Ranger Archive

Thread: Request for Questions...

TarielReforna
Tue Jan 27, 2004 4:44 pm
#40




2. How much is the increase in fish meat harvesting?


3. How much is the incresae the egg harvesting? Will they stack (currently do not on TC)


4. Are scout/ranger skills required to use the shellfish harvesting tool?







2: Can't tell...Fishing is currently broken on TC. Will report in when server is back up from update


3:Ihaven't noticed any 1 or 2 egg spawns. i have seen 6-14 spawns so i guess they just ratchetted it up a notch.


4: Nope! Not at all. Yet another thing I think the Creature Harvesting skill should govern. After all, city slicker Joe would be less likely to find a clam than outdoorsman Joe


Bocev

TC Denizen

Master Ranger




Bocev Kre'fey
Test Center Master Ranger
(AKA Ikeesp and Geyymnaccagwic)
NRaas
Tue Jan 27, 2004 6:21 pm
#41

"increased egg harvest, increased meat from fishing"


Both these are straight increases... As far as I know, there is no corelation between harvesting / foraging skill and eggs, fish, milk.


"Are scout/ranger skills required to use the shellfish harvesting tool?"


In the implementation on Test Center I don't believe any scouting skill is required to use the surveying tool.


"How does one corralate their harvesting skill number with the amount of harvest they are pulling in? How much is +5 harvesting (for example) really worth?"


This one I think can be answered now. Currently the +50 harvesting provided by Ranger increases the harvest by around 30%.


So, presuming a linear increase, +5 harvesting gives an additional 3% increase in harvest.




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NRaas
Tue Jan 27, 2004 6:23 pm
#42

"Are there and any plans for more big and/or rare game to be put into the game?"


Good one.




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NRaas
Tue Jan 27, 2004 6:34 pm
#43

"What does the Effectivness in the Examine window mean?"


There is an Effectiveness on the /examine window? What were you looking at? A creature? Or some item?




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bdant
Tue Jan 27, 2004 6:36 pm
#44

I have to disagree with that 30% NRaas. I have two accounts, the other night I played both chars at the same time. One is a Master Ranger the other has 4/0/4/0 Scout. We were on Dantooine with a group hunting vorts. The scout was consistently pulling 133 units if meat from grassland vorts while my MR was pullin 149 units. That is a 12% increase. So the question is, when will Rangers be able to harvest more units per or types of resources per harvest?



Ogun Logan [SLANT]
Master Musician/Novice Doctor

Carcajou [SLANT]
Medic 4/4/0/0/ Novice Pistoleer TKM
Puck_Starfire
Tue Jan 27, 2004 6:42 pm
#45

My only real requests.


1. Fix the Explorer Terminals.


2. Incorporate the Harvesting modifier into the harvesting of eggs, milk, fish as well as bone, meat, and hide.


3. Better traps? (holding breath on this one)


4. Hey I wanna be a farmer. How bout letting me grow my fields of Talusian wheat and corrals of Paralopes?


NRaas
Tue Jan 27, 2004 6:45 pm
#46

"What are the actual game effects of traps?"


I made a post about what theStun, Dizzy, and Blind effects appear to do:




As for the Melee and Range debuffs... I believe they remove the Melee and Ranged defense bonuses from your target, but since the values for those bonuses aren't displayed in the examine window, its hard to tell what impact they have.


That is a good question.




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NRaas
Tue Jan 27, 2004 6:51 pm
#47

"I have to disagree with that 30% NRaas."


On Test Center Iwas given the ability to remove my skills for testing just like this.


I only tested it against the newbie creatures around the town however, but they gave me a 30% increase (7 at Master Scout increased to 10 at Master Ranger).


I will test it against some larger creatures tonight, and see whether there is a non-linear progression regarding the bonus and creature size.




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NRaas
Tue Jan 27, 2004 7:23 pm
#48

Ok... I tested the harvesting against a Lesser Plains Bol (there were several loitering nearby):



  • Master Scout: 17

  • Master Ranger: 23

Now that is a 35% increase.


Against the Capper Spineflap last night:



  • Master Scout: 7

  • Master Ranger: 10

That is a 42% increase (yes I said 30% last time. My bad ).


It does appear that as the creature size increases, the percentage decreases... Meaning with the larger creatures, the Ranger bonus will indeed have less impact.


Sounds like an excellent question to pose to the developers.






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Ether_Sunrider
Wed Jan 28, 2004 12:37 am
#49

NRass wrote:


"I will test it against some larger creatures tonight, and see whether there is a non-linear progression regarding the bonus and creature size."


Just a quick question NRass, have u tested this yet?. If u did or if u havent done it yet, may I ask if your character in test center is a Trandoshan as well? Remember that Trandoshans have an innate + 10 Creature Harvesting MOD, so if the character u are testing it with has this MOD the results may be a bit contaminated .. just an observation though.


Keep the Good Work!


Eter Solwalker


Naritus Master Ranger/ Master Carbineer




Eter Solwalker
~ XenoBiologist~
~ Master Doctor/Master Carbineer~
Looking for a reliable buff vendor at very affordable prices? Visit the MQ Xenobiotics Buff Vendor at Mos Quito Mall! Tatooine -3374, -6336

NRaas
Wed Jan 28, 2004 8:36 am
#50

"Just a quick question NRass, have u tested this yet?."


My test is in the post above yours. I decided it would make an excellent question to ask the developers.


I wasn't able to test it very thoroughly because my medic decided to take the blooming night off, and the simple fact that I used up all my cash shuttling between Dantooine, where the big critters are, and Naboo, where the skill terminal is located.




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Ether_Sunrider
Wed Jan 28, 2004 9:07 am
#51

What about the Trandoshan bonus issue? The character with whom u tested it has the Trando +10 Crit Harvest MOD?


Eter Solwalker


Naritus Master Ranger/Master Carbineer







Eter Solwalker
~ XenoBiologist~
~ Master Doctor/Master Carbineer~
Looking for a reliable buff vendor at very affordable prices? Visit the MQ Xenobiotics Buff Vendor at Mos Quito Mall! Tatooine -3374, -6336

NRaas
Wed Jan 28, 2004 9:11 am
#52

"What about the Trandoshan bonus issue?"


The character I tested with was the same character for Master Scout and Master Ranger (I can gain and drop skills pretty much at will on Test Center).


  • So if there was a bonus, it would have been accounted for in both sides of the comparison

Anyways... My character on Test Center is a Zabrak, so it's a moot issue.




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