Ranger Archive
Thread: Just To Clear Things Up: HTFB
Sunsplitter
Mon Dec 20, 2004 7:16 am
#53
In a perfect world HTFB (only HTFB)would:
- Heal BF (maybe not as good as a cantina).
- Have no camo protection (How is a giant camp camouflaged?)
- Have a safe area/structure to go into (This would be more realistic than camo). Like a house no attacks can be done once inside.
- Have some sort of defense (Make the protection around the camp acually work).
- Be great to have an offense as well.
- Not fall apart in combat (How about not fall apart at all?).
Because of the advancements HTFB should require more resources to build as well.
Say:
60 Hide
20 Bone
40Metal
Other lower camps are more suitable to have some camo protection and would be a better solution for smaller hunting groups.
Message Edited by Sunsplitter on 12-20-2004 06:27 AM
frightwig
Mon Dec 20, 2004 7:21 am
#54
Owen-Lars wrote:For instance a rancor is stood next to camp, aswell as checking the camp, in all likelyhood it will be checking me too and my group. How would this be handled in a system like this? It just concerns me that it could get extremely complicated when one check has to overide another in a given situation like f the check against you fails (successfull camo) but the camp check suceeds (camp failure).
What about my example of how the defunct PvP battlefields work?
The code already exists.. When you enter the battlefield laser fence, creatures outside show up as white on the radar. You can't attack them, and they won't aggro you. It's a safe zone and the code is there (and includes a laser fence border).
Solution:
Anyone dropping or entering a HTFB gets a camped state. Leaving the laser fence ends this state for 5-10 minutes
- creatures outside fence show up white/non-attackable on radar like pvp battlefields
- Once a person leaves the laser fence border, or camp is disbanded, camped state for him/her drops, all creatures are attackable and player can be aggroed.
- A 5-10 minute timer (ie TEF, Burst Run) starts before a player can drop another HTFB or receive camp benefits from another persons camp.
Message Edited by frightwig on 12-20-2004 09:25 AM
PhatCohiba
Mon Dec 20, 2004 12:17 pm
#55
I posted this in the other thread, but it is more appropriate here.
What if Ranger Camps were deeds like ships or droids, with customizable modules.
At each tier, a ranger's camp could hold 1 additional module. You could choose if you want a camp with Cantina, Medic Center, Storage Modules, Crafting Stations, Weapons(no that would be too weird), Repair tools (droid, Armor, Weapon?), etc.
So a tier 1 camp might have medical or storage. While a HTFB could have cantina, Medic, two or three 50 item storage compartments, take 2 lots. etc.
Scout camps would be single use, no storage.
Does this inspire anyone...
Lastly. A ranger should be able to Logout / Login and have his camp respawn. Really If I sleep in my camp, shouldn't it be there in the morning.
-Phat'Cohiba
What if Ranger Camps were deeds like ships or droids, with customizable modules.
At each tier, a ranger's camp could hold 1 additional module. You could choose if you want a camp with Cantina, Medic Center, Storage Modules, Crafting Stations, Weapons(no that would be too weird), Repair tools (droid, Armor, Weapon?), etc.
So a tier 1 camp might have medical or storage. While a HTFB could have cantina, Medic, two or three 50 item storage compartments, take 2 lots. etc.
Scout camps would be single use, no storage.
Does this inspire anyone...
Lastly. A ranger should be able to Logout / Login and have his camp respawn. Really If I sleep in my camp, shouldn't it be there in the morning.
-Phat'Cohiba
Vorpaks
Mon Dec 20, 2004 12:25 pm
#56
Phat, I think you will like the camping part of the Outdoorsman 2.0 proposal.
It lays out the same kind of modular camping idea you are speaking of.
Oreet
Mon Dec 20, 2004 12:59 pm
#57
Here's a real easy way to fix this.
When you're in a HTFB, things cannot aggro you because of the Laser Fence. When anyone is inside the HTFB, not only can things not attack you, but you cannot attack them either.
That way, no one in your camp can start shooting at a creature and be 100% safe from it, because they can't attack from inside the camp, and creatures can't get in past the laser fence to attack you.
seems like a very easy solution to me.
maybe a little too easy...
Fred_Skinner
Mon Dec 20, 2004 2:51 pm
#58
Some random thoughts:
- Camp "unfolds" and builds and takes time to complete.
- During this time the fence is the first thing built
- No building a camp in combat
- You cannot shoot through the fence. I goes down if you try, to accomidate you. It takes 30 seconds to re-establish the fence, after you peace out. Anything inside the fence by then can pummel you at will. This 30-second timer can be adjusted for balance.
Vorpaks
Mon Dec 20, 2004 2:58 pm
#59
Oreet wrote:Here's a real easy way to fix this.When you're in a HTFB, things cannot aggro you because of the Laser Fence. When anyone is inside the HTFB, not only can things not attack you, but you cannot attack them either.That way, no one in your camp can start shooting at a creature and be 100% safe from it, because they can't attack from inside the camp, and creatures can't get in past the laser fence to attack you.seems like a very easy solution to me.maybe a little too easy...
Actually this is how I thought it was supposed to work - except I assumed that you could shoot the animals outside, but it would just cause them to aggro you and run into the camp to attack like normal. If anyone was in combat and ran into the camp the animal could follow them in and keep attacking. Anyone already in the camp would remain unaggro'd as long as they didn't shoot.
I guess I was in the "works like unbreakable camo when not in combat" camp... so to speak...
Now the HUNTING BLIND that was suggested in the imfamous Holocron post. THAT I thought you could shoot from while not being detected. But how it would work for melee I couldn't figure...
frightwig
Mon Dec 20, 2004 3:00 pm
#60
Oreet wrote:
Here's a real easy way to fix this.
When you're in a HTFB, things cannot aggro you because of the Laser Fence. When anyone is inside the HTFB, not only can things not attack you, but you cannot attack them either.
That way, no one in your camp can start shooting at a creature and be 100% safe from it, because they can't attack from inside the camp, and creatures can't get in past the laser fence to attack you.
seems like a very easy solution to me.
The problem would be someone leaving the borders to attack something, taking pot shots, then running back into the camp for "safety" and to heal... then going back out to attack the creature again. Gives a new meaning to "camping mobs".
This is why I suggested a "camped" state that breaks when you leave the fence (or disband camp), with a waiting period of 5 minutes or so to get "safety" from a camp.
lootranger
Mon Dec 20, 2004 4:17 pm
#61
Why not make the camps work as desribed for the last year and a half, and leave the system how it is. Make the pointless eye candy repel creatures like it sais. If anyone in the camp initiates combat the camp gets disbabdned. If the person is outside and initiates combat then the camp stays including the ranger that sets it up. Just tell your party mates not to initiate combat. If someone does then brush yourself off and pop another camp. If someone goes out initiates combat then comes back in the camp stays. That may be considered an exploit, but big freakin deal. How many houses do you see around poi's like the kryat graveyard, the gdk city or whatever its called, etc. etc.? Hell ive even ran into a house when i was about to die. If the devs throw that in our face then someone needs to tell them to stop allowing artisons to manufacture houses until this "exploit" is fixed.
Message Edited by lootranger on 12-20-2004 03:18 PM
Enoshima
Mon Dec 20, 2004 4:53 pm
#62
Fodder650 wrote:
Ok guys we have an opening here. We have a chance to get something changed with the HTFB. Yes we all know the problems we have with camps. Now is the time to hide the anger and think constuctive. The window of oppurtunity isnt going to last long.
So work together come up with something that can be programmed like the "Camped" state or Mask Scent given by camps. And lets agree on it so Owen can push it forward.
Im just as miserable as you are. But I dont want to miss a chance at getting something because we all got bitchy
I totally agree. We should not lose a chance to get something fixed for us. I have stated before that the repel on the HTFB should have to do with Creature Level. Say a paralope decides to wonder near, gets a little zap and it runs away. A rancor comes near, get a little zap, gets really upset, destroy's the camp, eats you in a Jurassic Park sort of way.
But with it even being said in manual about the camps, the new JTL Prima Strategy guides says "Your advanced camps act like hunting blinds and are almost completly invisible to the local wildlife, so use them - especially on the adventure planets where spawning creatures can appear atop of you when you are resting or AFK for a moment."
And this is such a true statement too. How many times have you put up a camp or HTFB just have a creature wander right thru it?
Owen-Lars
Mon Dec 20, 2004 5:55 pm
#63
I think repelling high level creatures is vital realy. I believe that rangers should come into their own in the wilderness of the adventure planets. We should be the ones who fear nothing in the wild, are the most protected anduse the wilderness and our survival techniques to 'survive'. I always have this vission of me being the hunting guide for a group and placing camps down to aid hunting and protect the group when we are recovering, basically if im in group, the group has a massive chance of surviving in the wilds.
We should be a sought after player when groups go out hunting on adventure planets so we need skills that are the envy of other profession, camps that keep you safe from high level mobs is perfect imo
Chekula
Mon Dec 20, 2004 6:25 pm
#64
What do the other Rangers see the basic purpose of camp as. I would say safety shelterand as a staging ground to prepare for battle myself.
I'll just throw out (2) ideas here. Maybe not ideal but possibly a way to getother ideasstarted:
1.) To give camps a permanent protection...plain and simple. No one can duel or hunt within the HTFB perimeter, heck, make it so you cannot even fire a weapon in it's perimeter (just make the camp electro fence bigger and we'll just say theblast would richocetinternally :smileywink
No one who is TEF'd or in battle can enter the camp until that state is over. Camp would not disband if combat started since it would have to be intiated outsidfe camp... participants just couldn't get back into camp until TEF / battle state is clear.
OR
2.) Make the perimeterso thatthe creatorhas to turn it on or off with a 2-3 second delay. Once again,no blaster fire could go in or out of perimeter. Once the gate is onno one outside could possibly be exploited. One might ask, why couldn't I turn off, then fire, then turn on again and repeat? Well youwould be allowed to do thisbut this would still be realistic. So you hit someone and turn on fence... that's stops them from getting at you, but you can't continue to attack them (the fence is up). If you open to fire again, they most likely are close and can get in to the camp while it powers down or up or fire into it as well. Camp in this scenario would stay in combat as well.
Hope I was clear enough in description 
Chekula
Master of Rangers
Shyriiiwook Republic Army
Tapa
Mon Dec 20, 2004 7:44 pm
#65
Dont know if this was said before, but why not just make the laser fence like a wall, nothing can shoot or attack outside of it. You can walk through it, but make it so creatures want to walk away from it. Anyone inside cannot see outside, and anything outside wants to walk away. I seen this work at the village, the hut doorways. None of the sith go inside the doors, and you cant shoot through the doors, but as soon as you enter a hut you dont get aggroed.