Ranger Archive

Thread: State of the Profession (Jan 29)

NRaas
Wed Feb 04, 2004 3:17 pm
#66

"Ranger to be partly a CH."


Well... We haveasked fora bonus tocontrol level, but we wouldn't possess any of the commands available to CH without picking up the CH skill set. Without the taming ability available in CH we are still reliant on the CH to train and provide our creatures (just like any other non-ch player).


I did change the Control Level request to +1 each level, as someone else noted that Novice CH really only receives +2. And the pack animal and bloodhound ideas require a CH to train the animal perform those tasks.


The developers seem to envision usas a "creature" profession, so we have been adding ideas to enhance that vision.




Ranger Threads
State of the Profession
The Outdoorsman
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Inky1724
Wed Feb 04, 2004 5:00 pm
#67

Looking great, as always. Good Work, i hope we can start to see some changes in the near future.



----------------------------
En-Jordanpo Inky - Master Doc / TKA - 0-0-1-1

"No, try not....do....or do not. There is no try."
Yoda - The Empire Strikes Back
AgonThalia
Wed Feb 04, 2004 5:42 pm
#68



Snailelin wrote:
I do find some of this seems to impinge on the CH profession, myself.



Right, the last thing that I would want is to take away some of the CH's skills and put them in the ranger category.

Like a mount, the CH would train the animal that would be ranger specific (like some droids, weaps, etc are profession specific) and that animal would be given to the ranger for them to use.

some of the limiting factors would be:
1) unable to fetch
2) killed by an animal...go get a new pet
3) found the creature


Rangers would have to use one of their creature slots for it and if it gets eaten we have to buy, train a new one that would ensure a prosperous relationship for the CH



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

DWolfe
Wed Feb 04, 2004 11:43 pm
#69

Sound reasoning.. I can't imagine many CH's that would object to another market for them to sell pets.. But to be fair, I think that CHs should get a limited ability to use them as well... Say, they can send the "bloodhound" tofetch things with the same level of skill as a Novice Ranger (which I'm understandingis not proposed to actually get the command, but would still have the applicable skill (Creature Knowledge, from Scout). Therefore, they have a much greater chance of their "bloodhound" getting eaten, but they are better able to train new ones.. Additionally, it would make it a tad easier for them to find the critters they're looking for.



~Daracca of Valcyn
Corellian Defense Front - Information Officer
Rifleman - Shoot straight, conserve ammo, and never cut a deal with a Hutt.
Master Ranger - Come with me, and I'll show you the world.
Matsubaa
Thu Feb 05, 2004 3:20 am
#70

A note on ferocity...


In pre-release (beta, if I recall correctly) they indicated that the "ferocity" of a creature indicates the amount of wounding one would expect to receive from a creature. I'm not sure that they stuck to that or if there's some percentage calculation or what but that's the information I've seen so far.


I'm always curious about what look like abberantly high or low ferocity numbers. Rancors with a ferocity of about 10 and humbabas with a ferocity of 14 or 15. I guess the rancors make up for the lack of wounds by just out and out killing you.





Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
majorslappy
Wed Feb 11, 2004 9:12 am
#71

Nraas,


Thank you for summing up a lot of things that should be included in the Ranger profession.


I would like to put in my two cents worth as well.


First, change tracking toadd a /singletrack ability to allow selecting a creature type to track (much like surveying).


Second, add /harvestbest and /harvestspecial abilities for rangers. The /harvestbest would pick the material on the creature with the best overall stats (OQ, FL, UT, etc.). The /harvestspecial would give the ranger the ability to harvest special components (drops if you will) from creatures that are enhancing components for doctors, chefs, tailors, BEs and others.


Imagine an architect having a wall enhancement that lowers the difficulty of making the wall. Imagine a chef having the ability to enhance a mind buff with a special from a creature. Imagine selling a special that enhances the durability of armor or enhances BE engineered clothing.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
NRaas
Wed Feb 11, 2004 9:44 am
#72

"change tracking toadd a /singletrack"


That should be covered by the /track request.




Ranger Threads
State of the Profession
The Outdoorsman
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Owen-Lars
Wed Feb 11, 2004 9:51 am
#73

"That should be covered by the /track request"


And was promised to us by ralph i believe



THORTAC BALCOR
The Lost Ranger
RANGER
Fred_Skinner
Wed Feb 11, 2004 12:57 pm
#74






CapnKill wrote:

That bonus to hit is one of the most important things for the combat side of things.. hell its' the only one we have. I didn't even know untill recently, that it didn't apply to specials.... who uses autofire anyway?! It's ridiculous!!



This is a common thing with a Master Rifleman, tends to happen right after one sees: "You do not have enough pool points...".




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Fred_Skinner
Wed Feb 11, 2004 2:13 pm
#75

You know what would be cool? attachment to a ranged weapon like the M203 for the M16 that lobs the trap



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Bihlbo
Wed Feb 11, 2004 3:02 pm
#76

Guns already have optional components that add bonuses. If I used a gun, I wouldn't mind sacrificing one of those bonuses for a utility like this. I just hate the idea of having to switch out my weapon to use a trap launcher. That's why I'm against the trap launcher idea, for the most part.



- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Bihlbo
Thu Feb 12, 2004 1:46 am
#77

And was promised to us by ralph i believe


Do you mean Raph Koster? No L.



- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
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