Ranger Archive

Thread: Time to rock the old boat. I say remove foraging!

Owen-Lars
Mon Jan 24, 2005 4:27 pm
#66

Hehe nice discussion points.


Paks the ideas i just suggested were not aimed as a proposal just as something to get peoples minds running and show foraging CAN be usefull, you just need to come up with the good ideas (i could suggest MANY MANY more, thats why i was talking so much about potential). Dont take mypost as this should happen..... more like, this is a direction we could go but shows that something can be done with it.


This part concerned me a bit though (just because i think it should be a big part about being a ranger):


"in no way could make us a better survivalist then some guy with a swoop and a ticket to Coronet when he needs to healup/recover"


Thats exactly it, we wouldnt need to head to a capital city in order to recover/healup, we would be able to survive. That guy on a swoop does not survive if he goes to coronet, he gets someone else to help him thats all. If foraging fullfilled its potential we would be able to survive in the wilderness, not only that makes ourselve better whilst out in the wilderness.


Like you said that guy on a swoop and a ticket to coronet would have to go to coronet, find a doc/cm/ent to heal/buff and then head out to planet. Whereas imo a ranger would be more suited to heading to the far reaches of the galaxy, popping a camp, creating items that heal/buff him then head out into the wild and not HAVE to return for a few days.


We should be naturally more resistive to certain things than other players, but IMO this shouldnt come for free. The reason we should have those abilities is because we are survivalist and i think foraging and making items from what we find around us is the biggest part of survival.


Basically, i think a good foraging system would make us much better survivalist (the guy heading to coronet is not in any way surviving, just seeking aid).



Just my opinions of course



THORTAC BALCOR
The Lost Ranger
RANGER
JeCy
Mon Jan 24, 2005 4:44 pm
#67

Exactly.. Survialist vs the sheep.. I know vorp said i wouldnt fill my stomach up with anything but.. im guessing some combo of chef food. But i like many dont come back to town and would love some extra stuff that would help us out.. maybe there is a remove BF foraged, or some sorta wound or what ever.. The role player will wait and RP and have fun while waiting for filling to disipate or what ever they want to do. Ranger is like owen said a survialist.Ithere should be skills to aid in this.



My point about rangers not knowing what is up,, was not ment as an attack on how they play more on how they talk about the prof. If someone has lots of fun doing missions and nothing else well thats fine.. there aer armorers that just make repair kits, and chefs that just make brandy.It doesnt make um wrong in how they play.. but im not going to take advice about how to make long duration hunting food froma chef that only makes PVP brandy.. Just like im not gonna listen to a mission grinder that says all ya need to do is go back to c-net.. Its not the point. The point is rangers are survialists.. and need some foraging skills to help that. There are soo many ways to make it such a cool tree its sick.


I honetsly think people would think about this prof a lot different if there was still no vehicles, and 10 mins wait.. When it used to take you 2 hours to get from where you where hunting, back to c-net or theed, and then back to where you were hunting, camp healing for 20 mins didnt seam like such a big deal. It added to the fun of the game, and gave a great chance to tell stories : )


::hopes CR helps some.. Buffs they are a changing


Je'CY
Temujin23
Mon Jan 24, 2005 5:16 pm
#68






Owen-Lars wrote:
This part concerned me a bit though (just because i think it should be a big part about being a ranger):


"in no way could make us a better survivalist then some guy with a swoop and a ticket to Coronet when he needs to healup/recover"


Thats exactly it, we wouldnt need to head to a capital city in order to recover/healup, we would be able to survive. That guy on a swoop does not survive if he goes to coronet, he gets someone else to help him thats all. If foraging fullfilled its potential we would be able to survive in the wilderness, not only that makes ourselve better whilst out in the wilderness.





So, wait, let's go back to Shilo's world-spinning magic mushrooms. I don't know about the rest of you, but for me, that's entertaining.


A ranger out in the wild has heavy battle fatigue. He finds that special mushroom. He puts up an HTFB and eats the mushroom. For the next ten minutes, his HAM suffers something akin to a pixie downer. But when the mushroom's effects wear off... behold, his bf is reduced! He puts his laserlight show/fog machine droid back into his datapad, and resumes the hunt.


I know, it steps on the toes of another profession. Honestly, though, I'm stumped as to how to make foraging better/not useless.


al-djinn'i


Master Ranger/TKM





Wake up! Time to die.
Owen-Lars
Mon Jan 24, 2005 5:34 pm
#69

Lol SOE will never let rangers get high haha


Seriously though spices are toeing the line, shrooms i think go too far hehe.



THORTAC BALCOR
The Lost Ranger
RANGER
Calculus_Entropy
Mon Jan 24, 2005 5:35 pm
#70






Temujin23 wrote:

*snip*


I know, it steps on the toes of another profession. Honestly, though, I'm stumped as to how to make foraging better/not useless.


*snip*





Hence my arguement for removing it completely.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Mon Jan 24, 2005 5:38 pm
#71

There are certain situations where you can have similar abilities to other people and not be stepping on their toes.


I think foraging covers that. I would still use my brandy and my canepe, its just id also use my (self applied only) ranger buffs too. There are tonnes of situations where classes/professions can share certain characteristic or abilities but still remain their own unique class and not step on each other's toes.


To me being able to survive in the wilderness is not stepping toes, rather doing something i feel we are entitled to, just as medics are entitled to heal, riflemen are entitled to use rifles and ch's use creatures as weapons.



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Mon Jan 24, 2005 5:40 pm
#72

Temujin23 Wrote:


"Hell, I'm convinced. Calc has us all in the crushing grip of reason"







Not all, only the weak minded and creativly challenged


hehe Rock the boat



THORTAC BALCOR
The Lost Ranger
RANGER
Temujin23
Mon Jan 24, 2005 5:49 pm
#73






Owen-Lars wrote:

Temujin23 Wrote:


"Hell, I'm convinced. Calc has us all in the crushing grip of reason"







Not all, only the weak minded and creativly challenged


hehe Rock the boat







Then how about we get the ability to forage for applicable poisons? Something that can be attached to a weapon, like a powerup, that acts as a 100 use low-to-medium DOT. It could even be planet specific-- find a poison on yavin that is onlyharmful to native fauna, etc. This may seem like a useless idea now, but maybe not after the CURB.


al-djinn'i


Master Ranger/TKM

Message Edited by Temujin23 on 01-24-2005 04:56 PM



Wake up! Time to die.
Phenix1050
Mon Jan 24, 2005 7:00 pm
#74

Bah. No more DOT poisons, etc. Foraging shouldn't be something you to do before combat. Foraging should help survive after combat is over. I swear, tonight, I'm going to give you a few examples my dual purpose idea.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Calculus_Entropy
Mon Jan 24, 2005 7:10 pm
#75






Owen-Lars wrote:

Temujin23 Wrote:


"Hell, I'm convinced. Calc has us all in the crushing grip of reason"







Not all, only the weak minded and creativly challenged


hehe Rock the boat






Message Edited by Calculus_Entropy on 01-24-2005 07:40 PM



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Oculus
Tue Jan 25, 2005 1:01 am
#76

I believe /forage could be the balance factor in terms of us getting various resists to poison/disese etc.

We should use stuff we gather in the wild for those resists, not have some innate ability. IMO that wouldn't make much sense. I'd much rather /forage for a while and craft a "potion" of some sort than have '+10 resist' on my character sheet.

/forage still has the potential to become a fun mini-game/system. I'd rather we explore our options than throw it out the window.

Oh... and I want to SEE one of those wedding cakes one day!




Oku Kee'lus
Master Ranger | Master Carbineer

JeCy
Tue Jan 25, 2005 1:18 am
#77






Oculus wrote:
I believe /forage could be the balance factor in terms of us getting various resists to poison/disese etc.

We should use stuff we gather in the wild for those resists, not have some innate ability. IMO that wouldn't make much sense. I'd much rather /forage for a while and craft a "potion" of some sort than have '+10 resist' on my character sheet.

/forage still has the potential to become a fun mini-game/system. I'd rather we explore our options than throw it out the window.

Oh... and I want to SEE one of those wedding cakes one day!



was thinking about forage,,, What about if they could enhance things, say enhance a wound pack, or stim,, or perhaps food in a different slot. different stats could be enhanced. that cold be different or stack with bio stuff Serials would keep production runs low, but they would make some some neat and intersting combos

ForceFielding
Tue Jan 25, 2005 3:07 am
#78

Did you know while waiting in line for your buff at the starport you can forage enough stuff to pay for your buff?


Baits with 5-count sell for 6k easy on the Coronet Bazaar (Bria at leastI know .. I've sold hundreds)
Page 6 of 9