nothing on NPCs or other players. Area track and Camoare the only things I can use with regard to them. Sometimes Camo works and sometimes it doesn't. When I think about it, I use my"/cover" fromRifleman more than Camo but use both together becauseof Ranger-habit. TN etc., mean nothing to me because I don't think about them while I am playing.


Being that I think in terms of environment with regard to Ranger, I really don't expect much from how any of my Ranger skills work outside of against creatures. I see now...that I am using more of my Rifles skills when it comes to combat rather than Ranger.


Does that make me a bad person now? hehe


Nonetheless, I am too dang lazy to grind out another profession. I can only hope that what is broke is fixed some day. The funny thing is if it were--or not--I would probably not even notice.





Phenix1050 wrote:






Amsaran wrote:

My answer would have to be yes. I use Ranger fully.





Answer me how you use your RANGER skills fully in every aspect of combat. Your TN running speed caps out at Master Scout, so unless you're crawling around in PvP combat, you're not using your Ranger skills there. Again, I'm talking about once you are already in combat, getting shot at. I don't crawl in PvP because I'm a stitting duck for melee peeps. Traps don't work in PvP or PvNPC. You can't place a camp during combat. You cannont area track during combat. You cannot apply camo during combat. The combat skill /rescue doesn't work post-CU.


Again, what RANGER skills are you using during your fight? The only bonus a Master Ranger has is the +10 to ranged and melee defense and the creature level/health bonus. I'm not trying to be argumentative, but I really don't see how you can substantiate a claim that you're using Ranger skills fully DURING combat.






Message Edited by Amsaran on 09-12-2005 09:48 AM



Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
Skadoink
Tue Sep 13, 2005 8:05 am
#112

I know it's reiterating a point I've already made, tbh, but it's relevant to recent posts.


Take a Master Doc (no other skills) and a master Ranger (no other skills) one has a ranged/melee defence of 50, the other of 10 (guess which is which). Both have a CL of 54, both can use the exact same weapon. Doc can heal, Ranger can use traps (against creatures only) and will have +25 to hit (again, against creatures only). To be honest, I'm not sure which one would be more effective in combat against creatures. But Doc will certainly be more effective against npc's.


Oh, and in response to the post about ranger can be mastered without combat,(& thereforehints thatRanger shouldn't have combat skills) Hmm, not sure about that. Maskscent give you some, ok - but you've got to get that skill in the first place. Camps? Well, yes - now that it's no longer wilderness survival. Harvesting, the main source of xp? You need to kill the creature first!


And for good measure I'll reiterate my other point thatit's better to have a rounded outdoorsy/wilderness skillset that supports both (and possibly other) playstyles, rather than try to force one view or another of Ranger.




(FARSTAR) Bogaba - Armoursmith - nr Mos Eisley (WP 3796 -3716)
(INFINITY) Annaka - CH/Ranger
(CORBANTIS) Lyissan - Smuggler

All cancelled the minute NGE goes live.
Phenix1050
Tue Sep 13, 2005 9:04 am
#113






raziviWH wrote:

When I referred to our Scouting and Trapping exp vs the Combat and Weapon exp of the Bounty Hunters I merely meant Bounty Hunter exp is based on the killing of things to attain knowledge and skills where Ranger exp has nothing to do with the actual killing but the interacting with the living, and in the case of harvesting...salavaging the dead.





See again, your logic on the XP to skills connection is flawed in several ways. First off, Creature Handlers only require scouting XP, but they can use their specials on creatures, NPCs and players. If they can do it, why shouldn't we? Scout XP is a combat-related XP, which to aquire in a reasonable time, you need to enter lots and lots of combat to aquire.


Think about it again. Sure, Scout XP doesn't come from killing NPCs. You say that's a reason their skills shouldn't reflect any NPC combat. But players don't get weapons XP from killing other players. By your own logic, nobody should be able to attack another player, since their XP didn't come from that source.


Consider Bounty Hunter. Bounty Hunter experience comes only from doing NPC missions. Should we assume therefor that the mods and specials (duelist stance, for example) should only work against NPCs? Should a creature bypass the deulist stance because a BH never had to fight a creature to get that mod?


How about Smugglers? How does crafting spice or slicing terminals make you a better fighter? Looking at it objectively, neither of thosetrees is gotten through combat means. Does that meansmugglers shoutld not be able to use any of those specials against ANY target, since "the XP should reflect the skills".


The point is that there are many many examples in this game of skills provided for balance rather than for realism. Making Ranger skills-- all of them-- universal in nature can be put in the same boat. Sure, the XP might not match up 100%. But you tell me how using a laser knife on a terminal teaches you how to shoot better at a creature running by. It's not perfectly logical, but smuggler, like Ranger is a combat profession, and therefore the skills need to be provided for them to do their job.


I know the "Ranger is a lifestyle, not a profession" call...I'm one of the people who's used it most over the years. But having universal combat skills does not change our lifestyle. It broadens our possibilities. Being able to use a trap against an NPC doesn't force you to do so, but it does give you the option. As I've said-- there's two types of roles in this game-- content role and combat role. Most professions are generic and don't have a content role. But those that do have content role (eg. Smuggler/Bounty Hunter) are not limited by that role in their combat role. A BH's specials gained in an NPC-only quest applies in creature combat too. The smuggler who simply sliced a lot of things is able to use the specials they learned from slicing (XP not gotten from NPC or creature combat) against both creatures and NPCs.


Thus, in this game, there is no precident for limiting the type of enemies skills can effect based on the XP required to learn those skills. It simply isn't done in this game, except to Ranger.


I'm a huge supporter of maintaining our unique "Outdoorsman" spirit in terms of content, but I cannot believe for a second that limiting our skills based the type of XP we have to get is a good idea, or even logical based on the other aspects of the game.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
raziviWH
Tue Sep 13, 2005 11:13 am
#114

Once again, read the entire post and try not to get hung up on the first section.


The exp to skill point I was making was skills should be made with exp in mind FIRST, not only. My last two posts clearly stated I am in agreement that some, if not all of our skills should be universal, i.e. my example of tracking. My only concern and issue is that we start to drift away from the 'creature and nature' theme that is ranger and is howour exp gained just to be more effective in a fight. It is NOT my desire or intentions that Rangers should ever, EVER be creature only skills and/or abilities. Judging by your replies, I've failed to make this point clear somehow. I just dont want us to start getting half-baked idea skills/abilities the devs toss to us to make us better in a fight that make no sense whatsoever in a ranger's world, like a TKA getting rifle mods for example.


Raz-





---------------------------------------------------------------------------------------------------
----My Sig----
Where have the Mutant Rancor DNA samples gone?
Where have the Rangers gone?
Where have the Animations gone?
Why were they replaced with insta-Jedi and partical effects?
Simple questions with bad answers...
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