Ranger Archive

Thread: A CH proposal affecting Ranger.

SkyPreacher1
Sun Apr 11, 2004 3:01 pm
#40

Nemo Writes:


As for rare = extinct, would you even want the pet otherwise? If it was as easy as capturing 2 adults and breeding them, would you even bother? The rarity is what makes those pets popular. From what I hear, a good BE pet is easily better than the best wild one.


Actually no rarity isn't what makes a pet popular, what makes a pet popular is ability to help you in PVE. I say PVE because at the moment CH in PVP is a joke. PVP = instant ticket to cloning center. I don't know if you were around before December but the most popular pet were 2 Graul Maulers or 3 Greater Sludge Panthers. Why? Damage inflicted vs Damage taken. Rares are just that rare or extinct and when we catch one seldom does it come out of the datapad other than to say see I got one. But for people who are taking on High end Mobs, Krayts, Kimos, Nitesisters, you never expose a rare pet in those situations because they will get eaten for lunch.


And the same thing applies to BEs. Right now, it takes a lot of work to make the best pets. You can get the same armor by going to almost any armorsmith. Letting a BE sample without risk means that the same will happen to BE. BE is an interesting profession because there is some risk involved in making stuff. Taking that away makes it the same as any other crafting profession.


I know cause I am a BE. And personally I would rather not have to risk the aggro of 3 other enraged rancors while I try to sample one. It is nearly impossible to keep your mask scent with 4 or 5 red large aggro groups around, and personally it's just another quick trip to the cloning station, and with decay on all my stuff it begins to be not worth the aggravation. LOL I have thought about going without clothes to sample but then I would definetly be spotted.


As far as harvesting goes, my main concern is not over keeping it Ranger exclusive or anything like that. I am concerned that any automated form of harvesting will remove the need for hunters. If there was something that would let a Novice Scout survive on JUST hunting and scaled up for Rangers then I would not mind automated farms. But I don't see many ways of giving Rangers or Scouts a good way of getting income that doesn't include harvesting. Harvesting is what the Devs gave to Scouts and Rangers so that they could support themselves. Farms existed back in Beta. They were removed because it meant that Scouts and Rangers had no method of support. As stated previously, trapping does give a new method of support. But it is not dependable. I can't go out and trap random creatures while wandering and expect to be able to make any money. I can go out and kill random creatures and harvest them to make money (not nearly as much as I could through directed hunting but I'm sure you get the point).


Nemo I already said, we have given up that whole idea because we didn'twant to step on your toes. So you Rangers need to understand we took that out of the proposal, but we still wanted to give you another source of revenue, but it appears you are happy with your little bone.


As I see it, Ranger (and Scout) is a profession that should be designed around going out into the wilderness and exploring. To make that work in any sensible form, I need to be able to make money for doing this. And I need to be able to make money consistently. If I stay out of town for a week, I should be able to come back with something that I can sell to pay my costs and make a bit of profit on top (without having to use my lots for harvesters and such--I use all 10 of my lots and none of them hold a harvester). Right now, harvesting supports this. I have a guarantee of being able to sell what I harvest and I can make a decent living off of it (I personally don't bother selling but that's because I don't need the money and my friends need the resources). Before I can agree to give up harvesting, I would need something similar to replace it. And there is not much out there that would do this while still keeping some level of balance. That is where the main problem comes in.


Lastly, this point of exploring. I started July 1st. By Sept. I was MCH, (took me a while to figure out what I wanted to do) in leveling CH I have traveled to every planet in the game, been to nearly every corner of every planet in the game. I have fought, harvested, seen pretty much every animal, tree, rock and blade of grass to be seen. I would never have been to Dath except as a CH I was able to go and survive. I would say that CH's are as much a scout explorer as Rangers. When I think Ranger I don't think scout I think, you know Rangers, people with very special high level combat skill, able to do things not even commandos can do. In this game I would say CH's tend to wander the galaxy as much or more than any other profession. Let's face it we both became what we are because we love to go sight seeing. I just don't like dying while i am there.



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
Pluto9Moon
Sun Apr 11, 2004 3:42 pm
#41

Nemo,


Let me try to reroute this another direction. Let me ask if you could Trap Horned Voritors (something that has no babies) and there was a market for them would you turn this down?


It is hard to focus on two different threads and still get everyone to agree on the same stuff in each one. I would like this thread to stay as positive as possible. At times it really has been CH v. Ranger. When I first heard the word Ranger like the above poster said, I was thinking black berets and eating razor-wire, pissing napalm and spitting bullets types. Who would have though the GCW needed more Aragorn types. LOL. My mistake.


What Sky has said is true. We have moved on from harvesting. But if you are still so mad that you are punching the gift horse in the mouth then that my friend is your problem. The new proposal comes out tomorrow with no mention of harvesting, other than harvesting is OFF the table. Feel free to read it. Feel free to visit the link at the top of this proposal.


I will not apologize any more than I already have. This can be a positive.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Nemo0
Sun Apr 11, 2004 8:09 pm
#42



Just so you know, I am not at all mad. It is only a game. I just want to make sure that you understand where the Rangers are coming from. It's hard for any forum to work without communication and the CHs were not really given that chance in the beginning here, mainly because the Rangers have seen this in 10 different forms already and are getting a bit tired of it. If I sound a bit annoyed or anything similar, sorry. It's more just me being a bit passionate.


First to SkyPreacher1:


As far as being a CH, I was a Master CH until about November or December (and I went straightfor Master Ranger/Master CH from launch). I still have a large number of my pets because I'm not willing to sell them (as most people I've seen end up abusing their pets and I'm not willing to risk it) and I can't just delete them. I do know what it is like. I took up Rifleman over CH mainly because I couldn't stand the way people in my groups wanted me to abuse my pets. I'd have a pet at around 1/3rd health and other players decided that it was fine to attack. When I didn't send my pet in to help them, they got quite mad. So I switched professions and now solo most of the time.


On the rare point, that is what I meant. The only reason you go out of your way to have a rare pet in your datapad is to have a trophy. You almost never would use it because it's not worth it (although the Frenzied Graul would still be useful--light armor, 65% kinetic).


As for BE, have you considered dragging a rifleman along? With single pulling and high damage, you could make it so that there is only one rancor around to sample from. High end DNA is meant to be hard to get so that it takes some effort to put together a high end pet. Is it a bit too hard? Maybe. But I would much rather be a BE under this system than an Armorsmith.


As for another source of income, I am not against that. I just wanted to make sure that it was clear why we weren't willing to give up harvesting for the trap. It's not that we wouldn't like the trap. It's that the trap is not as useful to my playstyle as the harvesting is.


And I have very similar sentiments to you. I picked up Ranger because I wanted to explore. I picked up CH because I like pets. I explored the whole galaxy as a CH. I've done the same as a Rifleman. Iagree that a Ranger should have some sort of fighting skills. But I mainly see a Ranger as someone who is able to surviveunder any conditions.


Now for Pluto9Moon:


Trapping any creature is fun. I partially picked up CH at first because I liked the idea of collecting. My statements above were to point out that harvesting is a lot more useful to an explorer, not to say that the trapping idea was no good. You will even notice a similar idea in our State of the Profession.


As for Rangers, I don't see why everyone thinks of Aragorn as being so different from modern military rangers. To me, they are the same idea in different times. They can go out in the wilderness and survive for years but also have the ability to greatly affect a battle with a few well executed maneuvers. You don't want to mess with either of them. And you often won't even know they are after you until you are dead.


As for apologizing, I don't think you should be the one doing it. You came here with valid points and questions and were told to shove it (by quite a few people). Some of it was meant to be good natured, some of it might have been a bit harsh. It happened mainly because Rangers are having to fight the Devs to have any chance of seeing positive changes almost a year after the Devs promised to differentiate Rangers from Scouts within a month or two. And our current skills seem to be further devalued in every patch. This has led to some bitterness in the Ranger community that seems to have worked its way into our dealings with other communities. Sorry we didn't even give you a chance.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server



Lythender Nirou
Crazy Bothan


Pluto9Moon
Mon Apr 12, 2004 3:46 pm
#43

Owen,


LOL. I am lazy. Free is not worth the horror stories of Tivo's in finding the rare babies. I would buy a trapped adult from you any day over hunting it myself. But at the same time looser restrictions need put in the game for those wanting the bragging rights to saying they got it themselves.


The problem is ultimately the first day you might get a million credits for the ultra rares but if you can trap them by week two they will cost no more than any other BE pet.


I would love a horned lizzard though and I will support you trap all the current non-tamables. Then be able to offer that to us to be tamed. That AOE poison rocks. Since BE's have problems with AOE sticking, this would good and quite possibly put us back into the PvP arena. It is a non-Rare that people would not be too afraid of sacrificing to flamethrowers and TKM.




Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Owen-Lars
Tue Apr 13, 2004 4:42 am
#44

Pluto9Moon Wrote:


I would love a horned lizzard though and I will support you trap all the current non-tamables. Then be able to offer that to us to be tamed. That AOE poison rocks.







Is the AOE poison called Poison Spray? I can remember one creature having strong poison AND poison spray. Would these stack (the normal poison AND the AOE poison attack?)



THORTAC BALCOR
The Lost Ranger
RANGER
SkyPreacher1
Tue Apr 13, 2004 5:16 am
#45

Nemo,


If you put up a thread outlining what you as Rangers were promised and what needs to be fixed A.S.A.P. I believe every CH would support you. You have played a broken profession for a long time, we had a profession that was mostly workable, every publish we have new bugs, every publish our pets get nerfed more, every publish. We aren't rulers supreme anymore, and probably never will be.


I think TKM is what Rangers should have been, but they invented TKM and at the moment it is way overpowered.


No Nemo, I never take anyone DNA sampling. You know why? First is the mask scent thing, if i do happen to get close enough to sample without getting aggroed the rifleman would have to be able to mask scent as well. Second on the ocassion when i took someone along with good combat skills they never waited, oh wow rancor, KILL. So I do it myself, solo, BE/swordsman. A sword against a rancor is well, not so good.


You stated why i don't use pets with large groups, pets to me are more than meat shields, they are my friends. Right now I have a BE razor cat that I am very careful with, had him for months, his vitality is down to 92% but he is my ingame Bud.


Yes if you could catch the untamable pets would that shed a different light on things.





....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
Nemo0
Tue Apr 13, 2004 6:54 am
#46






SkyPreacher1 wrote:

Nemo,


If you put up a thread outlining what you as Rangers were promised and what needs to be fixed A.S.A.P. I believe every CH would support you. You have played a broken profession for a long time, we had a profession that was mostly workable, every publish we have new bugs, every publish our pets get nerfed more, every publish. We aren't rulers supreme anymore, and probably never will be.


I think TKM is what Rangers should have been, but they invented TKM and at the moment it is way overpowered.


No Nemo, I never take anyone DNA sampling. You know why? First is the mask scent thing, if i do happen to get close enough to sample without getting aggroed the rifleman would have to be able to mask scent as well. Second on the ocassion when i took someone along with good combat skills they never waited, oh wow rancor, KILL. So I do it myself, solo, BE/swordsman. A sword against a rancor is well, not so good.


You stated why i don't use pets with large groups, pets to me are more than meat shields, they are my friends. Right now I have a BE razor cat that I am very careful with, had him for months, his vitality is down to 92% but he is my ingame Bud.


Yes if you could catch the untamable pets would that shed a different light on things.









The problem isn't getting support for a fix. The problem is convincing the Devs to make the time. As it is, a proper fix will take too long to throw into any of the coming publishes. Getting the stuff we were promised a long time ago might fit but the game has changed so much since then that I'm not sure it would be worth it.


And I do feel for the CHs. But you still do have quite a bit of power. Given the BE pets that I've seen, 70 CL of them would be amazing for PvE. But CH really could use a few PvP tricks (sort of like we need them). I'd recommend giving pets the 1/4 damage rule as well but then they'd probably be overpowered.


I personally don't think TKM is necessarily overpowered. They have lots of advantages but they can only dish out kinetic damage. The problem comes from mixing TKA with another combat profession. Then you get all the benefits of TKA but can switch damage types if they have high kinetic resist.


As for the DNA sampling, that's too bad to hear. I know I usually used to go with my BE friend when he went sampling (then he dropped BE). But I do know the type of player you are referring to. If you are having trouble with Rancors using a sword, you might want to go when buffed and armored (if you already don't). I've seen plenty of Rancors killed that way. I don't know for certain but the Master Heavy Swordsmen that I've seen around could kill almost anything.


I completely agree with you on the pet approach. But, without many other combat skills, pets were one of the few ways I could contribute to a group. Even so, I don't think I ever had a pet below 90 vitality unless it was a throwaway PvP pet. But I did get into a few arguments over the use of pets in a group. So I ended up a Master Rifleman.


If it was made so that we could capture adults that you could then use, wouldn't that defeat the purpose of pets being untamable? I'm guessing the Devs have some reason to only let you tame certain pets. Although it might just be based on size scaling so that capturing adults might be allowed. Who knows.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server




Lythender Nirou
Crazy Bothan


KapowBzapp
Tue Apr 13, 2004 9:49 am
#47

Here's what I posted in the Scout forum, where they managed to discuss this issue without descending into so much rancor (sic):

As a Ranger I'm not thrilled with this idea, but perhaps it should be able to automatically produce certain KINDS of animal harvests: domesticated milk, eggs, domesticated meat, bones, and perhaps one type of hide per planet (whatever the domesticated meat wears) subject to the planet's resource qualities.

In other words, not all animals can even be farmed. It would be contradictory to raise wild meat in a manger, and not everything domesticates. But it's also ridiculous that we go into the wild to get "domesticated" harvests and milk cows; I didn't train Ranger to be a milkmaid. Yet we'd even still have that business whenever "wild milk" had better stats than domesticated. Same deal for the hides.

Notice I'm throwing them bones (har har.) At least on my server (Kettemoor) there's never been a huge bone market, if only because meat and hides pay better.

We'd probably get into a squabble over avian meat, though. On one hand you should be able to raise chickens...say, pharples. On the other hand pharples aren't very big (small harvest) and you can't coop up flits or perleks. They go sour in captivity.





JEDI: the Starbucks™ of SWG
Long ago they were cool. Now they're everywhere, and hard to tell apart.

New ability proposal:
/grabAndPull to get the Theed guard out of that banner

Grinding is for coffee. Nobody "forces" you to grind. You play by choice.
Fred_Skinner
Tue Apr 13, 2004 11:19 am
#48






SkyPreacher1 wrote:

Nemo,


...snip...


No Nemo, I never take anyone DNA sampling.


...snip...



Bochuu asked a few of us rangers to help him get Mutant Rancor DNA. Dathomir Camo Kits . Only a Master can make them... and we can apply them to him. Against Rancors it woks well... long as they don't put Kreetles on Dath, that is.




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Owen-Lars
Tue Apr 13, 2004 11:32 am
#49

rofl



THORTAC BALCOR
The Lost Ranger
RANGER
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