Ranger Archive

Thread: A New Conceal?

NRaas
Sun Jan 11, 2004 10:09 pm
#79

"so you imagine a ranger can grab some animal hides and meat, mix it into a colored paste and paint his body and others to exactly replicate the background like some mime who paints his body to look like a brick wall"



I suspect you have never seen a full fledged ghillie suit then?





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Calculus_Entropy
Mon Jan 12, 2004 8:42 am
#80






NRaas wrote:

"For in city cloak, I personally feel that should go to smugglers."


For some reason, I was thinking the same thing last night. Bizarre.






If it is something you apply along the lines of the camo kit, then I think it should go to Commando or dare I say.....BH. They seem more likely to have the technology. I can't picture a smuggler cloaking to avoid notice, more likely he would be sneaky.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
dhcpSilicon
Mon Jan 12, 2004 9:36 am
#81

Here's a crazy idea - why not make "competitive" animals attack each other if you manage to pull off a quick strike while concealed. Anyone who's seen two Krayts go at it knows what I mean. It would be cool to be able to nail a Rancor in the butt while concealed, then have him turn on his brood-mates because they're the mostly likely attackers.
NRaas
Mon Jan 12, 2004 9:51 am
#82

"why not make "competitive" animals attack each other if you manage to pull off a quick strike while concealed."


A cool idea, but you don't think it would be rife with balance problems?


We'd have every profession up in arms with our ability to down Krayts by simply making them aggro each other. Heck we would wait until one finishes off the other and then walk in for the easy kill, and loot them both.





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Calculus_Entropy
Mon Jan 12, 2004 9:59 am
#83






NRaas wrote:

"why not make "competitive" animals attack each other if you manage to pull off a quick strike while concealed."


A cool idea, but you don't think it would be rife with balance problems?


We'd have every profession up in arms with our ability to down Krayts by simply making them aggro each other. Heck we would wait until one finishes off the other and then walk in for the easy kill, and loot them both.





This is already possible to do (but with much risk, I will say). On the other hand, I know a rifleman-CH that can take down a krayt with his pets tanking.




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
NRaas
Mon Jan 12, 2004 10:17 am
#84

"I know a rifleman-CH that can take down a krayt with his pets tanking."


Now can you honestly say that that circumstance is at all game balancing, and won't be nerfed by the developers at some point in the future?





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SeanBlader
Mon Jan 12, 2004 8:36 pm
#85

A good example of what kind of effect would be useful. 2 days ago I was on Dantooine, from 60 meters I challenged someone to a duel, in character. The other player couldn't click on me.She knew I was there, and saw my dot on the radar, but I was laying in the tall grass wearing a tan and white camo patterned duster. She had to finally just accept the duel so that I'd show up red and she could target me. Even getting that little advantage for a few moments as the player is racing to our position would be enough to really make the camo kit's worthwhile.


As it is now, I don't carry them with me because they aren't worth the trouble of hauling all the resources around, or even acquiring the resources and crafting them. They need to be unbreakable, they need tohave some effectagainstNPC's a PC's, otherwise I'll stick with maskscent.





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