Ranger Archive
Thread: Ranger Revamp: The Focus (Tier Names)
Fred_Skinner wrote:
ok, I could go point-by-point but here is the bottom line: Make us as usefull as doctors, the pattern of our skills are mirror images. Do not do that and I leave. Docs have PvP value, so should we. End of story. Probably not of the debate, but should be. Now, to DO that we are going to have to have some combat value inserted, and the most Ranger-ish would be recon and/or stealth in PvP. Watering us down to glorified crafters and less then adiquate hunters is not going to do this profession justice.
Fred,
Not disagreeing. I don't think the primary role of Rangers should be Recon however. That may be an aspect, but not the main role.
Waste93 wrote:
Camo is an extension of their Stealth abilities as shown by MaskScent.
When this works in PvP, THEN we have equity. The rest of your arguements will not change us... and that is the problem. The "Super Scout" thinkhas ALWAYS been the problem and most who played a Ranger has expected more from this profession (they usually leave after they figure it out). We compare directly with Doctor. Do you think of them as Super Medic?
If the tie to scouts is a problem, perhaps they should also be revisited till the final progressions do make sense. Why should we leave the current definition of scout and/or ranger alone anyway? It sure is weak as is. I want the 140 point use justified. I want folks to need a ranger as much as a doctor. Is that really so hard?
Owen-Lars wrote:
Waste, the role will be ranger, clear and simple. It always will be. The roles you see are developement roles, simply ideas that people should focus around to develope ideas in all aspects of the new ranger.
Dont think that rangers can only be recon specialist, we wont be, but it is something we should be hinting at all throughout our profession.
That's fine. However you had Recon listed as the primary role. And to me a primary role is the main focus of the profession with the other skills devolving from there. Which is why I suggested 'Survivalist' as a better term as the main role with Recon as a branch from it. Our disagreement is mostly semantic. It's about the meaning of words.
I can understand why some may find 'Survivalist' offensive. So we can find another word. But Recon doesn't seem appropriate as the primary role defining term.
Owen-Lars wrote:
Again waste hunting is just one tier.
We are agreeing here. I don't think Ranger should be only creature interactions. But that doesn't mean it shouldn't or couldn'tbe the primary function.
In a game like this it makes sense to have a profession that is primarily about creature interactions (hunting, tracking, harvesting, etc). Based on the large amount of creatures and how common this type of combat is, it makes perfect sense.
But like you said. That doesn't mean that is their only scenario their abilities work in. PvP traps and stealth make perfect sense. But those are secondary abilities devolved from their primary focus.
Waste93 wrote:
Vorpaks wrote:
A Ranger is a hunter.
That is just one of our many possible applications. It has become our main focus by default over time because tracking/harvesting is our one really useful skill. Now that our revamp is approaching we have a chance to open it up and encompass other aspects of the game. Woot! Finally!It's the main focus not only because of those two skills. But all the skills really point to that role as the MAIN one. Using camps allows you to heal in the wild without returning to town. That is a hunter type skill.
That should remain the main role.
Actually when I first started Ranger I thought I would be the "survivalist" the point man for the group, making sure everyone was safe as we traversed to our chosen spots (hunting, battlefields, etc.) pulling and rearranging aggros as needed and dodging, outrunning shots like a true athlete. Sadly "survivalist" is dead dead dead. Crushed under the weight of shuttleports, speeders, and POIs. /playviolin Never to return until SWG2 when they introduce new adventure planets where shuttles can not land and no speeder bikes can traverse.
I never thought I would be the hunter. As I realized I really brought no bonus to a group and gathering resources was a contribution I could make to the guild (though their constant chant was "Go TKA! Go TKA!" /playviolinlouder) I became the solitary hunter. And I enjoy it. SWG is an amazing game and even though I am not doing what I originally thought I would be doing, I still have a lot of fun. However, I am Ranger 0030. Because that is all you need to be a hunter. None of the other skills enhance me as a hunter, and unless they become super incredible they will not make me a better hunter than my second master combat profession can make me.
People go into Ranger now thinking it will be a hunting profession because what they read on the board and see of Rangers in game. Most of those probably go like me - Ranger 0030. Those who go off the original description are usually disappointed and leave or hang around like us wackos and hope things will get better. Those who hange around AND keep the Master tag /respect. You are truly insane and we thank you for it.
Killing animals is such a small part of this game. Using the skills that we currently use on animal hunting in all aspects of combat is so much better. The focus should be the skills - not what we are able to use them on. That is a personal choice. Making all the other skills we don't use in hunting (0030 remember) useful as well and you have an amazing amount of opportunities which can be refined and defined in our revamp. I am looking forward to this becoming a really attractive and interesting profession for any player to consider.
Message Edited by Vorpaks on 12-23-2004 04:42 PM
Owen-Lars wrote:
Well see it in this light. We would have skills all over our proffession that fall into the recon catagory.
Actually you only have one. That is Tracking.
I think there is a weird definiton of recon going on here. Trapping is definitely not recon - it reveals your presence, possibly your position, and definitely your hostile intent. Trapping is an offensive skill. Recon is more of a stealth skill and, as much as I hate to say it, a survivalist skill. Survive, undetected, in hostile territory.
I am a moron.
Sorry Owen. (grin) Thats what I get when I try to play, post, and pay the pizza guy at the same time.
Message Edited by Vorpaks on 12-23-2004 05:16 PM
Message Edited by Owen-Lars on 12-23-2004 10:04 PM