Ranger Archive

Thread: This just in, Camo for the masses, Rangers save the world.

Greywulf0
Sun May 22, 2005 12:02 am
#53

There is one aspect about this change that has me worried, and no one has mentioned it yet.


1. Ranger nearly wasn't considered a combat profession by the devs for the CU.


2. The CU (which I have come to like) functions in ways that allows everyone to have certain abilities, regardless of profession (stims for healing without medic, weapons that don't require a profession to use just CL, etc.).


3. One line of the Ranger tree has now been converted into a set of skills to make items for everyone's use.


This leads me to the next points.


4. Soon everyone will be able to use camps (only for decorations of course, not functionality) and traps.


5. Soon Rangers will be just another crafting profession. Then the devs can go back and remove those CL bonuses they were forced to give us for the CU Beta test.


I was eagerly awaiting the Ranger revamp. Now I am dreading it.






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DefaultJudgement
Sun May 22, 2005 12:21 am
#54






Dariane_Kamutsovy wrote:


Have artisans and alike ever thought of talking to us to apply camo to them? No, instead they whine and get a free ranger skill. That's why I would like a free artisan and entertainer skill in return: be able to place a vendor _and_ to do BF/wound healing And please don't think I don't like you I was just pissed as you said most of us are stupid and that included me . Me too (pissed part that is)...







Just a thought... for the artisans.. I've applied a few kits only because I offered. Not a single one of them knew I could do such a thing and how helpful it actually is. So maybe the problem right there is ignorance. As for your free skills in other professions... TKA get meditate.. who needs a doc? and We also can heal wounds a lot faster than any medical center around (well.. the ones that actually went up that branch...) The list goes on.. your arguement is broke... call me stupid now.



PS


just noticed... everyone has their own 'vendor' sort-to say... called the bazaar




Message Edited by DefaultJudgement on 05-21-2005 03:24 PM



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Dariane_Kamutsovy
Sun May 22, 2005 12:34 am
#55






DefaultJudgement wrote:






Dariane_Kamutsovy wrote:


Have artisans and alike ever thought of talking to us to apply camo to them? No, instead they whine and get a free ranger skill. That's why I would like a free artisan and entertainer skill in return: be able to place a vendor _and_ to do BF/wound healing And please don't think I don't like you I was just pissed as you said most of us are stupid and that included me . Me too (pissed part that is)...







Just a thought... for the artisans.. I've applied a few kits only because I offered. Not a single one of them knew I could do such a thing and how helpful it actually is. So maybe the problem right there is ignorance. As for your free skills in other professions... TKA get meditate.. who needs a doc? and We also can heal wounds a lot faster than any medical center around (well.. the ones that actually went up that branch...) The list goes on.. your arguement is broke... call me stupid now.



PS


just noticed... everyone has their own 'vendor' sort-to say... called the bazaar





Message Edited by DefaultJudgement on 05-21-2005 03:24 PM




Who's fault is that?


- People complain they can't find items they need / empty vendors. Vendors not restocking = artisan not doing their work. Result: global vendor search


- People KNOW that smugglers can slice (but see smuggler forum for thread): no one understands yet they all know they need to gear sliced.


Should rangers go out like a bunch or morons (excuse me) and start spamming around starports we can CAMO (even while we know it breaks occasionaly and will only last for so long...) Right now the product is ALTERED.



My argument broken?


Let's see: TKM get medical skills. EveryONE gets camo skills (from ranger). Almost every combat profession get some kind of the previous unique trapping options (scout/ranger): root/snare. What did Rifleman/Jedi get: complete invisibilty (again from Ranger).


What does ranger get:..... correct ZILCH NADA NOPPES


so for the record:


you,sir, ARE stupid!


Marsirion
Sun May 22, 2005 12:57 am
#56







Dariane_Kamutsovy wrote:





DefaultJudgement wrote:






Dariane_Kamutsovy wrote:


Have artisans and alike ever thought of talking to us to apply camo to them? No, instead they whine and get a free ranger skill. That's why I would like a free artisan and entertainer skill in return: be able to place a vendor _and_ to do BF/wound healing And please don't think I don't like you I was just pissed as you said most of us are stupid and that included me . Me too (pissed part that is)...







Just a thought... for the artisans.. I've applied a few kits only because I offered. Not a single one of them knew I could do such a thing and how helpful it actually is. So maybe the problem right there is ignorance. As for your free skills in other professions... TKA get meditate.. who needs a doc? and We also can heal wounds a lot faster than any medical center around (well.. the ones that actually went up that branch...) The list goes on.. your arguement is broke... call me stupid now.



PS


just noticed... everyone has their own 'vendor' sort-to say... called the bazaar





Message Edited by DefaultJudgement on 05-21-2005 03:24 PM




Who's fault is that?


- People complain they can't find items they need / empty vendors. Vendors not restocking = artisan not doing their work. Result: global vendor search


- People KNOW that smugglers can slice (but see smuggler forum for thread): no one understands yet they all know they need to gear sliced.


Should rangers go out like a bunch or morons (excuse me) and start spamming around starports we can CAMO (even while we know it breaks occasionaly and will only last for so long...) Right now the product is ALTERED.



My argument broken?


Let's see: TKM get medical skills. EveryONE gets camo skills (from ranger). Almost every combat profession get some kind of the previous unique trapping options (scout/ranger): root/snare. What did Rifleman/Jedi get: complete invisibilty (again from Ranger).


What does ranger get:..... correct ZILCH NADA NOPPES


so for the record:


you,sir, ARE stupid!








You were classified as a combat prof and got levels thanks to your correspondent. You should have argued for a non-master scout box to free up 2 lineswhich canbe placed somewhere else like BH, BE and CH but I don't know why you didn't.


Oh, didn't you get medic skills too from using that stim D because you can be level 80?


So instead of wasting your time complaining about something that is already in the TC, why don't you go there and test it and /bug it and make sure that your camo works as intended?


You have nothing to lose. If it doesn't work then no one will buy it so you can have all the camo for yourslef. If it does work then I mean it should work like this:


Master Ranger applied buff: longer duration, multiplanet, does not break unless you start shooting at a mob for some stupid reason or an NPC shoots you. This way you can apply it in sets and don't have to be in that planet to apply it. You are a master ranger after all and you should know your business.


Self applied: Like a food buff, 10-20 minute timer perhaps. Just enough for the crafter to get to his surveying area/harvester sees some monsters, applies the ranger camo and goes about his business. Can be broken by high level mobs like in Dantooine, Endor, dathomir etc.



See what I mean? Only you can make your profession better.


Calculus_Entropy
Sun May 22, 2005 10:15 pm
#57



AgonThalia wrote:
With pub 17, Rangers are not dead... thats just so dramatic.
We gain a monkey maker, other than selling hides...
We lose nothing!
With camo being able to be done by anyone, why are we screaming to the skies about the death of ranger? Why does that make it the final straw?
why are we not complaining that you no longer have to have medic to use a stim pack?
Why are we not complaining that anyone with a ranged profession and is above a certain level, can use a Jawa Ion Rifle?
This change is consistent with the way that the CU is going, specialization and general upgrades.
We will never get exactly what we want.... however, we will get better.
In my personal opinion, i would not have made the same decision... but i do think that the devs have a plan for us, and it will be a good one.
If not, and i no longer have fun, then i will quit... no threats, no hard feelings... no dramatic betrayals, I will be happy for the fun ive had, the friends ive made... but my god...
stop the drama please!!



Thank you for daring to post an uncommon opiion (in these current times). I agree with what you said. I will say it is incorrect to compare the farming out of camo (a Ranger still needs to make the kits, with resources we collect) with slicing, Jawa Rifles, Stims, etc, as Camo is not our defining skills. Heck, most of us have complained about it and not used in a LONG time. It stinks that they are farming out our skills, but we certainly aren't the only ones. As Ken pointed, get to TC to test and submit your feedback. Y'all are wasting valuable time here crying, when you can test and submit feedback that may make a diffrence.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
SeanBlader
Sun May 22, 2005 11:17 pm
#58






Calculus_Entropy wrote:

Y'all are wasting valuable time here crying, when you can test and submit feedback that may make a diffrence.



I have a novice scout on TC, think that'll help? And if I wanted to test the game I'd ask for a paycheck, not the other way around. Besides as often as stuff get's fixed after it goes to the live servers, it should be a net zero anyway.





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Greywulf0
Mon May 23, 2005 1:48 am
#59






SeanBlader wrote:





Calculus_Entropy wrote:

Y'all are wasting valuable time here crying, when you can test and submit feedback that may make a diffrence.



I have a novice scout on TC, think that'll help? And if I wanted to test the game I'd ask for a paycheck, not the other way around. Besides as often as stuff get's fixed after it goes to the live servers, it should be a net zero anyway.







QFE


I helped beta this game. I didn't buy it when it launched cause I knew what it would be like, full of bugs and unstable. I beta'd JTL. I didn't pre-order JTL either.


I didn't beta or go to TC on the CU. Now my main character is currently beta testing the CU and RotW. Honestly, I prefer it this way. If I'm going to pay to beta test, I'd rather do it with my main toon and in my main guild with people I have come to enjoy spending my time with.


Have fun, TCers. I hope the devs listen to you somewhat.





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Almagill
Mon May 23, 2005 4:36 am
#60



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DND_Cas
Mon May 23, 2005 5:19 am
#61







Calculus_Entropy wrote:



Thank you for daring to post an uncommon opiion (in these current times). I agree with what you said. I will say it is incorrect to compare the farming out of camo (a Ranger still needs to make the kits, with resources we collect) with slicing, Jawa Rifles, Stims, etc, as Camo is not our defining skills. Heck, most of us have complained about it and not used in a LONG time. It stinks that they are farming out our skills, but we certainly aren't the only ones. As Ken pointed, get to TC to test and submit your feedback. Y'all are wasting valuable time here crying, when you can test and submit feedback that may make a diffrence.





Well....lets be fair about this. The developers screwed the pooch and had to hotfix it. Tbf the easiest way around the whole problem was to farm out camo to the masses and thats the route they took.


The problem is this doesn't really help rangers neither from a money pov nor from a standpoint of what we want to be. Not the end of the world by any stretch of the imagination but its another one of those babysteps away from what we all invisage the ranger profession to be. Its more frustration that something else we didn't want to happen...has happened more than anything else.


The biggest problem I think is that it quite obvious in liu of the massive fight we had to put up to get a included in the CL change and this that the developers do not listen to owen nor do the read any of the stuff here because if they did they would have at least had some idea of how we would react to this change. I know messageboards are one big PR exercise anyway but its still frustrating.





Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
Owen-Lars
Mon May 23, 2005 6:48 am
#62


Calc Wrote:


"Camo is not our defining skills"






Well it all depends on your personal opinion. To me camo is our most defining skill, to others it may not be. I love the uniqueness of the camo skill and that we are in control of its application, creation and quest to gather the right resources to make them. Camois the best skill in identifying rangers to me and an area i am very excited to see possibly develope in the ranger revamp. Like i was saying its all down to personal opinion, some love camo even though the issues prevent us from using it regularaly and some just dont think its important, nobody is right.


If anyone is on tc then you can do your part by gathering tat wooley, reptilian and bone for me to craft these kits if you want. Im gathering resource this very minute but every bit will help.



THORTAC BALCOR
The Lost Ranger
RANGER
Calculus_Entropy
Mon May 23, 2005 7:35 am
#63

I am sorry Owen, but you can't tell me that camo (i.e. harder to use maskscent) is the defining skill in Ranger. I thought the problem is that we don't have one? Camo may be the foundation for creating a profession defining skill, but as it currently exists, it is not what makes us Rangers.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Calculus_Entropy
Mon May 23, 2005 7:37 am
#64

Also, keep in mind that the Devs have a history of 'giving away' skills ad making them useless.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Mon May 23, 2005 7:39 am
#65

Im not trying to convert you Calc, its all personal opinion and obviously ours differ. I agree with you about the defining skill point, instead id say tome camo has the most potentialto be the defining skill. Sure, it doesnt live up to its name atm but the idea of advanced concealment through the use of camo is the defining characteristic i want for my ranger and thats why i like the idea of camo too much. It isnt so much of defending the skill, its defending the idea of camo and that it should be a unique and powerfull ability for use by a ranger only.





THORTAC BALCOR
The Lost Ranger
RANGER
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