Ranger Archive

Thread: State of the Profession (Nov 3)

NRaas
Sun Nov 09, 2003 10:20 am
#66

"Scout packs "


Personally, I find the Pack Animal approach has more legs to stand on (so to speak ) in terms of realism....



  • And therefore has more possibility ofbeing implemented.

We already have mouse droids that can store stuff. Why not trained CH creatures?



  • The idea would give a further boost to the CH community, and make mounts even more popular (if we could ride our pack animals).

----


Anyways, it sounds cooler.





Ranger Threads
State of the Profession
The Outdoorsman
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RebelRabbit
Mon Nov 10, 2003 6:07 pm
#67

Excellent job, NRaas!!


I have to disagree with the need to be able to maskscent or conceal whlie riding a mount. I would think it'd be pretty hard to camo someone if they or you (or both) are on a mount. It would be hard enough to properly apply everything on yourself while riding a mount let alone doing it to another while they are on a mount.


Maskscent might be easier to do while riding (a few squirts of musk here and there is no big deal) but definitely not conceal (How can you apply camo on your legs and backside while you are on a mount?).


I'd suggest maskscent while riding should be possible for Novice Rangerand /conceal on yourself while ridingonly at Master Ranger. If you want to /conceal others they have to get off that Dewback so you can reach them.


I also think it is a pain in the butt to have to run 5kfrom cloning facility when a Doc is not around but the 'Evac'camp idea doesn't really sit well with me. You want the ranger toset up a camp which he takes from his pack and when it is finished there is a shuttle there to take you home. It just doesn't make sense (yeah I know...how can you hide a Field Base or even a Bantha in your pack. But a shuttle? It just doesn't seem ranger-like to me.)


All of the other suggestions are great.


/cheer N'Raas

ZandorFelok
Tue Nov 11, 2003 5:01 am
#68

I got another thing for u with traps... since I and just about anybody else does, traps and or state effects are WORTHLESS i this game.. I want a more potent player vs creature trap.... poision darts, be able to harvest acid/poisons from creatures with these abilities.. give us something RARE .. like a ranger only loot... PLEASE.. I am begining to feel less and less wanted...



Zandor Felok | Kauri | UNTouchAbles
- Gills.Spills.Thrills.Life of a Fish -
[[[[ Master Rifleman |||| Master Combat Medic |||| Rebel Colonel ]]]]
I know i've lost my mind! I don't know where? I don't know when?
But I know that I have, because look were I am!!! - Anonymous
Fred_Skinner
Tue Nov 11, 2003 2:04 pm
#69






NRaas wrote:

...snip...


/areatrack



  • Request for /areatrack all at the Master Ranger level

    • The tracking option would list both Animals and Humanoids in the same list for easy lookup
...snip...




Request that you change to this for clarity:


/areatrack



  • Request for /areatrack all at the Master Ranger level


    • The tracking option would list both Animals and Humanoids in the same list for easy lookup

    • Make additional paramiters aswith allincluding animals,people and players. Such an implimentation allows macro use to track faster w/o needing the interviening menu.


      • /areatrack animals

      • /areatrack people

      • /areatrack players

    • Allow combinations as well. Such could be useful in GCW battles, depending on implementation.


      • /areatrack players, animals.




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Fred_Skinner
Tue Nov 11, 2003 2:24 pm
#70



When used in conjunction with /maskscent or /conceal, a silent shot could be performed to avoid assistive creatures and possibly confuse the creature for a second.

  • There would be a chance for the /conceal or /maskscent to fail each time the /SilentShot command is used




Why does this have to fail at all? The Rifleman /concealShot would then work better then this, as you are revealed only if you miss. Using /conceal itself should make you d*mn near impossible to be seen/heard with a bow.



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


NRaas
Tue Nov 11, 2003 2:35 pm
#71

"Request that you change to this for clarity"


The other options are listed in the Gameplay section.





Ranger Threads
State of the Profession
The Outdoorsman
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NRaas
Tue Nov 11, 2003 2:49 pm
#72

"The Rifleman /concealShot would then work better then this, as you are revealed only if you miss. Using /conceal itself should make you d*mn near impossible to be seen/heard with a bow."


Well then... There still needs to be a downside to using the command.



  • If it is being revealed instantly if you miss then so be it.

I prefer the small chance of reveal whenever the command is used...



  • But I can certainly change the request.




Ranger Threads
State of the Profession
The Outdoorsman
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NRaas
Tue Nov 11, 2003 2:53 pm
#73

"The rifleman's 250% damage modifier is going to go away in an upcomming patch. Do you mean for this to remain in that case?"


The Rifleman damage modification system is being replaced with another system that is under development.



  • Once information is released regarding the new system, I will change the request to match.




Ranger Threads
State of the Profession
The Outdoorsman
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Fred_Skinner
Tue Nov 11, 2003 2:55 pm
#74






  • Request for a /coax command to force the next wave of a lair to spawn quicker.





Wasn't this for trying to seperate individual critters from a pack? I might be remembering something else tho...




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


NRaas
Tue Nov 11, 2003 3:37 pm
#75

"Wasn't this for trying to seperate individual critters from a pack? I might be remembering something else tho"


You are remembering something else.



  • The Lure trap is intended to separate individual critters from the pack.

Here is the original thread for /coax:


Idea for new Ranger ability - /coax





Ranger Threads
State of the Profession
The Outdoorsman
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Flamtic
Thu Nov 13, 2003 12:15 am
#76

Maybe its not right to put one before the others but.....


You are all anyone can hope for in a correspondant.


Nothing more needs to be said.

chutz30
Thu Nov 13, 2003 1:33 pm
#77

it would be nice to see this all go in
Dr4g0nf1y
Tue Nov 18, 2003 12:53 pm
#78







Ranger Bow



  • It has been suggested that a unique weapon would benefit the Ranger profession
  • The weapon would be something like a modern compound bow
  • The concept would be one of an effects weapon with limited or no direct damage
  • The Weapon certification would be provided at the Novice Ranger level
  • The schematic(s) would be added to the weaponsmith profession
  • When used in conjunction with /maskscent or /conceal, a silent shot could be performed to avoid assistive creatures and possibly confuse the creature for a second.

    • There would be a chance for the /conceal or /maskscent to fail each time the /SilentShot command is used

  • Request to able to harvest poison components of poisonous creatures for creation of Poison arrows
  • The bow would have a long range (60m)
  • Equiping the bow would have the same melee damage adjustment as Rifles
  • Request to inhibit firing the weapon while Prone
  • Arrow types could consist of a variety of Damage over Time (Nitrogen, Flaming, Shock, Poison, Germ)
  • Request for the Scout traps to be convertable into arrows that can be used in the Bow
  • Request for a Net equiped arrow that would perform a Snare/Root effect





OMG! This is the absolute best idea I have heard so far! Im a Teras Kasi and currently Pistoleer/Smuggler on the side. I really enjoy hunting animals and consider it my favorite way to spend my time. Due to my enjoyment for huntingI have decided (aginst the suggestions from others) to drop pistoleer and smuggler and go Master Rangers / Master Teras Kasi. My friends have all told me it would be a mistake to be Ranger/Teras Kasi without some type of ranged weapon skill. I have found that I currently very rarely ever use my ranged weapons other than to deliver a bleed shot before equiping my vibro knuckels and doing the serious damage. The addition of a "ranger specific weapon" specificly designed to cause "effects" (bleed, poision, etc..) would remove all doubt from my mind for making the move.


Im still detirmined to go through with Master Ranger/Master Teras Kasi but I think that your suggestions for a ranger specific weapon outlined in the exact way you have done so here would be the best I idea I have heard from any profession's board to add value to your profession.


I mean think about it this way. All professions that involve combat (which Ranger does of course:smileywink all require some sort of weapons cert. You cant even become a smuggler without pistol and unarmed skills, yet Rangers "The Master Hunters" require, nor are granted, any kind of weapons cert to masterthe profession. I just dont think its realistic tohave a hunter that doesnt have some sort of special means of hunting other than traps.

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