Ranger Archive

Thread: Top 5 List Poll

GTOfire
Wed Apr 07, 2004 2:16 am
#53

my vote goes to the order they're listed in in the starting post.



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Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
Rancorrider4
Wed Apr 07, 2004 6:19 am
#54

/bump!! Good morning!!! Please post your top 5!



nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


DarthDominus
Wed Apr 07, 2004 9:01 am
#55

/lunchtime bump. Please make sure to fill this out folks. Thank you.




Xayn Geist - Dark Jedi Padawan & Imperial Navy Ace
Aezyn Khell - Master Shipwright & Co-Owner of Dark Side Technologies
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Darth_me
Wed Apr 07, 2004 9:33 am
#56

Here is the order I like to see. FYI base this on my play style (PvE, solo or group hunting).

1. Harvesting - We need to be able to pull the resources WAY more. I stopped trying to fill large orders becuse of this.

2. Traps - Better traps, loke good rooting traps.

3. Camps - Allow BF healing (in Ranger camps), no disband on combat (just afer a x amount of time unoccupied) and put mission terms in FB & HTFB.

4. CDM - An idea, also increase our damage done to creatures..we are hunters, we know how to take done prey.

5. Camo & Conceal - Work on NPC's (or better other players though I understand ths is hard to do). Also not break so easy. ** One idea to put on both *** add a timer to my masksent icon (like you see on buffs). I like to know when it's about to run out (espically before I plan to sneak-up to that Rancor nest) ;-)

* Area Track - I do use it at Tracking III. Fix it to work with the spawn system.


Good Hunting!

Message Edited by Darth_me on 04-07-2004 04:04 PM

Message Edited by Darth_me on 04-07-2004 07:22 PM



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Rohan Verillian
Ex Master Rnager, Master Marksman
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Washell
Wed Apr 07, 2004 5:13 pm
#57

Hmm, started typing. Pulled up the first post to see which exactly our 5 priorities were and noticed they were in the right order by me. So my vote is with Nemo0/Lythender.


Give me harvesting and improved tracking in P8 and I'll be happy Ranger for a while. Harvesting should be easy to fix (assuming we stay on single resource but get more a kill and tracking has been promised to us last year, it's time to get it in.


Washell Olivaw

Ranger/Carbineer

Eclipse

IpigPiachoep
Wed Apr 07, 2004 5:19 pm
#58

1) Harvesting ....I can't keep up with demand for meat, hides and bones
2) CampsCompletely worthless...give camps apurpose

3)Traps More traps and more effective able to be used in PvP

4) Camo Breaks too easy should be able to be used againist NPC's and Live Players

5) Area Track More accurate and bigger range of tracking





Ipig Piacheop
Master Carbineer/Master Doctor
Chalrhynn
Wed Apr 07, 2004 8:20 pm
#59

1 Traps- loved the traps suggested in outdoorsman and even in the dev response long long time ago


2 Areatrack- beable to see stuff that isnt spawned yet and implement /track


3 Camps- fix the feild base camps to repel aggressive creatures and have them stay up while in combat


4 Harvesting- i loved the curing of hides idea


5 Camo and Conceal make so its usefull to use and better than /maskscent





Assistant Force Leader Chalrhynn
Reconnaissance Officer
Ranger/Rifleman
earthshredder
Wed Apr 07, 2004 8:46 pm
#60

1.Harvesting


2.Conceal


3.Traps


4.Camps


5.Tracking





"That which does not kill me........makes me stronger"

TeddyRuxpin
Wed Apr 07, 2004 10:40 pm
#61

By the way, remember that Jedi thread about harvesting? For any of you that don't know, one of them put forward the idea that Jedi should be able to harvest!


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=327081


Well I think I've successfully corrupted it


Almost noneof the Jedi seem to support he issue anyway, but I've posted on there every day, and the thread is becoming a discussion on whether Jedi should even exist in their current form.


Maybe, given enough time I could take over their whole form - then I could turn the power of the Jedi to getting us fixed!


(I posted this in the wrong forum once already, second time lucky eh? lol)

KaiRaene
Thu Apr 08, 2004 7:37 am
#62

1. Harvesting

2. AreaTrack

3. Camo/Maskscent

4. Camps

5. Traps

6. GCW usefulness



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




slayerofu
Thu Apr 08, 2004 2:57 pm
#63

Harvesting #1 - ******By a huge long margin, this is by far the most important *******


CDM #2 - If we are truly the best hunters, I would think we would know how to defend ourselves against creatures. Best offense is a good defense???

Area Track #3 - Got to know where the creatures are, and after hunting enough to get to Master Ranger, we should know where they live

Traps #4 - How many traps did scouts get in there tree that work?

Camps #5 -HTBC needs to heal BF. There are no non macroing entertainers anyway. And if there were they wouldnt come out in the wilderness anyway

Camo & Conceal #6 - I think maskscent works really well, I like the being stalked thing, Camo needs to work on NPC's and Players and there pets








Zyymyykk
Master Ranger / Master Creature Handler / Marksmen 4104
Bloodfin Server
JBMat
Thu Apr 08, 2004 3:02 pm
#64

HARVESTING


#1. Only way to get some economies back into check, and to let some professions actually function.


TRAPS


#2. Make em work.


after that, whatever y'all want.


JB


JediQuic
Thu Apr 08, 2004 3:32 pm
#65

Not that it will matter, but anyhow



  1. Harvesting - needs a MAJOR boost, See Outdoorsman Template for my Suggestons

  2. Traps - This line is total Crap right now, the Devs have to see this. If not they just need to check the Logs and see how often a Master ranger throws a trap at all...i rest my case The outdoorsman has a Decent Traping template, Lets start there and improve upon it in the Future.

  3. Wayfaring Tree - Camo Kits are junk. They don't even become more effective them mask sent untill master level and Even then Whats the point? Resource consumtion? Throw us a Bone here....Review the Outdoorsman post of What Wayfaring Should be....A Start might be to add a Defensive bonus to the Kits to increase demand of them being used byplayers other then rangers and then Give rangers a Bonus to the Bonus

  4. Frontiering Tree - This is Also a Very important isse, Camps above and beyond the first scout campare useless in application unless you are grinding. Review the Outdoorsman, Again a Decent start for Improving camps can be found there. *Note i don't Place this as a More important issue because it is a Major game change that encompasses alot of aspects of development(Schematics, Certifications, Benificail mods, Art design...ect)...Thus taking alot of time...Time that could be much more effective on getting us smaller changes now. Otherwise this would be a number 1 or 2 issue



  1. Diversity - This is an ALL encompasing issue, the fact that we even include it in our top 5, Just shows you how much trouble we are in. We are only Going to get diversity threw getting all the Changes listed above and Some real attention from the Devs. This is our NUMBER ONE Problem right now, However it is honestly much to Broad to be on the Top 5 the way it is presented.....The Devs will see this as a revamp request(What we realy need). And since Greenmarine or whoever is working on us is tied up for the next year it isn't going to be recieved well...Probably only a very ambiguous, "We'll look into it..." responce...if any.

  2. Communication - Is is another Big issue, the Current comunication system is CRAP...Even just a very quick "We understand you arn't happy with the class, We'll get around to looking at you eventualy" Would ease the hearts of alot of rangers a Publicly posted Responce to the Top 5 and/or the Outdoorsman proposal would just be Awesome....Even its mostly just "this isn't gonna happen" responces
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