Ranger Archive
Thread: Time to rock the old boat. I say remove foraging!
Owen-Lars wrote:
This part concerned me a bit though (just because i think it should be a big part about being a ranger):
"in no way could make us a better survivalist then some guy with a swoop and a ticket to Coronet when he needs to healup/recover"
Thats exactly it, we wouldnt need to head to a capital city in order to recover/healup, we would be able to survive. That guy on a swoop does not survive if he goes to coronet, he gets someone else to help him thats all. If foraging fullfilled its potential we would be able to survive in the wilderness, not only that makes ourselve better whilst out in the wilderness.
So, wait, let's go back to Shilo's world-spinning magic mushrooms. I don't know about the rest of you, but for me, that's entertaining.
A ranger out in the wild has heavy battle fatigue. He finds that special mushroom. He puts up an HTFB and eats the mushroom. For the next ten minutes, his HAM suffers something akin to a pixie downer. But when the mushroom's effects wear off... behold, his bf is reduced! He puts his laserlight show/fog machine droid back into his datapad, and resumes the hunt.
I know, it steps on the toes of another profession. Honestly, though, I'm stumped as to how to make foraging better/not useless.
al-djinn'i
Master Ranger/TKM
Temujin23 wrote:
*snip*
I know, it steps on the toes of another profession. Honestly, though, I'm stumped as to how to make foraging better/not useless.
*snip*
Owen-Lars wrote:
Temujin23 Wrote:
"Hell, I'm convinced. Calc has us all in the crushing grip of reason"
Not all, only the weak minded and creativly challenged
hehe Rock the boat
Then how about we get the ability to forage for applicable poisons? Something that can be attached to a weapon, like a powerup, that acts as a 100 use low-to-medium DOT. It could even be planet specific-- find a poison on yavin that is onlyharmful to native fauna, etc. This may seem like a useless idea now, but maybe not after the CURB.
al-djinn'i
Master Ranger/TKM
Message Edited by Temujin23 on 01-24-2005 04:56 PM
Owen-Lars wrote:
Temujin23 Wrote:
"Hell, I'm convinced. Calc has us all in the crushing grip of reason"
Not all, only the weak minded and creativly challenged
hehe Rock the boat
Message Edited by Calculus_Entropy on 01-24-2005 07:40 PM
We should use stuff we gather in the wild for those resists, not have some innate ability. IMO that wouldn't make much sense. I'd much rather /forage for a while and craft a "potion" of some sort than have '+10 resist' on my character sheet.
/forage still has the potential to become a fun mini-game/system. I'd rather we explore our options than throw it out the window.
Oh... and I want to SEE one of those wedding cakes one day!
was thinking about forage,,, What about if they could enhance things, say enhance a wound pack, or stim,, or perhaps food in a different slot. different stats could be enhanced. that cold be different or stack with bio stuff Serials would keep production runs low, but they would make some some neat and intersting combos
Oculus wrote:
I believe /forage could be the balance factor in terms of us getting various resists to poison/disese etc.
We should use stuff we gather in the wild for those resists, not have some innate ability. IMO that wouldn't make much sense. I'd much rather /forage for a while and craft a "potion" of some sort than have '+10 resist' on my character sheet.
/forage still has the potential to become a fun mini-game/system. I'd rather we explore our options than throw it out the window.
Oh... and I want to SEE one of those wedding cakes one day!