Ranger Archive
Thread: Poll: For or against automated organics harvesting?
Phenix1050 wrote:
actually, Ranger doesn't force you into group play...unless you choose not to have a combat proffession. The game allows you to choose: hunt yourself or hunt with others. That's the beauty of the system. If you choose not to pick up combat skills, then you are essentially saying you don't mind group play. If you don't like hunting with others, pick up some combat skills. You can't have it both ways.
Picking up a combat skill or not doesnt have anything to do with a decision to group play as a Rangeror not, it has to do with what you want to do with your skill points. Because I have decided to invest in crafting, as a lot of other rangers have as well (2 out of 3 of the Rangers that I know on my server), should not dictate me to group play.
Of course, theres other Ranger things that require group play... The issue of camping, which isnt very useful unless you group play or you have one to plop down in the wild to instantly call your vehicle. Camps were designed for groups, and before vehicles and before buffs and armor were really used, you'd use a campwhen in a group a few thousand meters away from the nearest cantina. But, now? Everyone hops on their vehicle and runs off to a cantinato get healed when their buffs wear off, whether they fought in agroup or not, because they dont need healing or down time in between fights because of buffs and armor.
Trappingcould have beenuseful back in the day when everyone marvelled at someone with a Master Marksmen title and you'd see full groups of 20 attacking a squill from all sides because that was the only way to kill it, and it was considered good exp (if only master rangers had been around to throw the traps, or even a master scout). Today? A TKM kills something too fast to even land a trap most of the time (if you're supplementing, ie-group playing), and theres no point in wasting time throwing a trap yourself if you are a master combat class. So that leaves, what? 2 skills pretty useless in group, and completely useless out and one that is impossible without group play for a crafter. I took up Ranger as a supplement to BE, but learned to really love the class. "Sneaking" unbuffed and unarmored through Dath, especially since I "know" the planets (dont use waypoints or maps), is just fun, especially when the journey ends with poking an animal in the butt to get a DNA sample *evil laugh*.
I am just very disappointed that as a crafter, I cannot utilize a great ability. If we ever get a 'trap/harvestor' for organics, that is the one thing that would make us able to use the ability. I dont care if its as time consuming and intensive as hunting in its own way, as long as it doesnt require having to kill the creature, or else if all creatures in them just need a 'deathblow' that any ranger could deal out with a sliced CDEF pistol. Because the current system doesnt allow for crafters to collect organics on their own doesnt mean that if the system for organics change, we should still be left in the dust.
Zapper_Weisman wrote:
Because I have decided to invest in crafting... should not dictate me to group play.
Actually that's exactly what it should do. You chose to be a crafter. That's fine, more power to you. But that means that you can't kill stuff. Since only dead animals give meat, that means that you need someone else to kill stuff for you. You have yet to show me why a non-combat person should be able to harvest a creature that they don't have to kill. If you don't kill it...and nobody else killed it...how can you harvest. A tiny trap ain't gonna kill a big beastie. I say, if you want to harvest, join a group, or pick up combat. You remind me of people who ask why they should have to spend skill points on Novice Medic to heal themselves.
Of I am just very disappointed that as a crafter, I cannot utilize a great ability.
You CAN use that ability. You CHOOSE not to pick up a combat prof, and you CHOOSE not to hunt it groups. Them's the breaks.
If we ever get a 'trap/harvestor' for organics, that is the one thing that would make us able to use the ability.
That's the one thing that would allow people to get all the benefits with none of the costs. You are choosing a template that doesn't allow you to collect all the resources you'd like to by yourself. All I am seeing is that you want to have your cake and eat it too.
Because the current system doesnt allow for crafters to collect organics on their own doesnt mean that if the system for organics change, we should still be left in the dust.
Hey, you choose how you play the game. You can't be a great crafter AND a great hunter. Nobody's is responsible for your choices and I don't think the Ranger proffession should play down to this sort of thinking. An automatic meat harvester makes NO sense. What, the animal got it's foot caught in the trap...and the meat just exploded out of it's skin? Collecting large amount of certain meat can be hard, the traps should be used to collect certain animals, not to simply harvest what you want while you're off doing your crafting. This is one of those times that I need JBMat to step in and explain to you why, if you choose a certain template, you can't get all the benefits of being Master Everything.
Although, I will admit, it WOULD be funny to see the meat explode out of a Rancor.
Message Edited by DaveG on 10-21-2004 01:21 AM
Piroa wrote:
TheUrbanPrimate wrote:It sucks knowing before I even get there that I won't be a match for certain Scouts who have spent half the skill points on outdoorsman classes that I did.Probably not even that many.
True... but remember, most rangers know this. I knew I could be outharvested when I became a ranger. I'd just never done an actual test against another player. However, even after seeing the numbers I'm still not considering dropping ranger. The profession may have it's problems, but it's what I enjoy.. problems and all. To be honest, if you just want to harvest large amounts of resources off of the biggest creatures in the game, they've got the smarter template.
Also, keep in mind that we're talking Fierce Picket protectors here.. At master, assuming they're fat and healthy, they offer about 200units. The real problem here is that a person with harvesting 1 or 2 doesn't get 10 or 20 percent of what a master ranger gets, but more like 100 or so units! Same for Rancors if you need leathery hide or carnivore meat. They still offer relatively large amounts if you only have scout harvesting skills, and if you can kill it faster, that makes up for the reduced units.
However, they can't compete when it comes to avian meat (no bird is hard to kill with any combat profession, and it can all be done unbuffed), most types of herbivore on endor... or herbivore/wooly on tat, killing banthas. I can cut through those creatures as fast or faster than most combat professions and I don't need melee defenses to help, much less buffs. I can outharvest anyone who doesn't have master ranger, and if they only have scout I don't even need veghash or a droid.
But, I'm still against organic harvestors.
BaneShee wrote:
/Against .... I will not vote for automated organic harvesting unless the devs allows the Ranger community and only the Ranger community to help design and approve the final implementation.
I respect your opinion, however, I feel that master scouts should also have a small input and use as well, a "tease" if you will, of what could be should they choose ranger as a profession.
Just as marksman/brawler have less powerful weapon certifications in the initial stages than those who choose to later specialize in an advanced combat form later, so too should scouts enjoy low power certification of organic harvesting equipment (or whatever it is).
On a different note:
I love the idea of city structure farms. Personally, I didn't mind milking for chefs, and over the course of two days I was able to get 10K units the very first time we could milk from pickets (now however, it seems that the ability to milk the same creature is time based on when it stops being dry, rather than travelling 250m away and coming back). That's great for bantha butter, however, BEs need 40,000 units to make a SINGLE run of one type of additive. Either the devs need to change their schematic, or creatures need to start lactating more.
Also, it irks me to no end that at 100 creature harvesting, I filet the same amount from a caught fish as a novice scout. Whiskey tango foxtrot. 4 units of fish? Bite me. Novice scout doesn't even know the dangerous end of the filet knife.
Chickenlad wrote:
BaneShee wrote:/Against .... I will not vote for automated organic harvesting unless the devs allows the Ranger community and only the Ranger community to help design and approve the final implementation.Just as marksman/brawler have less powerful weapon certifications in the initial stages than those who choose to later specialize in an advanced combat form later, so too should scouts enjoy low power certification of organic harvesting equipment (or whatever it is).
I strongly disagree with that. I feel that this would be something that would set rangers apart from scouts, they wouldnt just be uber scouts, they would do somethings differently making them more effective. The brawler/marksman comparison is flawed because brawlers/marksmen *need* some sort of weapon to get xp and advance, scouts can already harvest and get scout xp so I don't think they should be entitled to harvesting equipment (or the way i would like it to be implemented: creature traps).
I would personally think that their harvesting abilites as they currently are would be the tease. How much more incentive to become a ranger do they need than being able toharvest more in a hunt PLUS what they would get from traps? Knowing that rangers have multiple harvesting abilities and a scout does not would be more of an incentive to me than having some limited 'teaser' use. Its like mask scent/camo... Most people consider camo to be better, so a mask scent reliant scout would be more inclined to go Ranger because camo kits are just better than sticking with MS, BE clothes and jawa beer. If Master scout got, say, the naboo camo kit and a few mods, he wouldnt be able to use it to its full effectiveness and would definately find MS better, so he'd probably just stick with scout.
Chickenlad wrote:
I respect your opinion, however, I feel that master scouts should also have a small input and use as well, a "tease" if you will, of what could be should they choose ranger as a profession.
Just as marksman/brawler have less powerful weapon certifications in the initial stages than those who choose to later specialize in an advanced combat form later, so too should scouts enjoy low power certification of organic harvesting equipment (or whatever it is).