Ranger Archive

Thread: Ranger FAQ

Seiryuu
Fri Feb 20, 2004 10:34 am
#40

I would need a lot of help to support this, but I recently noticed that dizzy creatures tend not to use special attacks. Because their use is random it is difficult to tell, but this might be something to look in to.



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AgonThalia
Fri Feb 20, 2004 10:37 am
#41



Seiryuu wrote:
I would need a lot of help to support this, but I recently noticed that dizzy creatures tend not to use special attacks. Because their use is random it is difficult to tell, but this might be something to look in to.




If that is true...then there is a good reason to do that. The giant kimo spits out a nasty poison, if dizzy and they are unable to do that...i think that would be a good use



Draknev
The Last Ranger Correspondent
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NRaas
Fri Feb 20, 2004 10:50 am
#42

"but I recently noticed that dizzy creatures tend not to use special attacks."


Sweet. That's definitely something I'll be keeping an eye on.




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Fred_Skinner
Fri Feb 20, 2004 12:33 pm
#43






NRaas wrote:

"but I recently noticed that dizzy creatures tend not to use special attacks."


Sweet. That's definitely something I'll be keeping an eye on.




Don't forget also, stun the hit for less, blind they hit less often.




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Anth_Flurry
Fri Feb 20, 2004 2:49 pm
#44

Actually, intimidate makes them hit for less, although i dont think its supposed to.Stun just "Affects defence" and blind "Affects offence and defence" ... I got that from the holocron, its the closest explanation i have found thus far. Frankly im convinced they dont do anything at all.
LordRaeVen316
Fri Feb 20, 2004 4:01 pm
#45



Anth_Flurry wrote:
Actually, intimidate makes them hit for less, although i dont think its supposed to. Stun just "Affects defence" and blind "Affects offence and defence" ... I got that from the holocron, its the closest explanation i have found thus far. Frankly im convinced they dont do anything at all.






To my knowledge this is how each works.

Intimidate reduces attack power (amount of damage one takes)
Stun reduces attack speed (how often the attack roll is implemented)
Blind reduces attack accuracy (lowers amount of successful hits)



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NRaas
Fri Feb 20, 2004 4:08 pm
#46

"Intimidate reduces attack power (amount of damage one takes)"
"Stun reduces attack speed (how often the attack roll is implemented)"
"Blind reduces attack accuracy (lowers amount of successful hits) "


That is my understanding as well.




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Anth_Flurry
Sat Feb 21, 2004 1:08 pm
#47

WOW! Thanks! Ive been looking all over for that info. I like to know what to look for so I know if its working or not..
SEGEEK
Thu Feb 26, 2004 8:34 pm
#48

when you hold your mouse over an enemies stun state icon you get a tool tip message to the effect that "Stun causes enemies to miss a combat round and lowers some stats". Im not sure which ones, perhaps i should get stunned and open my char sheet to see which of my stats are lower (usually hard to remember to do when your trying to get out of line of sight of rifleman that put the stun on you ).
Anth_Flurry
Thu Feb 26, 2004 9:06 pm
#49

I bet you it shows nothing. Not to mention that its probably different for creatures
Bartholomew_Roberts
Tue Jun 29, 2004 5:36 am
#50

In the FAQ sheet it gives the range for areatrack as a max of 500 meters. Does that mean 500 meters away from the player(1000 meter radius) or 250 meters away(500 meter radius)? This might sound ike a dumb question but it doesn't say if the distance is radial or straight line.
Calculus_Entropy
Tue Jun 29, 2004 5:38 am
#51

The radius for areatrack (at Master) is 500m for a 1000m diameter .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Bartholomew_Roberts
Tue Jun 29, 2004 5:41 am
#52

Hey thanks for the speedy answer. Is it ok to save eggs to throw at people who AFK macro/grind ranger?
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