Ranger Archive
Thread: Time to rock the old boat. I say remove foraging!
Page 9 of 9
DND_Cas
Thu Jan 27, 2005 5:00 am
#105
Great post....apart from the poison/disease thing which I still very much disagree with for pvp related reasons.
Divvur wrote:
Please remember that this is a role-playing game, and foraging is something that is very scouty (we not even in the right forum you realise) that should remain in the game for role-play reasons, even if it is in its current rather useless state.
That said, I do think there is a place for foraged foods as a useful tool for a scout, here are a few points:
- They should be tradable for role-play reasons.
- They should only enhance skills that are used by Scouts, Rangers and Creature Handlers. (Not stat buffs)
- They should have a long duration (45 minutes to 1 hour).
- They should be less powerful than scout skill enhancing chef foods overall. (Why would anyone prefer to eat a bit of bark when they could have a pre-made meal from their backpack).
- They should be planet specific items, not everywhere is going to have MarojMelon trees, and with some of the skill buffs the enhanced effect only works on that planet.
-Some itemscould make optional components in Camo Kits (perhaps giving an extra charge?)
And the whacky bit:
- You can get acookingpan from a chef that has a limited number of charges that will make the bonus given by the foraged item slightly higher. Only useable within a camp.
And yes, the whole disease/poison resistance thing should be a natural Ranger ability, but it should be a skill modifier not a complete immunity. Therefore there is still room for foraged items (planet specific) that enhance this natural resistance. There should also be foraged items that have a poison healing function, so that if someone in your group is poisoned by a creature, you can find this item to reduce the poison's effect (not stop it, thats a Doc's job).
Owen-Lars
Thu Jan 27, 2005 10:00 am
#106
Guys you have to keep it civil. This is a discussion point and although some people may display opposite view points they are still valid and should be respected.
JeCy id just change the attitude of your posts a little. From an outside perspective they seem prety targetted and rude at times. Im happy you are expressing your opinions but (whether intentional or otherwise) the tone your posts express seem agressive sometimes. 
Divvur
Thu Jan 27, 2005 12:13 pm
#107
Well my actual view on that subject is that Combat Medic stuff is not just getting a wild poison and throwing it but creating an artificial biological weapon that cannot be innately resisted and certainly cannot be cured with a local item you have foraged. Rangers should not be the Anti-CM in PvP terms, any skills they do get in PvP should be related to Ambush/Camouflage abilities that work in the wilderness, but thats another discussion.
DND_Cas wrote:
Great post....apart from the poison/disease thing which I still very much disagree with for pvp related reasons.
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