Ranger Archive
Thread: Imput needed- As much and as soon as possible.
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GoldMemberBria
Thu Jul 29, 2004 2:02 pm
#40
1) I pretty much hate the idea of spending 28 skill points on camps, so I'm in the camp that says get rid of em completely. Modules that require lots of extra crafting and parts from other professions would just make me want to use them less, not more, than the current crappy camp implementation.
2) See #1
3) Get rid of /rescue, it was a silly idea. It pre-supposes that we as a ranger would be in less danger during a fight, or somehow able to absorb more damage than those around us. Generally that assumption is false at it's verycore given that ranger gives you no defensive capabilities to speak of. Perhaps if there is a /rescue command it should be for us to be rescued by them, lol.
4) I'm a "ranged" guy, so I'll let the "melee" guys answer that
5) I would love to see a hunting terminal (instead of that awful one that is currently implemented). Keep in mind though when you compare this to the BH one that the BH one is loathed for the most part. It's a buggy, low-paying, tedious piece of garbage.
Message Edited by GoldMemberBria on 07-29-2004 02:03 PM
Owen-Lars
Thu Jul 29, 2004 2:13 pm
#41
1) I pretty much hate the idea of spending 28 skill points on camps, so I'm in the camp that says get rid of em completely. Modules that require lots of extra crafting and parts from other professions would just make me want to use them less, not more, than the current crappy camp implementation.
For me personally camps are a major part of the survival man/woman image i love. I see ranger as the ultimate outdoorsman and master of the wilderness, when i think of that i think about surviving in hostile environments, camps being the main choice of survival equipment.
Its the defining item of the ranger in my eyes. Yes camps are useless but there are many ways to make em better.
Nemo0
Thu Jul 29, 2004 6:04 pm
#42
Camps are good, I'm not too sure on farms (I think a harvesting increase is a better idea--I'd rather not take away a player's ability to make some credits without taking missions or needing enough play time to maintain a harvester and I don't think you can keep that while still makingfarms a useful skill unless you limit them to stuff like milk and eggs).
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