Ranger Archive
Thread: Request for Questions...
NRaas wrote:
"Can we ever get a straight answer about the REAL difference in modifiers that /conceal and /maskscent give, if there is any?"
I don't understand this one. Elaborate.
grr. Aorry about my empty previous post. My left (*^# for edit button. Hmm, maybe you should ask about that.... j/k
What I mean is, as far as a ranger doing it to just themselves. Is there any real difference between mask scent and conceal, as far as the chances of critters detecting you?
2. when do we get the new traps we were promised, and will we get ones which work against NPC's?
3. what bonuses / changes are going to be made to camps? they really do need to be more useful.
4. Will conceal be revised to work against NPC's again?, I think it's only fair that it should.
5. will we be given harvesting skills FAR in advance of master scouts? I mean for extracting more of a resource that is far better quality.
That's all I have for now
most is asked already.
Spoff Darko, Farstar, Master ranger.
When will the Space Expansion be out?... Come on.. you can tell me.. I swear I won't tell anyone. This will just be our little secret
hmm couple of questions that arn't "fix-b1tching"
how about
Drop 6.
Drop 7.
Drop 11.
But I say add this question, unless you can already tell me what it means.
What does the Effectivness in the Examine window mean?
Eclipse Server
I also agree with the others about not having the camp disband due to combat. They need to really rethink our profession with all of the changes they are making.
- What's up with the recon missions?Are they on a timer so that if you don't get to the mission waypoint on time the mission goes incomplete or is this some kind of bug?
- Could we get some better documentation on the explorer terminal (hunting and recon) missions? How they work, if they're on a timer, if there are plans to upgrade the missions they give in the near future, etc?
- Any chance /forage is going to be revamped?
- Could you change the camo kit schematics so they take foraged items instead of hides/meat/bone so I can /conceal without having to hunt a lot of creatures?
Finally, I'd like a question about the Outdoorsman proposal asking which parts of it are seen as viable and which are going to be thrown out. I know you have the question about whether the proposal changed their mind about our overall vision, but I'd like to know which parts of the proposal are liked and which are already dismissed too.
As far as current questions, drop 9 and 10 if you add the above question about Outdoorsman since they are covered in that question. Also, I would drop 6.
Thanks NRaas.
I disagree that traps are worthless. They are utterly worthless in groups of more than 2 and more or less regardless of what traps we have will remain so unless (i) they can be thrown fast, i.e. introduce a "trap speed" skill; and (ii) effect the really high level stuff, as everything else dies within 30 secs with an even halfdecent group.
However, I still find scout traps (not the ranger stuff of course) really useful when soloing. The additional levels of trapping skill do seem to make a difference to whether traps stick.
On the note of questions, how about:
1. What are the actual game effects of traps? (cant say that I notice any real difference with 'debuff' type of traps, but if for instance I knew it gave say a +30 accuracy bonus to hit the creature and whether that bonus applied to specials that would be something)
Are there any plans to increase the amount of resources we harvest or allow us to harvest multiple resources off of one animal?
Currently it is very difficult to gather large quantities of resources for customers who need the large stacks for factory made items. Especially if the best in shift is Rori Avian or some such. As an alternative maybe the ability to pull more animals out of a lair if you are a Ranger? (Make the "waves" of animals bigger, or make more waves?)I don't know how possible that is coding-wise.
Otherwise I vote for the Outdoorsman questionand themore options in the GCW (more depth overall) question. Killing animals over and over is only good three days out of the week. We need something to do the other days.
Can you includea link to the Outdoorsman post in your question list, just to be sure TH can easily view it?
Thanks,
- Paks