Ranger Archive

Thread: Our Next Question for TH

Kiryoku
Mon Jun 14, 2004 2:14 pm
#53





Calculus_Entropy wrote:


I like the idea of adding the contradiction that is /conceal. Also, if we ask questions like I highlighted, we will get a cookiee cutter answer. I think it is pretty certain that the devs think of us as creature only, so I might suggest something along the lines of 'Why do we have skills intended to affect humamoids (PC and NPC) when the devs see us as a creature only profession?




ahh, great point... when it came time to write the actual question, i found myself at a loss... i think you are right on the monkey, there...



kago

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Fred_Skinner
Mon Jun 14, 2004 2:38 pm
#54






Calculus_Entropy wrote:



Do we want to go with this?



For brevity, sure. There can be more questions later... after we capture and kidnap GM and hold him for ransom




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Squidwalker
Mon Jun 14, 2004 4:05 pm
#55


I like the rewrite Kir did, with Calcs slight rewrite about the NPC/PC thing. That seems to be a slightly better way of wording what we want to say, and a kind of answer we can work worth with.


Just to be the devils advocate. Here is a quote from Q3PO's Coor responce from Waaaaay back when, answering the question of "when will we get it?"

I hope to have the implementation of these new features wrapped up soon, but since the Ranger is getting a lot of new functionality to make up for a weak initial skill set, it may take a bit longer to get these features to you. The new traps and wayfaring changes are very close to being ready to go, with the tracking and camps to follow some time after


Maybe it's just me, but they never finished our revamp. Admitadly they were revamping us before they had official revamps, and before they were doing monthly publishes. But why because of that, should we be left out in the cold, with only the "start" of a revamp? You know what would happen if they did that now? Started the smuggler revamp, then part way through it stopped and moved on to other things and other profession revamps? Holly Hyperdrive there would be flaming on the forums.


Good job gents, lets roll with it.

Message Edited by Squidwalker on 06-14-2004 04:17 PM



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
GoldMemberBria
Mon Jun 14, 2004 4:25 pm
#56






Here's what I don't understand about this thread, and those posting in it. There seems to be this big uproar about rangers not wanting to be labelled as creature hunters and you guys say that the outdoorsman proposal is counter to that notion, well, in re-reading it again, it certainly is not. It's 90% about creature hunting and making ourselves better at that. Aside from some proposals about /conceal working against people and NPC's, and a few add ons to the tents, I see the outdoorsman proposal as basically being a bunch of improvements to hunting.


So you guys that are bitching about this, what's the deal? what exactly is your complaint? And more to the point, what exactly are you trying to learn from this "question" other than just using it as an opportunity to vent? Seems to me this is nothing more than a rant, and is guaranteed to get this reply: "we realize ranger needs work, it'll get work, be patient". Not that I don't sympathize with what you're saying, you know I'm more synical then any of you here,

http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=41029

and that's why I'm no longer a master ranger, cause I actually want to be useful in-game, but this line of questioning just seems pointless and actually counter-productive to our plight.


Incidentally, I agree with the person who posted in the thread last week. Time to scrap the outdoorsman proposal and re-write it. It's an old document that was written before many changes to the game and is now obsolete. It was written before buffs and the food revamp, before the droid revamp, and before the melee craze, uber composite, the holo-grind, and it even predates vehicles I believe. The upcoming combat re-vamp will just make it all the more obsolete. Time to re-evaluate what exactly our vision is. I think that would be time much better spent rather than worrying about beating the devs over the head with this old document. As another person pointed out last week, it's fortunate that Green Marine isn't familiar with The Outdoorsman, because now that gives us more opportunity to re-write it.

Message Edited by GoldMemberBria on 06-14-2004 04:46 PM



Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


AzucarSalado
Tue Jun 15, 2004 3:54 am
#57

I think that the best we can do is ask about some skill, trap, etc that not work according to the description the game gives in the skill tree. So, I find Nemo0' s one is fine.


Sorry for not helping shorting the question but my english is not skilled enough



===========================
Imperial Colonel "Azuc Ar'Salad".
Proud Bothan of his Lineage.
Vorpaks
Tue Jun 15, 2004 5:20 am
#58

1. I'll vote for Nemo's question but i would rather have the following:

2. Could the developer who will be in charge with Ranger please sit down with Calculus Entropy and have a discussion about the state of our profession?

Understanding of course that anything that is discussed is subject to change. I wrote a couple things I would like to know in Rancorrider's thread. Basically I would like Calc to have a discussion with our developer similar to the ones we have. Ideas. Excitement. Vision. Even if the visions don't come true, the fact that the developer will be having them and will be as excited about our potential as we are would comfort me greatly. I want him/her to be looking forward to working on our revamp as much as we are looking forward to receiving it.

I trust Calc to put aside for a little while all the frustration and anger we have been experiencing lately and have a really good, fun, chat. After you soften him up you can mention our traps. I don't think the developers themselves have the power to push anything out before our revamp (manager decide that most likely). But I think having the developer excited and working hard for us when our time comes will have value beyond measure.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Vorpaks
Tue Jun 15, 2004 5:27 am
#59


GoldMemberBria wrote:
Here's what I don't understand about this thread, and those posting in it. There seems to be this big uproar about rangers not wanting to be labelled as creature hunters and you guys say that the outdoorsman proposal is counter to that notion, well, in re-reading it again, it certainly is not. It's 90% about creature hunting and making ourselves better at that. Aside from some proposals about /conceal working against people and NPC's, and a few add ons to the tents, I see the outdoorsman proposal as basically being a bunch of improvements to hunting.
So you guys that are bitching about this, what's the deal? what exactly is your complaint? And more to the point, what exactly are you trying to learn from this "question" other than just using it as an opportunity to vent? Seems to me this is nothing more than a rant, and is guaranteed to get this reply: "we realize ranger needs work, it'll get work, be patient". Not that I don't sympathize with what you're saying, you know I'm more synical then any of you here,
http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=41029
and that's why I'm no longer a master ranger, cause I actually want to be useful in-game, but this line of questioning just seems pointless and actually counter-productive to our plight.
Incidentally, I agree with the person who posted in the thread last week. Time to scrap the outdoorsman proposal and re-write it. It's an old document that was written before many changes to the game and is now obsolete. It was written before buffs and the food revamp, before the droid revamp, and before the melee craze, uber composite, the holo-grind, and it even predates vehicles I believe. The upcoming combat re-vamp will just make it all the more obsolete. Time to re-evaluate what exactly our vision is. I think that would be time much better spent rather than worrying about beating the devs over the head with this old document. As another person pointed out last week, it's fortunate that Green Marine isn't familiar with The Outdoorsman, because now that gives us more opportunity to re-write it.

Message Edited by GoldMemberBria on 06-14-2004 04:46 PM





A little backstory on this. We pushed the idea of Ranger in PvP a little too hard and we were told point blank "No. Master Ranger is the ultimate creature profession." Gulp. Okay. So we crafted the Outdoorsman around that and tried to put a little more value for PvP into it. Trying to show them that we could still match their vision of Ranger (as limited as they gave us) while still being useful to fighting in PvP and against NPCs in the GCW. Direct assault didn't work. The Outdoorsman was a lure trap. Look how cool these ideas are! Ignore the fact that they will work on other things than creatures! Be seduced by the coolness of Ranger potential!

If you thik it is time to direct assault again then fine. But I'd hate to see our next feedback be a mere reiteration of our last feedback.

Message Edited by Vorpaks on 06-15-2004 08:29 AM



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Flynn_Nomad
Tue Jun 15, 2004 5:31 am
#60

I think the question should address a minor problem, an easy fix....


Maybe make them aware of something little, that could be fixed in a hot fix fashion.



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Jedi_Titus
Tue Jun 15, 2004 7:29 am
#61

I like the revised Calcs question, but I think it may be a bit too long. The questions from last week looked like they were edited to me so a longwinded question like that is likely to get edited into oblivion. Focus on one or two ideas in it and see how TH handles it. I like asking about the obvious and huge discepencies in traps. I find the contradictory answers on traps and dizzy to be unacceptable and would like the issue pointed out.

Alternatively I'd like to know why with all these changes (from eons ago) that were "almost done" we have seen none of them. Why haven't they trickled even a little out to us. Is it really that time intensive to impliment 1 already completed trap for a new publish? I realize we won't get a big revamp for a while but that doesn't mean we have to be completely ignored, and that seems to be what is happening.



Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
Jedi_Titus
Tue Jun 15, 2004 7:44 am
#62






Calculus_Entropy wrote:



Last week in the Brawlerquestion about dizzy you (TH)statedthat it is not intended to work on creatures. This seems extremely odd given that two traps (the Lecepanine Dart [obtained at Novice Scout] and the Sonic Pulse Trap [the highest lvlRanger trap]) cause Dizzy. Considering Rangers are given only 2 traps that effectively eliminates the usefulness of half the ranger trapping tree. While the Ranger community realizes that a revamp will not happen for several months we would like smaller issues such as this to be resolved prior to a revamp. Is this a resonable request? What, if any, plans are there to correct this discrepancy?





I edited Calcs quote of Nem0's question. I focused in on 1 problem. I'm hoping if we give a very focused, blunt (but not rude) question we'll have a better chance of getting a good answer and just maybe see some results in the near future.... instead of 8 months down the road.




Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
Calculus_Entropy
Tue Jun 15, 2004 7:52 am
#63






GoldMemberBria wrote:






Here's what I don't understand about this thread, and those posting in it. There seems to be this big uproar about rangers not wanting to be labelled as creature hunters and you guys say that the outdoorsman proposal is counter to that notion, well, in re-reading it again, it certainly is not. It's 90% about creature hunting and making ourselves better at that. Aside from some proposals about /conceal working against people and NPC's, and a few add ons to the tents, I see the outdoorsman proposal as basically being a bunch of improvements to hunting.


So you guys that are bitching about this, what's the deal? what exactly is your complaint? And more to the point, what exactly are you trying to learn from this "question" other than just using it as an opportunity to vent? Seems to me this is nothing more than a rant, and is guaranteed to get this reply: "we realize ranger needs work, it'll get work, be patient". Not that I don't sympathize with what you're saying, you know I'm more synical then any of you here,

http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=41029

and that's why I'm no longer a master ranger, cause I actually want to be useful in-game, but this line of questioning just seems pointless and actually counter-productive to our plight.


Incidentally, I agree with the person who posted in the thread last week. Time to scrap the outdoorsman proposal and re-write it. It's an old document that was written before many changes to the game and is now obsolete. It was written before buffs and the food revamp, before the droid revamp, and before the melee craze, uber composite, the holo-grind, and it even predates vehicles I believe. The upcoming combat re-vamp will just make it all the more obsolete. Time to re-evaluate what exactly our vision is. I think that would be time much better spent rather than worrying about beating the devs over the head with this old document. As another person pointed out last week, it's fortunate that Green Marine isn't familiar with The Outdoorsman, because now that gives us more opportunity to re-write it.

Message Edited by GoldMemberBria on 06-14-2004 04:46 PM



What question would like to ask then?




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Squidwalker
Tue Jun 15, 2004 8:17 am
#64






GoldMemberBria wrote:






Here's what I don't understand about this thread, and those posting in it. There seems to be this big uproar about rangers not wanting to be labelled as creature hunters and you guys say that the outdoorsman proposal is counter to that notion, well, in re-reading it again, it certainly is not. It's 90% about creature hunting and making ourselves better at that. Aside from some proposals about /conceal working against people and NPC's, and a few add ons to the tents, I see the outdoorsman proposal as basically being a bunch of improvements to hunting.


So you guys that are bitching about this, what's the deal? what exactly is your complaint? And more to the point, what exactly are you trying to learn from this "question" other than just using it as an opportunity to vent? Seems to me this is nothing more than a rant, and is guaranteed to get this reply: "we realize ranger needs work, it'll get work, be patient". Not that I don't sympathize with what you're saying, you know I'm more synical then any of you here,

http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=41029

and that's why I'm no longer a master ranger, cause I actually want to be useful in-game, but this line of questioning just seems pointless and actually counter-productive to our plight.


Incidentally, I agree with the person who posted in the thread last week. Time to scrap the outdoorsman proposal and re-write it. It's an old document that was written before many changes to the game and is now obsolete. It was written before buffs and the food revamp, before the droid revamp, and before the melee craze, uber composite, the holo-grind, and it even predates vehicles I believe. The upcoming combat re-vamp will just make it all the more obsolete. Time to re-evaluate what exactly our vision is. I think that would be time much better spent rather than worrying about beating the devs over the head with this old document. As another person pointed out last week, it's fortunate that Green Marine isn't familiar with The Outdoorsman, because now that gives us more opportunity to re-write it.

Message Edited by GoldMemberBria on 06-14-2004 04:46 PM






As someone said, we pushed for usefullness in true combat, PvP and GCW. We asked for traps against NPC and and players. Then they gave us /conceal that states ingame /conceal hides you from NPC. And it did too. But then after some time /conceal started bugging out on us against NPC. When we asked about it and asked for a fix, they came back with "it was not intended to work against NPC. That it did was a bug in itself. We want ranger to be the master of the outdoors, and the hunting of animals master"


So we accepted that, after much griping, and came up with the Outdoorsman. I think maybe you are reading our posts from the wrong perspective. We are not compaigning, anymore, about being creature centric. We are complaining about the fact, they have not responded to outdoorsman, and we still have not gotten a clear direction from the devs, of how they want ranger to be. Now there are things like one scout and one ranger trap that give dizzy, but we now know dizzy doesn't work on creatures. We are just asking for a clear anwer of what the devs will "let us do with ranger". Then we can start asking for things that go in that direction, and not waiste our time on ideas going in the wrong direction.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
GoldMemberBria
Tue Jun 15, 2004 11:03 am
#65

Thanks for the history and explanation Vor and Squid. I understand that a little better now. I still mantain though that it's probably time to tear it down and rebuild it. And I still think beating the devs over the head with it 6 months or so before our revamp is a mistake.



Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


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