Ranger Archive
Thread: Space Rangers?
Me? Main is an Alliance pilot, ploutering about in the 2nd tier. I've got an Imp and a freelancer of some flavour stooging around in the background too. Personally I liked my Z95 and am still trying to shoehorn as much bang into one as possible. Workaday ship is a Y-Wing, handles like a bus but its got a HEEEUYUGE cannon on the front and a pair of nice green blasters upstairs.
Oh, and it was handy for popping up to Corellia to splat rasps the other night
icarus-uk wrote:
I had a JTL question, and since Rangers know all (its true, we do) I thought I'd ask... us.
Im in a imperial guild, though I personally have no affiliation with the empire other than the few faction points required to get me into the faction. I see myself as more of a free agent, but happy to work with the current government body rather than the terrorist rebels. So at the moment I'm Hutt aligned pilot, but is there a freelance "faction", that are more aligned to the imperials than to their own goals? And if I change, will I have to go through novice pilot again?
Yep, go for the Royal Security Forces (RSF) on Naboo. They're freelance, but imperial aligned. It is the emporer's homeworld and location of his holiday retreat after all.
icarus-uk wrote:
Thanks very much Dave. Do I have to "leave" the hutt on tatooine before I can sign up for the RSF? Or can I just go fly missions for them?
I honestly don't know that. In a way I dont' think it matters because factional alignments in JTL are kind of meaningless at the moment, and they certainly don't correspond to the ground game. (For example, I've been killing Valerains left, right and centre to increase my jabba standing, but then when I want space jobs, I go to Lady Valerian's Lucky Despot, I feel like a double agent or something!).
Does anyone else know?
icarus-uk wrote:
Well I took the plunge. I had to surrender all of my pilot skills (2211) back to novice pilot to start over again as an RSF pilot. This time around Im paying much more attention to the ship abilites. Ive turned the little light fighter into quite the battle ship. Squeezing every ounce of power out of its meager mass. Half the fun of it seems to be discussing ways of saving mass with the guild shipwright.
You're not saying that you get different pilot skills depending on which privateer-group you train with are you?
darmokVtS wrote:
Nemo0 wrote:
darmokVtS wrote:
4333 Imperial Navy Pilot flying for the Imperial Inquisition here
Oooh, we need to do a droid chip exchange when you get xxx4. I need more speed
.
Well we can do so now then hehe (I'm one blown up corellian corvette away from ace, will be ace tonight very likely), however I personally am completly unable to handle the extreme increased energy requirement of engine overload 4 when in my TIE Advanced (even with reactor overload 4 which I got programmed from a privateer) so I have to stick to engine overload3 for now.
This ofc might be different in ships that can handle more mass, for example your a-wing which iirc can handle ~50k more mass than the advanced but I don't complain, I might have less mass to play with but I can outfit it with two weapons (I use two crafted advanced blasters in those slots, combined with weapon overload they deal out quite nice damage), the a wing with one weapon and two missiles slots is not my kind of cookie as I rarely use missiles anyway.
Message Edited by darmokVtS on 11-15-2004 04:27 PM
Congrats.
A Wing only has 65k mass (I think it's just about the same as the advanced). And only one gun and one missile (I think--it might have slots for two missiles but I've never had enough spare mass to even load one in). But I can get 921 speed before boosters with a 92.2 engine. And you'll have to work hard to hit me in it (the actual ship is really small so it takes a bit of work to hit--as I'm sure you've found out on the imp duty missions). With some loadouts I use, I only have room for a reactor, engine, shield, and gun (I really need to get some custom built ship components to properly load this thing out). I almost never have room for missiles in it (I have a Y Wing for when I need some power). I love the thing, though. I just can't use it near anything with turrets (those things are WAY too accurate).
I can also run my ship on very low power (I had it running nicely with a reactor that had under 9k power for the low mass and that was mostly with loot components). What sort of power requirements are we talking about?
Eh, we should probably talk about it in game at some point.
DaveG wrote:
icarus-uk wrote:
Thanks very much Dave. Do I have to "leave" the hutt on tatooine before I can sign up for the RSF? Or can I just go fly missions for them?
I honestly don't know that. In a way I dont' think it matters because factional alignments in JTL are kind of meaningless at the moment, and they certainly don't correspond to the ground game. (For example, I've been killing Valerains left, right and centre to increase my jabba standing, but then when I want space jobs, I go to Lady Valerian's Lucky Despot, I feel like a double agent or something!).
Does anyone else know?
You need to chat with Gill Burton or whatever he is called on Tatooine, he will offer you the option toresign from the Hutt, then you can go and talk to the RSF trainer. You will loose all your current pilot skills and exp though.