Ranger Archive
Thread: We need a hunting rifle unique to Rangers
NRaas said:
___________________________________________________________________________
"but not bows and arrows, save those for the middle ages"
www3.chass.ncsu.edu/PA540/acdeyoun/modern.html
- Check out that image. Thatlooks likea veryfuturistic looking bow to me.
___________________________________________________________________________
NRaas, you ROCK!
Ki_Gu_Lon said:
__________________________________________________________________________
I'm not too big on the bow idea, but why on earth would it only work on creatures?
An arrow is an arrow. It will skewer a person just as well as it will a womprat.
__________________________________________________________________________
I suggested that, mainly to keep down the cries of the nerfherders. I agree with you that an arrow is an arrow. But along those lines, a Tranq dart is a Tranq dart and should work on people too. As a matter of fact, If I have enough Tranq in my dart to slow down a Sharneff Bull for 30 seconds, that should KILL anything other than maybe a wookie, who would take a Looooooong nap.
NRaas said:
_____________________________________________________________________
- Consider all the various types of arrows that have been suggested (Explosive, Freezing, Shocking, Flaming, etc).
- The idea that one weapon would be able to do any damage type available (though only one type at a time) is quite unbalancing.
_____________________________________________________________________
I was thinking about it... The bow could be loaded with arrows the exact same way fishing poles are baited. Just a point that it would be hard to switch between arrows.
Chekula said:
______________________________________________________________________
I know Darth Maul had some nice binocs and I believe there were some used on Hoth that were shown?
______________________________________________________________________
Luke also used some on Tatooine, looking for R2 after he ran (rolled) off to find Obi Wan.
A few observations and opinions:
Bow - neat idea, but tough to go prone with one... plus, as stated before, seems more fantasy than SciFi
Crossbow - could go prone, but exists already as Bowcaster
Ranger Rifle - as a Rifleman/Ranger I like it, but there are many who are not riflemen
Trap launcher - seems logical, but not really all that exciting to me (emphasize ME)
The statement that Ranger is a "support" or "supplement" profession is downright wrong in my book. A Ranger is solitary, elusive and self sufficient. This is not to say he can or should be able to solo anything the universe serves up as a foe, but that he can hunt and survive in the wilderness better than any other single class. Now, it is correct that a Ranger isn't a PVP wonder, but because of our skills in the wild we should be able to evade and mask our trail from another hostile players or NPCs... but only in the wild.
Hereis an idea I've had. I've not put a huge amount of though into it... more brainstorming than anything. See what ya'll think.
- "Real" traps: a true survivalist lives by trapping animals and collecting them later. Perhaps this could be set up like harvesters... set a trap for a type or size of critter, leave it, come check it later. Could have a transmitter to tell you that you have a catch with a timer for non-response. The higher yourskill level, thebigger/nastier baddies you could potentially ensnare.
This seems obvious to me, so has probably been suggested before, so ignore it if that's the case.
Fluff
Ranger/Rifleman
Chilastra
"The statement that Ranger is a "support" or "supplement" profession is downright wrong"
The concept of support profession, in my mind, means the skill set will not stand on its own without another skill set to prop it up.
Namely, ifa Ranger has no combat skill set himself, they must rely on team members to perform the damage so the Ranger can harvest the goods.
The self-sufficient Ranger requires both the Ranger skill set and a combat skill set in order to do anything. ![]()
By that definition, the Ranger profession is a support skill set.
----
The only completely self-sufficient profession is the Tera Kasi
- They don't require a weapon (doing sufficient damage unarmed)
- They don't require armor (it's actually cost-ineffective to use armor in melee combat)
- They don't require wound, bleed, poison, or disease healing (meditation handles that)
Every other elemental professionrequires either a weapon created by a smith, or materials provided by Scouts or Artisans (ala Surveying).
Of course, a player can mix multiple professions together to produce self-sufficient characters, but the Ranger skill set can not stand on its own accord. ![]()
"I guess we could spam the heck out of traps and whittle them down with any ole cdef pistol we pick up."
Yes... I guess you could do that. ![]()
But, as you said... Would anyone actually consider that a viable option?
It does limit you to a rather limited subset of the creatures in the game. ![]()
NRaas said:
_____________________________________________________________________________________
Namely, ifa Ranger has no combat skill set himself, they must rely on team members to perform the damage so the Ranger can harvest the goods.
The self-sufficient Ranger requires both the Ranger skill set and a combat skill set in order to do anything.
_____________________________________________________________________________________
Well, anyone can use any weapon, you'll just only do 10-15 points of damage with it. I guess we could spam the heck out of traps and whittle them down with any ole cdef pistol we pick up. It's insane, but it would work. Then we just heal up in one of our camps, once agro's really are detered from entering. Of course, I wouldn't try taking anything harder than a durni that way....
Ask this one simple question: what combo of classes stack with each other currently to be able to kill the big game.The templateyou usuallycome up with BH/Pistoleer/CH. You might have a Commando in the mix in there as well.Whatever you come up with Ranger isn't in there nor is RIfleman. Funny that.
Like the BH and Smuggler with Pistols,Rangers should have a move or ability that stacks with Rifleman. BH get Eyeshot. I perhaps something like alowing use of legshots and bodyshots with Rifle, maybe evenany ranged weapon. Perhaps a critical hit only used by a rifle at some level in the ranger tree or master that gives a good likelyhood of dropping big game (not PvP for balance?), maybe on Health, doing great damage AND bleed.
I'm not sure exactly *what* this would be, but BH/Pistoleer is the hot template right now due to the complimentry bonuses. Rifleman have no class to go to that works like this (or carbineers for that matter, they need something too).
I think it would also make sense to have a CH/Ranger bonus but I don't know what that would be ether.
NRaas said:
_________________________________________________________________________
But, as you said... Would anyone actually consider that a viable option?
_________________________________________________________________________Lordy, I hope not! What a waste of resources that would be! But I do wonder how many traps you would have to throw that way? Crazy, Crazy, Crazy...
Ranger is not a combat profession? Exsqueeze me? Rangers get two skill lines that can only be developed by killing mobs, and a third that grants a combat ability (rescue) and produces and deploys weapons (traps). The fourth line deals with recovering from combat (camps). The entire profession is 100% devoted to PvE hunting. What part of this says "non-combat profession"?
NRaas' definition is invalid. No profession in the game is capable of functioning on its own, not even a Teras Kasi. The game was designed to prioritize dependency. The idea that combat professions would bring Rangers without combat ability along just to harvest is ludicrous on its face, doubly so when one considers that two of the strongest combat professions in the game (Creature Hander and Bounty Hunter) require Hunting IV!
The problem is not that Ranger is not a combat profession. The problem is that Ranger is a BAD combat profession. The profession is dedicated to hunting and gives practically no benefit to that activity. We get a tiny Creature To-Hit bonus that may not even be functional, and traps that do nothing whatsoever. We have camps that don't repel creatures and stealth abilities that don't work due to their own inadequacies and issues in the combat system regarding concealment. This is a result of the poor design that went into the class in the first place, basically treating it as Scout 2.0. The profession should have been designed along the same lines as Combat Medic, Bounty Hunter, Smuggler, etc., combining combat and other abilities towards a specialized role. Master Rangers are currently spending 63 points (above pre-reqs) for a package of abilities that are practically useless for fulfilling their stated function, and would be even if they worked as advertised.
Bows? Um, no. First off, the EverQuest servers are ---> that way. (Where you will find me playing a 64 Ranger with EndQ/AM3.) Bows would be completely out of genre, high-tech toys notwithstanding. Secondly, a bow would require the production of a new 3D model and motion capping animations to go with it. Not gonna happen just so one profession can have a new toy. The best you could hope for is something with the Bowcaster graphic. I don't know if non-Wookies can even equip a Bowcaster (or why anyone including a Wookie would want to). If Rangers were to get a signature weapon I could take or leave the Bowcaster graphic, but I'd much rather leave it.
What can be done:
What should be done, but probably can't be at this point, is to require Rifle IV as a pre-req for Novice Ranger.
Oh, and for reference, I'm a 4-4-4-3 Ranger (working on traps, got a long way to go), 3-1-0-1 Rifleman and 1-1-1-0 Creature Handler (because the game is currently divided into people with strong pets and useless people).
DFH I agree with the rifle 4 requirement. It should be implemented but dont think it is possible.
Doctor and Ranger are the only elite professions that require mastering an basic profession with no skills from another class. I would like to seeelite professions that require mastering a novice class the addition of at least one line of another. I dont know if it would work to have novice doctor require entertainment healing but Novice ranger would benefit from rifles.
I know this is probably impossible but with post launch beta testing these things happen.