Ranger Archive
Thread: Imperial Crackdown and Rangers
eelektrik wrote:Interesting way youve got your interface setup, mines a bit more cluttered,
How would you rotate the toolbar so that its vertical, i tried to do that once, but i failed, that would be really effective
JBMat wrote:
Guys guys guys, and ladies too -
It's only / merely / just 8 stormies. I get missions off the rebel term with 4-6. I live through them. Easily. I do not stand there and shoot (anymore). I hit one with a bleed, run around avoiding them, hit another, run more... y'all catch on I am sure.
From what I've read on TC, these scans can start at any time in any place. There are no safe rebel controlled areas that these scans never occur.
When traveling on a vehicle near a nest of aggro mobs you can randomly be forced to stop for the scan while the mobs come on over and kill you. While carefully pulling mobs one at a time from a nest you can randomly be forced to submit to the scan messing up your combat and careful pulls.
And yes, if you fail the scan or kill the probot a squad of super high HAM stormtroopers will instantly spawn and attack you. If you actually have the combat skills to kill them all you apparently get no faction for them and they do not drop anything. Your other option is to try to jump in a vehicle and speed away, possibly messing up a mission you were trying to finish.
In other words, this crackdown sounds like a major pain to me.
ReptileSpit wrote:
From what I've read on TC, these scans can start at any time in any place. There are no safe rebel controlled areas that these scans never occur.
When traveling on a vehicle near a nest of aggro mobs you can randomly be forced to stop for the scan while the mobs come on over and kill you. While carefully pulling mobs one at a time from a nest you can randomly be forced to submit to the scan messing up your combat and careful pulls.
And yes, if you fail the scan or kill the probot a squad of super high HAM stormtroopers will instantly spawn and attack you. If you actually have the combat skills to kill them all you apparently get no faction for them and they do not drop anything. Your other option is to try to jump in a vehicle and speed away, possibly messing up a mission you were trying to finish.
In other words, this crackdown sounds like a major pain to me.
Can you areascan and detect the probots and avoid them?
I know this would be a pain but at least its something.
Now if you had some forewarning via a ranger ability much like the "you are being stalked by . . ." message when the probe droid is spawned, maybe you could /areatrack it and run in the opposite direction that it is coming from in order to avoid the scan. but that would only work if it is spawned before it scans you and not as it scans you.
Another twist that comes to my twisted mind in order to make it more difficult for us to skirt this issue which I don't think we should be able to skirt, but if we did, it might work like this. We get a 30 second message saying you detect a probe droid in the area, we get a special cammo designed to conceal ourselves from droids by lowering or covering our body heat signatures. the trick to this is that they only work for one or two minutes and it doesn't conceal from anything else while it is on. so a ranger who gets the forewarning can slap on this cammo and all those in the party real quick to try to avoid the scan.
And here's my final twist which actually I think the devs could actually go for if the outdoorsman proposal comes thru for us. Give smugglers the ability to make a module for our camps that will conceal all those within the camp from these droids. perhaps a smuggler will need to be present to use it perhaps not. Maybe having one present makes it last longer, or increases the chances of it actually working. call it a "bio feedback" module that sends out signals that confuse scanning droids. Add a chance that the droid will see thru the ruse and call an attack party. Also modules like this would be added to the contraband list (ironic?).
Message Edited by Eklectrick on 02-10-2004 11:00 PM
- Concealment provides a defense against the scans... Unless you are revealed.
- Once you are revealed, the Smuggler skill kicks in and ensures that the goods are not located on your person.
- So a Smuggler / Ranger combo would be the ultimate backwoods smuggler.
Anyway if a Droid or Humanoid has a basic or even an advanced form of scanner, then you know an intelligent species somewhere is going to invent a system to avoid, or foil these detection capabilities.
I aint sen it but I know theirs an Infantry suit version somewhere.
With Star Wars being at least a type 1 civilisation they ought to have even something like a cold suit to mask heat signature..