Ranger Archive
Thread: Ranger Only Zones
You only have a small part of the larger planets anyway. You could conceave of a zone like this on the same planet, actually.
Nemo0 wrote:
Owen-Lars wrote:
Gelortri Wrote:
Taking that into account and with Player Cities added to it, it will take much more hunting area away from what we currently have.
The new zones would take nothing away from what we already have because they have nothing to do with the existing zones (planets).
They are comepletely different and you 'shuttle' to them. They are like very small planets with restrictions in place to force the players on a route (ie non climbable mountains, long and thin maps etc)
Infact this idea would ADD to the hunting zones we currently have, with NO buildings or cities to look at.
The idea is that the ranger can take groups and out as a guide and hunt with them.
As far as these zones go, it could be similar to the Corellian Corvette. The main differences would be the access method (requiring a specific profession to get in) and the content inside the area. Although I seem to remember a Dev saying that it would be some time before they added more instanced dungeons (as the server load was difficult to handle).
The part that you can drive around in a planet is only part of it. They built it this way, first, to provide the correct scale. Second, they wanted to have the ability to expand later. What I was thinking was that they could patch in more remote parts of the planet, ones that the standard travel lanes do not cover. You may have to get a location from an NPC and say, "convince" them to hook you up with some kind of transport to it. Once there, successive attempts by other players would ether have a "no ship available" or will take you to an alternate location and adventure. When JTL come it would allow you to use your ship in it's place, but other asking while you are on the adventure would not get cooperation and a WP. I would hope that the WP is random enough not to work if folks tryed to post a list.
The scale that we are talking would make it difficult to have many folks at once in the same place like the Geo cave.
Fred_Skinner wrote:
The part that you can drive around in a planet is only part of it. They built it this way, first, to provide the correct scale. Second, they wanted to have the ability to expand later. What I was thinking was that they could patch in more remote parts of the planet, ones that the standard travel lanes do not cover. You may have to get a location from an NPC and say, "convince" them to hook you up with some kind of transport to it. Once there, successive attempts by other players would ether have a "no ship available" or will take you to an alternate location and adventure. When JTL come it would allow you to use your ship in it's place, but other asking while you are on the adventure would not get cooperation and a WP. I would hope that the WP is random enough not to work if folks tryed to post a list.
The scale that we are talking would make it difficult to have many folks at once in the same place like the Geo cave.
Sorry for bumping this after a week but I'm about a week behind on forum reading (at least judging by the dates on the posts I am reading).
As for this sort of zone, an instanced 'dungeon' would be quite similar to this. The only potential worry is a non-enclosed space. The idea of spawning a new instance of a zone for every group that wants to go is exactly what the Devs did for the Corvette. An NPC lets you go there. The only difference between doing something like that and adding a "remote" zone on a planet is that the remote zone is outside. But the technology should be there.