Ranger Archive

Thread: Time to rock the old boat. I say remove foraging!

Phenix1050
Sun Jan 23, 2005 3:24 pm
#53






SickSix wrote:

I still want to know why foraging doesn not grant any XP?????????? No matter what they do to it, it better grant survival XP after the Ranger Revamp!!!




The problem is that too many people try and grind through survival mindlessly anyway. Include into that the fact that macro's are still recursive and you could run a forage macro that would gain infinate survival XP while the player was AFK. I really don't want there to be a way to grind survival while AFK. Forage can be a very usefull skill and it really doesn't need to generate survival XP.




PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
DND_Cas
Sun Jan 23, 2005 5:27 pm
#54



Calculus_Entropy wrote:


KardenTyrell wrote:
How about foraging low stomache filling foods that enhance Stats like accuracy, defence resistence
Scavenging for items, that you can find loot as well...as if you're on a treasurehunt


This idea infringes on other professions less than any other suggestion I have seen, but if we can already loot it, why forage it? I suppose I can see the merit in this, but it still a weak reason to keep foraging in the game.





Havn't they already infringed with the new lootable stat buffs?

The new buffs give +10 speed/accuracy and don't have stomach filling nor do they interfere with taking spice. If I want fencer speed ones I kill maulers, if I want carbine accuracy buffs I kill Corsairs. I can get five or six of these things in about 20 minuites generally from low to medium npc's - not hard whatsoever (I understand the difficulty will change with the combat revamp).

I think the only sticking point is how /forage works. Sure I can go kill maulers for these things but I have to get buffed and travel to colleria and get missions or goto the poi to do so. With forage I just have to /forage - i.e. its macrotastic. I think if they get rid of AFK macro's we could ask for some really cool stuff but until they do we're never going to get anything good. Its far too exploitable.



Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
LastEE
Sun Jan 23, 2005 5:42 pm
#55



Phenix1050 wrote:


SickSix wrote:
I still want to know why foraging doesn not grant any XP?????????? No matter what they do to it, it better grant survival XP after the Ranger Revamp!!!


The problem is that too many people try and grind through survival mindlessly anyway. Include into that the fact that macro's are still recursive and you could run a forage macro that would gain infinate survival XP while the player was AFK. I really don't want there to be a way to grind survival while AFK. Forage can be a very usefull skill and it really doesn't need to generate survival XP.





But after a fixed number of forages, "there is nothing in this area to forage" so at best you get a few items in your pack and a bit of XP and have to actually move on (assuming the area you're in gets "locked" until you move).



Pida, Master Ranger, Master Creature Handler
Kobak, Master Commando, Master BH
Muddy Master DE, Master WS
Katrina' Master Doc, Master ID, Musician

Bye
SeanBlader
Mon Jan 24, 2005 12:57 am
#56






Phenix1050 wrote:




This sounds a lot like what I said on the previous page . Although, I think the fact that Ranger foods take up more stomach space would be a good enough deterent (you don't need the negative accuracy modifier). But basically, I'm kinda just like the the two- or three-purpose idea for herbs-- eat them, apply them. Giving them to chefs seems like a good idea at first, but the problem arises when you consider that BE's really already cover the "additives to food" section of the scouting professions. I really just don't think that we should get "free" items that we can then sell. If we could, they'd have to be worse than BE additives, or else we'd be stepping on their toes. and if they're not as good...would we really sell any.








Sorry Phenix, didn't mean to step on your toes there, in fact more like your idea was so good that I was inspired to give options for expanding it a little. I wasn't thinking that the stuff that would be added into foods would be nearly as good as BE supplied stuff, maybe just a slight improvement over the food without BE enhancements at all. And more like a little crafting treat, like a cookie in the game that would be really cool to discover that it existed even if it was a small enough thing that it would never be used. Some little trick of interoperability that you'd expect to discover in real life, and that new chefs would be surprised to see.




________________________________

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Dinonio
Mon Jan 24, 2005 1:57 am
#57

what if we'd be able to forage parts for our camo kits?


so you'd need meat, hide, and a foraged item or something like that



#Yatchu X'vim#


///PRE-CU CENTURION///


KardenTyrell
Mon Jan 24, 2005 1:59 am
#58

How about foraging low stomache filling foods that enhance Stats like accuracy, defence resistence
Scavenging for items, that you can find loot as well...as if you're on a treasurehunt



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Fred_Skinner
Mon Jan 24, 2005 7:21 am
#59

"I say remove foraging!"
Dear god NO! I would have to buy pet food

Message Edited by Fred_Skinner on 01-24-2005 08:24 AM



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Vorpaks
Mon Jan 24, 2005 9:26 am
#60



Fred_Skinner wrote:
"I say remove foraging!"
Dear god NO! I would have to buy pet food

Message Edited by Fred_Skinner on 01-24-2005 08:24 AM




You could still do that with only Scout Foraging.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Oreet
Mon Jan 24, 2005 10:37 am
#61

but how will i obtain the much sought after Maroj Mellons if i can't forage?


JeCy
Mon Jan 24, 2005 11:17 am
#62






.

Message Edited by JeCy on 01-27-2005 01:38 PM

Creaturetaimer
Mon Jan 24, 2005 1:27 pm
#63

Ihave to admit that when i was a ch i used it on a consistent basis to heal creature wounds "feeding". yea and bait is good too.

Message Edited by Creaturetaimer on 01-24-2005 02:35 AM



Galik A. (main)- Master CH (Ret.) and Master Ranger, Master Bounty Hunter
Blowfin A. (craftbot with a soul)- Master BE and working on (Undecided)

"Once i handed a man a compass i was leaving in the woods alone to see if he could make it back to town. He told me "This compass doesn't work!!", and i replied "so?" "
shilo2
Mon Jan 24, 2005 1:46 pm
#64

Im with Calc....Foraging as it is, is pointless. Every players should have the ability to pick a leaf up from the ground and eat it.

But If foraging was changed, and given cool things like...."magin mushrooms" which can make the world spin, and just look funky with different colours for a few minutes lol

But seriously..

What can a leaf that has +50 health for 30 seconds gonna do?

As it is, its just a time killer...sometimes when im out in a hunt all alone, i tune into guild chat, and bring them Shilo magical Foraging event...I forage something and i tell everyone in the guild what it is!

So i forage a jar of fungus!!! mmmm yummy fungus

so i forage a leaf! and for some reason..i eat the leaf!!! yummm

But foraging for fishing bait is cool



- Support Our Troops


Vorpaks
Mon Jan 24, 2005 2:07 pm
#65


Owen-Lars wrote:

*a post of many many things*



I think we need to be careful about going for something that is very complex to make, but provides little benefit (when compared with alternatives). Camo kits are an example of something that is too complex, and provides too little benefit, for me to feel it is worth using. Camps currently are the same way. Camps are cool, but they require resources and time (both to craft and set up) that just overpower their small amount of usefulness. Camo kits are even worse because you have to hunt for specific resources.

I honestly don't mind supporting my local crafters and buying food from them that gives me many of the same benefits the suggested forage items would give. And it makes me feel like I am hunting for a purpose - I support them, they support me. Interdependence.

I do still love the idea of being a survivalist, despite my bitterness about it. But the mods that are being suggested in no way could make us a better survivalist then some guy with a swoop and a ticket to Coronet when he needs to healup/recover. And as long as that is true, they won't be used. The same way I could use camps now to heal all my wounds - but don't.


JeCy wrote:
Yea tons of rangers are nothing but doc buffed mission grinders and yea every tree other than harvest is meaningless.. But i could care less what those people have to say about it.. Ill say it again they havent a clue what being a ranger is. I honestly would really like to know how many of you can not do one mission, not contact another person, not be part doc.. and go survive for a week and pull in 100k of a harvest.. Is that a challenge.?? you bet your ass it is. then when you do.. come back and talk to me how there doesnt need to be some mods like Owen talked about.


I believe I've done this on Endor with mantigrue screechers... 100k of wooly hide for my guild architect. No buffs. No armor. No stims. Anything is possible if you have the time and patience. Do I think foraged items would have helped me? No. Nothing that takes up my stomach room without giving back a major benefit would haved helped me. I think of that as a part of my hunt strategy. If it makes me less of a Ranger to depend on the products of my crafters then /shrug. And I did use the mission terminal on occassion (areatracking there and back). I think of that as a tool.

Also, I think a lot of the foraging ideas have also been put forth as suggested upgrades to camps? I'd rather keep healing and defensive mods there, and not duplicate. Camp bonuses would be something unique that you could stack with food bonuses and spice. You would not have that either/or choice.

I am in no way saying Ranger does not need enhancements. I don't think anyone here is saying that. However, I do not think Ranger needs enhancements that mimic things already in place in the game. Espeically not if they are forced to do so on a lesser scale because anything else would be considered infringing on other professions. I would rather have something unique and powerful.

And please remember that when you use disussion to personally attack another person it is no longer discussion - it becomes argument, and not useful at all. Maybe 90% of Rangers don't play "true" rangers (whatever that is depending on a person's personal definition), but they do play, and they do have fun. We want everyone to have more fun.



Oculus wrote:

Oh... and I want to SEE one of those wedding cakes one day!




omg, I've been feeling guilty because I want to see the same thing!



Ok... that was my 506 cents. Er... I'll be at work now... working...



Paks
Master Ranger/Master Creature Handler
-I support ATK play

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