Ranger Archive
Thread: Questions Concerns For the Revamp
- the Pursuit & Countermeasures skills and schematics allow me to track creatures of all kinds and also the quest characters like the Moisture Farmer of the Hero quests.
Helios_SOE wrote that "[tracking] should be removed until (and if) a more appropriate system could be devised." Umm... forgive me if I am being stupid, but isn't this the prime opportunity to devise a more appropriate system? There are numerous ideas in the Ranger forums about how areatrack can be made really good (and tbh it's not THAT bad right now - Ranger has bigger problems elsewhere).
- the pre-requisites for Ranger in the Scouting trees should include the harvesting line. At the moment, it looks as if that pre-req won't be the case and so Rangers who want to be Hunters may well have to commit the extra SP to this line. I'll come back to this issue of SPshortly.
- the suggested pre-requisite of having Carbines is a very, very silly idea. Why for the love of all things Bothan would anyone suggest this? I don't get it and it will have a major impact on current Rangers and their playstyles. I'll come back to this shortly as well.
"I get a big job hunting a nice spawn of wild meat. Out into the wilderness I go, suitably armed, equipped and ready to rock. Using a Tracking Beacon, I home in on a nearby lair of animals that fit my requirements perfectly. I deal with the two animals currently grazing quickly and harvest their meat. I then set up a field of HX2 Mines interspersed with the odd Kaminoan Dart Trap all around the lair and retreat to a distance of 60 metres. I set up my rifle, conceal myself in the undergrowth and take a deep breath. Then, a brief tickle of the lair from my rifle and all of a sudden, creatures begin to appear from the depths of the lair. As the mines sense movement, all hell breaks loose.
While explosions begin to hammer the night air and the animals panic, the mines taking huge chunks off their HAM, I sit quietly at a distance and pick off the most wounded one at a time with my trusty conceal shot. The occasional tickle of the lair brings the remaining animals to the fore and the remaining mines deal with most of them before I am left with a handful of stragglers to finish off with my rifle. As the night air quietens once again, I get up and quietly harvest my plentiful supply of meat."
After re-reading your thread (1st time in devolpment forum) I had an epiphany!
Make our pre-req Trapping 4 and Hunting 4. Now before anyone says than I'm crazy, let me explain.
Trapping is obvious, although the two trapping systems may differ, you need to get a background (Trapping 101 if you will) before moving on to the more intricate trapping (new Ranger Traps). Plus no other profession requires Trapping as a pre-req.
Hunting makes sense because of our Stealth aspect. How do we develop this skill, you may ask? By sneaking up on wild animal without them noticing/sensing us... which eventually leads into the stealth necessary to sneak up on the ultimate predator, Man (Alien humanoid). Plus, I think the only other profession to require Hunting is CH.
As for leaving out Exploration as a pre-req, well, we're going to have TN built into the Ranger skill set, so we won't be losing out (Unless you're a Ranger/Rifleman and enjoy the fast crawl speed).
WeiQuin wrote:After re-reading your thread (1st time in devolpment forum) I had an epiphany!
Make our pre-req Trapping 4 and Hunting 4. Now before anyone says than I'm crazy, let me explain.
Trapping is obvious, although the two trapping systems may differ, you need to get a background (Trapping 101 if you will) before moving on to the more intricate trapping (new Ranger Traps). Plus no other profession requires Trapping as a pre-req.
Hunting makes sense because of our Stealth aspect. How do we develop this skill, you may ask? By sneaking up on wild animal without them noticing/sensing us... which eventually leads into the stealth necessary to sneak up on the ultimate predator, Man (Alien humanoid). Plus, I think the only other profession to require Hunting is CH.
As for leaving out Exploration as a pre-req, well, we're going to have TN built into the Ranger skill set, so we won't be losing out (Unless you're a Ranger/Rifleman and enjoy the fast crawl speed).
This is my thought as well. While we will no longer have "traps" we will have anti-personel weapons, the logic holds true.
I see your point Rolfie. My intent was to make Ranger viable with a Melee or Ranged skill set. If we go with Trapping 4 and Ranged Support 4, thats gonna put out about half of the Rangers out there, being that they are melee centric.
The question is, do we want less options with more skill points to spend elsewhere, or the freedom to choose combat style with a little less skill points to spend?
If we go with your Ranged Support 4 suggestion, that won't affect me in the least since I'm already a Rifleman, but had I been a Pikeman, I'd feel a great deal of frustration in the 29 wasted skill points.
WeiQuin wrote:
I see your point Rolfie. My intent was to make Ranger viable with a Melee or Ranged skill set. If we go with Trapping 4 and Ranged Support 4, thats gonna put out about half of the Rangers out there, being that they are melee centric.
The question is, do we want less options with more skill points to spend elsewhere, or the freedom to choose combat style with a little less skill points to spend?
If we go with your Ranged Support 4 suggestion, that won't affect me in the least since I'm already a Rifleman, but had I been a Pikeman, I'd feel a great deal of frustration in the 29 wasted skill points.
Okay I can understand your POV. I would prefer something more ranged centric. In my mind a blaster is alot more Star Warsy than toating a meat clever or Power Hammer around.
If I want to see someone or somethingget hit with a hammer I watch professional wrestling.
Your comment on less options only pretains to being melee or not. Going with a Hybrid prereq instead of Elite prereq simply means different options not more or less.
Having the hybrid prereq means 2/3 the cost roughly for the elite ranged profession has been paid for already. Those 15 points matter.
Message Edited by Rolfie on 10-18-2005 07:46 AM
WeiQuin wrote:
After re-reading your thread (1st time in devolpment forum) I had an epiphany!
Make our pre-req Trapping 4 and Hunting 4. Now before anyone says than I'm crazy, let me explain.
Trapping is obvious, although the two trapping systems may differ, you need to get a background (Trapping 101 if you will) before moving on to the more intricate trapping (new Ranger Traps). Plus no other profession requires Trapping as a pre-req.
Hunting makes sense because of our Stealth aspect. How do we develop this skill, you may ask? By sneaking up on wild animal without them noticing/sensing us... which eventually leads into the stealth necessary to sneak up on the ultimate predator, Man (Alien humanoid). Plus, I think the only other profession to require Hunting is CH.
As for leaving out Exploration as a pre-req, well, we're going to have TN built into the Ranger skill set, so we won't be losing out (Unless you're a Ranger/Rifleman and enjoy the fast crawl speed).
Well to be realistic, the combat pre-rec. should be unarmed 4, all Special Froces train in unarmed combat in basic training.
Oh you don't like that one....now ya know how i feel when any of you say one of our pre-rec.'s should be in ranged.
Special Forces, are not all marksmen, or melee experts. A truly good squad will have different specialities to cover all contiengencies.
Keep our pre-rec.'s all in scout, so we may choose the combat style of our choice.
xakia wrote:
Ranged Support and Exploration seem more fitting to me. I say this as a Pikemen. Looking at the big picture, that is more suitable to fit the needs of the majority of players. Ranged Support ain't bad at all. You get some +Melee Defense AND + Ranged Defense mods.
Although I am a BH and would love those pre-reqs, I think it would be a bad idea to make htem the same as BH. Trapping makes sense to me as a pre-req, especially since no-one else uses that line. I would love to see the second line stay in Scout, and would prefer Exploration.
Darth_Spike wrote:
xakia wrote:
Ranged Support and Exploration seem more fitting to me. I say this as a Pikemen. Looking at the big picture, that is more suitable to fit the needs of the majority of players. Ranged Support ain't bad at all. You get some +Melee Defense AND + Ranged Defense mods.
Although I am a BH and would love those pre-reqs, I think it would be a bad idea to make htem the same as BH. Trapping makes sense to me as a pre-req, especially since no-one else uses that line. I would love to see the second line stay in Scout, and would prefer Exploration.On the question/concern side - will the traps be throwable or only ground based?Also, as a Rifleman, what will be the differences between Cover and your Concealment. I have posted this question in the Rifleman board, but Ackehece has not been able to get an answer out of the Devs. My concern is multi-fold. With Cover, I can hide without using any equipment and can hide in an urban area and can crawl/move, and it is a tier 1 skill. You rangers are going to have 2 full skill lines for conealment and for movement, you need special equipment to hide, and need to be master to hide in a city...I smell a nerf to Rifleman coming.It would be my personal preference that Rifleman Cover and Ranger were complementary, so that the many M Rifleman/M Rangers that pop into existance will not have redundant skills and both would gain something by dabbling in the other profession.
While I have nothing to prove this kind of thing, I would hope that the Ranger concealments wouldn't break if anything gets within 20m as it does with Rifleman cover. Thus, no nerf would be needed for Rifleman cover.