Ranger Archive

Thread: Questions Concerns For the Revamp

balock_the_zabrak
Sun Oct 16, 2005 8:50 pm
#53

I am not a ranger, but I am deeply concerned with the progress of some of the neglected professions. I thought of a pretty interesting idea for camps. I think camps should serve as like a field operations tent. Perhaps have temp mission terms and stuff. It would allow for a place to run missions from, reducing lag on planets or atleast cluttered areas of people. Camps should be intergrated deeper into the game. Also camps should have crafting bonuses to rangers.



I am Balock the aristocratic Bounty Hunter! Do I need the money? No. It is merely my lust for the hunt driving me to you!
Bethya
Tue Oct 18, 2005 4:40 am
#54

Here are a few questions and thoughts from my perspective as a longtime Master Ranger/Master Riflewoman first posted in the thread over on the In Development forum but re-posted here for our new Corr's benefit!



I appreciate that everything is subject to play testing and further thought and development and so I offer these thoughts up in that spirit to hopefully provide food for thought to devs and perhaps a bit of influence?



* This revamp makes us very definitely not an Outdoorsman profession and I sympathise entirely with Fodder's postings on this subject. I know Owen has long been a fan of the kind of revamp now being proposed (hmm, funny that) but it's not really the way I play Ranger and the way a lot of us do. This revamp could still help me be an Outdoorsman but it would need to ensure that:


- the Pursuit & Countermeasures skills and schematics allow me to track creatures of all kinds and also the quest characters like the Moisture Farmer of the Hero quests.

Helios_SOE wrote that "[tracking] should be removed until (and if) a more appropriate system could be devised." Umm... forgive me if I am being stupid, but isn't this the prime opportunity to devise a more appropriate system? There are numerous ideas in the Ranger forums about how areatrack can be made really good (and tbh it's not THAT bad right now - Ranger has bigger problems elsewhere).

- the pre-requisites for Ranger in the Scouting trees should include the harvesting line. At the moment, it looks as if that pre-req won't be the case and so Rangers who want to be Hunters may well have to commit the extra SP to this line. I'll come back to this issue of SPshortly.


- the suggested pre-requisite of having Carbines is a very, very silly idea. Why for the love of all things Bothan would anyone suggest this? I don't get it and it will have a major impact on current Rangers and their playstyles. I'll come back to this shortly as well.

* If I was a smuggler, I'd be pretty pee'ed off to seeing the Ranger getting stealing. I'd also be pretty peeved about the ability to conceal themselves in urban areas. Surely, both skills must sit better with their profession and if I remember rightly, they have been waiting for a revamp even longer than us.



What I want to be able to do



Having read the initial announcement from SOE and combined it with my playing style, I instantly imagined this scenario and it made me drool in anticipation!


"I get a big job hunting a nice spawn of wild meat. Out into the wilderness I go, suitably armed, equipped and ready to rock. Using a Tracking Beacon, I home in on a nearby lair of animals that fit my requirements perfectly. I deal with the two animals currently grazing quickly and harvest their meat. I then set up a field of HX2 Mines interspersed with the odd Kaminoan Dart Trap all around the lair and retreat to a distance of 60 metres. I set up my rifle, conceal myself in the undergrowth and take a deep breath. Then, a brief tickle of the lair from my rifle and all of a sudden, creatures begin to appear from the depths of the lair. As the mines sense movement, all hell breaks loose.

While explosions begin to hammer the night air and the animals panic, the mines taking huge chunks off their HAM, I sit quietly at a distance and pick off the most wounded one at a time with my trusty conceal shot. The occasional tickle of the lair brings the remaining animals to the fore and the remaining mines deal with most of them before I am left with a handful of stragglers to finish off with my rifle. As the night air quietens once again, I get up and quietly harvest my plentiful supply of meat."

So, all looks good. Well, apparently not. From what I have heard so far, if I want to have the hunting skills required to gather all this meat, I will have to spend extra SP because the scouting pre-reqs for Ranger won't include the harvesting line. Not only that, but because I want to be a Master Rifle, a proposed pre-req for Carbines will mean I need to spend extra SP there too. Doing my sums, it won't be feasible SP wise to be a Master Ranger/Master Rifle and be able to harvest animals because of this double SP whammy.



Ranger SP may be a real pain at the moment (because the pre-reqs are unfairly high) but if this is what is in store then I'd rather have what I got right now. You're actually going to make my life worse.



Don't get me wrong. I like lots of the ideas in the revamp. I would welcome it heartily if you can just sort one thing. One tiny little thing that (for the life of me) I can't understand why you would do it in the first place, SOE.



The one thing I need you to do for me (and which solves all the problems) is not make Carbines a pre-req. I'm happy to spend the extra SP on harvesting but please don't hamstring me by making me having Carbines too. Of course, if you want to make harvesting a pre-req too, that'd be dandy.



If you do this, Ranger can change for the better in every way but those of us who still like heading out into the wilderness and being the big hunter-gatherer can do that. If you want to give Ranger more of a role in GCW then great. For those who like the spy/assassin role, it's great too. It should attract new people to our profession. However, why would you want to alienate those of us who have been playing Ranger a certain way through thick and (most often) thin?



If you carry through these SP pre-reqs in our revamp, then I guess you really have nailed my coffin shut. I was gutted by the CU and all that happened to Ranger in that fiasco. If you change my profession and end the Outdoorsman way of life completely with no chance to play the way I want to play, then I'm gone.




sand, soil and sea
d'nara ci-iki, master ranger, FarStar

Keep watch over the worlds, Encourage the faithful, Restore the lost, Build up the community;
so that you may be amongst those who are truly known as a Master Ranger.



WeiQuin
Tue Oct 18, 2005 5:38 am
#55

After re-reading your thread (1st time in devolpment forum) I had an epiphany!


Make our pre-req Trapping 4 and Hunting 4. Now before anyone says than I'm crazy, let me explain.


Trapping is obvious, although the two trapping systems may differ, you need to get a background (Trapping 101 if you will) before moving on to the more intricate trapping (new Ranger Traps). Plus no other profession requires Trapping as a pre-req.


Hunting makes sense because of our Stealth aspect. How do we develop this skill, you may ask? By sneaking up on wild animal without them noticing/sensing us... which eventually leads into the stealth necessary to sneak up on the ultimate predator, Man (Alien humanoid). Plus, I think the only other profession to require Hunting is CH.


As for leaving out Exploration as a pre-req, well, we're going to have TN built into the Ranger skill set, so we won't be losing out (Unless you're a Ranger/Rifleman and enjoy the fast crawl speed).






WeiQuinn Starblazer (Intrepid) Elder Ranger - Spy
Master Ranger (4/8/04-11/15/05)

"Once a RANGER, Always a RANGER"

Siris Darkstar (Test Center) Elder Ranger- Commando DELETED
WeiQuin Darkstar (Test Center) Elder Scout - Spy DELETED
Torsade Darkstar (Test Center) NGE-Jedi DELETED

Account Cancelled 6/20/06
AgonThalia
Tue Oct 18, 2005 5:44 am
#56



WeiQuin wrote:

After re-reading your thread (1st time in devolpment forum) I had an epiphany!

Make our pre-req Trapping 4 and Hunting 4. Now before anyone says than I'm crazy, let me explain.

Trapping is obvious, although the two trapping systems may differ, you need to get a background (Trapping 101 if you will) before moving on to the more intricate trapping (new Ranger Traps). Plus no other profession requires Trapping as a pre-req.

Hunting makes sense because of our Stealth aspect. How do we develop this skill, you may ask? By sneaking up on wild animal without them noticing/sensing us... which eventually leads into the stealth necessary to sneak up on the ultimate predator, Man (Alien humanoid). Plus, I think the only other profession to require Hunting is CH.

As for leaving out Exploration as a pre-req, well, we're going to have TN built into the Ranger skill set, so we won't be losing out (Unless you're a Ranger/Rifleman and enjoy the fast crawl speed).






This is my thought as well. While we will no longer have "traps" we will have anti-personel weapons, the logic holds true.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

WeiQuin
Tue Oct 18, 2005 7:03 am
#57


I see your point Rolfie. My intent was to make Ranger viable with a Melee or Ranged skill set. If we go with Trapping 4 and Ranged Support 4, thats gonna put out about half of the Rangers out there, being that they are melee centric.


The question is, do we want less options with more skill points to spend elsewhere, or the freedom to choose combat style with a little less skill points to spend?


If we go with your Ranged Support 4 suggestion, that won't affect me in the least since I'm already a Rifleman, but had I been a Pikeman, I'd feel a great deal of frustration in the 29 wasted skill points.





WeiQuinn Starblazer (Intrepid) Elder Ranger - Spy
Master Ranger (4/8/04-11/15/05)

"Once a RANGER, Always a RANGER"

Siris Darkstar (Test Center) Elder Ranger- Commando DELETED
WeiQuin Darkstar (Test Center) Elder Scout - Spy DELETED
Torsade Darkstar (Test Center) NGE-Jedi DELETED

Account Cancelled 6/20/06
Amsaran
Tue Oct 18, 2005 7:19 am
#58

Regarding the below:


Assuming that Ranger will remain a Carbine-Based profession (as we've seen in the In Concept stuff) will Rangers see some Ranger-Specific Weapons that are Certified at Novice or Master Ranger, similar to the Scatter Pistol and Proton Carbine that Bounty Hunters get


I was wondering about this now that I have respeced from Master Pistols to Master Rifles -- of which I seem to get killed a lot less -- will I have options on further respec. I know this has come up in this thread and I just wanted to reiterate it. In addition, I used my "anti-decay" on my best rifle. If we go to a more carbine-centric persona, I lose the hole reason I put the anti-decay on my rifle--not having to get a new one every time it dies out.



Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
Rolfie
Tue Oct 18, 2005 7:39 am
#59







WeiQuin wrote:


I see your point Rolfie. My intent was to make Ranger viable with a Melee or Ranged skill set. If we go with Trapping 4 and Ranged Support 4, thats gonna put out about half of the Rangers out there, being that they are melee centric.


The question is, do we want less options with more skill points to spend elsewhere, or the freedom to choose combat style with a little less skill points to spend?


If we go with your Ranged Support 4 suggestion, that won't affect me in the least since I'm already a Rifleman, but had I been a Pikeman, I'd feel a great deal of frustration in the 29 wasted skill points.







Okay I can understand your POV. I would prefer something more ranged centric. In my mind a blaster is alot more Star Warsy than toating a meat clever or Power Hammer around.


If I want to see someone or somethingget hit with a hammer I watch professional wrestling.


Your comment on less options only pretains to being melee or not. Going with a Hybrid prereq instead of Elite prereq simply means different options not more or less.


Having the hybrid prereq means 2/3 the cost roughly for the elite ranged profession has been paid for already. Those 15 points matter.

Message Edited by Rolfie on 10-18-2005 07:46 AM





Rolfie Master Ranger, Bantha Poo FTW

MTaffin
Tue Oct 18, 2005 8:05 am
#60

I think Wei-quin's idea would be the most fair for all Rangers. I understand that the majority of Rangers have a ranged combat profession in their templates and that changing the prereqs would be good for them. But ..... as has been mentioned, some of us didn't go the ranged route and prefer to play Ranger a different way. Everytime this gets mentioned someone will say just keep scout then, it'll be what Ranger is now but I'm looking forward to these new Rangers changes andafter waiting for them for god knows how long I think I should be able to play the "new" Ranger. It's what I enjoy playing and I can't wait to try out all the new content we will be getting. Ranger should stay an elite profession, it's skillset really is based in scout. Stealth and traps. Lets give all Rangers the option to keep playing instead of forcing a few of us out. Just a Master Doc/Master Scout/Master Ranger's opinion.....
Arawaen
Tue Oct 18, 2005 8:13 am
#61






WeiQuin wrote:

After re-reading your thread (1st time in devolpment forum) I had an epiphany!


Make our pre-req Trapping 4 and Hunting 4. Now before anyone says than I'm crazy, let me explain.


Trapping is obvious, although the two trapping systems may differ, you need to get a background (Trapping 101 if you will) before moving on to the more intricate trapping (new Ranger Traps). Plus no other profession requires Trapping as a pre-req.


Hunting makes sense because of our Stealth aspect. How do we develop this skill, you may ask? By sneaking up on wild animal without them noticing/sensing us... which eventually leads into the stealth necessary to sneak up on the ultimate predator, Man (Alien humanoid). Plus, I think the only other profession to require Hunting is CH.


As for leaving out Exploration as a pre-req, well, we're going to have TN built into the Ranger skill set, so we won't be losing out (Unless you're a Ranger/Rifleman and enjoy the fast crawl speed).






Except Exploration is the mobility (TN/Burst Run)/stealth (Mask Scent)line of scout not Hunting. Elite/Hybrid skills are supposed to build on the skills in the basic profession. The new Rangerdoesn't useCreature Harvesting or Creature Knowledge. Sneaking up on a creature is done via Mask Scent not Hunting. Hunting is also a prereq for Bio-Engineer (much to their dismay I am sure, as they would prefer Exploration).


Picking prereqs is not about what is optimal for a given player, its about the balance of the game and the conventions that have been established. I would love Exploration IV/Trapping IV but game precedent says that we would not be entitled to weapon Accuracy or Speed mods then and I really want them. I would love Ranged Support IV and Exploration IV but I recognize the overlap with Bounty Hunter would be a problem.


Lets be honest most hybrid professions have a skill line that is considered more of a point sink than useful.

1. Smugglers hate having Unarmed requirement.

2. Commandoes hate having Unarmed requirement.

3. I doubt Bio-Engineers like having Hunting requirement.

4. I doubt Squad Leaders are ecstatic over the Survivalrequirement.


Heck only Combat Medics and Bounty Hunters seem content with their requirements. Which adds to my feeling BH prereqshould bechanged from Exploration IV to Hunting IV and Combat Medic from Ranged Support IV to Survival IV




Starson
Tue Oct 18, 2005 5:07 pm
#62

Well to be realistic, the combat pre-rec. should be unarmed 4, all Special Froces train in unarmed combat in basic training.


Oh you don't like that one....now ya know how i feel when any of you say one of our pre-rec.'s should be in ranged.


Special Forces, are not all marksmen, or melee experts. A truly good squad will have different specialities to cover all contiengencies.


Keep our pre-rec.'s all in scout, so we may choose the combat style of our choice.





Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
xakia
Tue Oct 18, 2005 6:05 pm
#63

Ranged Support and Exploration seem more fitting to me. I say this as a Pikemen. Looking at the big picture, that is more suitable to fit the needs of the majority of players. Ranged Support ain't bad at all. You get some +Melee Defense AND + Ranged Defense mods.




(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

Darth_Spike
Wed Oct 19, 2005 7:44 am
#64






xakia wrote:

Ranged Support and Exploration seem more fitting to me. I say this as a Pikemen. Looking at the big picture, that is more suitable to fit the needs of the majority of players. Ranged Support ain't bad at all. You get some +Melee Defense AND + Ranged Defense mods.







Although I am a BH and would love those pre-reqs, I think it would be a bad idea to make htem the same as BH. Trapping makes sense to me as a pre-req, especially since no-one else uses that line. I would love to see the second line stay in Scout, and would prefer Exploration.


On the question/concern side - will the traps be throwable or only ground based?


Also, as a Rifleman, what will be the differences between Cover and your Concealment. I have posted this question in the Rifleman board, but Ackehece has not been able to get an answer out of the Devs. My concern is multi-fold. With Cover, I can hide without using any equipment and can hide in an urban area and can crawl/move, and it is a tier 1 skill. You rangers are going to have 2 full skill lines for conealment and for movement, you need special equipment to hide, and need to be master to hide in a city...I smell a nerf to Rifleman coming.


It would be my personal preference that Rifleman Cover and Ranger were complementary, so that the many M Rifleman/M Rangers that pop into existance will not have redundant skills and both would gain something by dabbling in the other profession.

CorethLandwalker
Wed Oct 19, 2005 8:39 am
#65



Darth_Spike wrote:


xakia wrote:
Ranged Support and Exploration seem more fitting to me. I say this as a Pikemen. Looking at the big picture, that is more suitable to fit the needs of the majority of players. Ranged Support ain't bad at all. You get some +Melee Defense AND + Ranged Defense mods.



Although I am a BH and would love those pre-reqs, I think it would be a bad idea to make htem the same as BH. Trapping makes sense to me as a pre-req, especially since no-one else uses that line. I would love to see the second line stay in Scout, and would prefer Exploration.
On the question/concern side - will the traps be throwable or only ground based?
Also, as a Rifleman, what will be the differences between Cover and your Concealment. I have posted this question in the Rifleman board, but Ackehece has not been able to get an answer out of the Devs. My concern is multi-fold. With Cover, I can hide without using any equipment and can hide in an urban area and can crawl/move, and it is a tier 1 skill. You rangers are going to have 2 full skill lines for conealment and for movement, you need special equipment to hide, and need to be master to hide in a city...I smell a nerf to Rifleman coming.
It would be my personal preference that Rifleman Cover and Ranger were complementary, so that the many M Rifleman/M Rangers that pop into existance will not have redundant skills and both would gain something by dabbling in the other profession.





While I have nothing to prove this kind of thing, I would hope that the Ranger concealments wouldn't break if anything gets within 20m as it does with Rifleman cover. Thus, no nerf would be needed for Rifleman cover.



Coreth Landwalker - Elder Ranger
Ranger once. Ranger forever.

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