Ranger Archive
Thread: Survival XP Changes: Your feedback
If it is indeed what I guess I have to say "wait and see what happens", if not I do not consider the change reasonable.
Message Edited by darmokVtS on 04-15-2005 06:31 PM
Calculus_Entropy wrote:
buickstg2 wrote:
So why are they changing it? I thought this was the CU to balance combant not a Ranger revamp. I say we cross this bridge when we get to the Ranger revamp. Leave it the way it was with the survival xp.
Funny, isn't it? People really wanted to be included, and we got included.
Yep, in a way that shows US that the devs do not listen.
I don't recall ANYone asking for a skill XP change....
And, even more logic applied, this whole XP stuff has NOTHING to do whatsoever with COMBAT....
Frankly, I do not see any reason for this weird change except to kick us in the nuts, cause they had to give in on the CL+Health thing...
Message Edited by Dariane_Kamutsovy on 04-15-2005 06:37 PM
I hunt both alone and in groups. Alone in the wilderness, camps allow me to take a needed breather to heal and craft. I can safely pull my cu pa and heal it, same with my droid and its autorepair. Find a spot, pop a camp, begin crafting traps and another camp while I heal. I need no medical personnel with me and I only need to come in out of the wilderness to recover battle fatigue.
In a group, other characters benefit in the same manner as I; I receive many good comments about the crafting stations in my HTFB. Camps, contrary to what many will say, do serve a very useful function.
Additionally, camps provide a convenient rally point for the navigation-impaired. Players see those torches in the distance and know that relative safety is at hand.
Dariane_Kamutsovy wrote:
Calculus_Entropy wrote:
buickstg2 wrote:So why are they changing it? I thought this was the CU to balance combant not a Ranger revamp. I say we cross this bridge when we get to the Ranger revamp. Leave it the way it was with the survival xp.
Funny, isn't it? People really wanted to be included, and we got included.
Yep, in a way that shows US that the devs do not listen.
I don't recall ANYone asking for a skill XP change....
And, even more logic applied, this whole XP stuff has NOTHING to do whatsoever with COMBAT....
Frankly, I do not see any reason for this weird change except to kick us in the nuts, cause they had to give in on the CL+Health thing...
Message Edited by Dariane_Kamutsovy on 04-15-2005 06:37 PM
My guess is this change was based, in part, on the last 2 years of complaining about Survival XP. But, Owen did point out that people had said Scout/Ranger was too slow to level, so instead of adressing the issue with Scout XP, they made more of an issue by adding another line of Scout XP. Frankly, I will have to test this, but I could see how one could level Scout/Ranger more quickly by crafting camps than by actually fighting.
I was with you until the last line. The devs don't make more work for themselves just to spite a profession.
Calculus_Entropy wrote:
Dariane_Kamutsovy wrote:
Frankly, I do not see any reason for this weird change except to kick us in the nuts, cause they had to give in on the CL+Health thing...
My guess is this change was based, in part, on the last 2 years of complaining about Survival XP. But, Owen did point out that people had said Scout/Ranger was too slow to level, so instead of adressing the issue with Scout XP, they made more of an issue by adding another line of Scout XP. Frankly, I will have to test this, but I could see how one could level Scout/Ranger more quickly by crafting camps than by actually fighting.
I was with you until the last line. The devs don't make more work for themselves just to spite a profession.
Then, please explain to me the following issue:
* why is that in CU TKA with VK still gets 1H XP ??? This bug existed already BEFORE they did remove the survival xp (and even removed it only partially at first?)
* some problems with pistol xp too I believe (same!)
I keep reasonable track on all fixes and changes, and this one comes falling out a complete blue sky.
As you and phenix like to point out everytime: KISS...
I agree with that, and would like to add: don't mess with something that isn't broken. Surival XP and the trees DID work. If it was too hard to do, lowering would have been MUCH easier then changing it into another XP type (which they failed to grasp in the first place, cause a second update was necessary to remove some other survival xp generator).
So the only reason I can think for this change is exactly the last line I said.
Message Edited by KundoJet on 04-15-2005 01:18 PM
Dariane_Kamutsovy wrote:
Calculus_Entropy wrote:
Dariane_Kamutsovy wrote:
Frankly, I do not see any reason for this weird change except to kick us in the nuts, cause they had to give in on the CL+Health thing...
My guess is this change was based, in part, on the last 2 years of complaining about Survival XP. But, Owen did point out that people had said Scout/Ranger was too slow to level, so instead of adressing the issue with Scout XP, they made more of an issue by adding another line of Scout XP. Frankly, I will have to test this, but I could see how one could level Scout/Ranger more quickly by crafting camps than by actually fighting.
I was with you until the last line. The devs don't make more work for themselves just to spite a profession.
Then, please explain to me the following issue:
* why is that in CU TKA with VK still gets 1H XP ??? This bug existed already BEFORE they did remove the survival xp (and even removed it only partially at first?)
* some problems with pistol xp too I believe (same!)
I keep reasonable track on all fixes and changes, and this one comes falling out a complete blue sky.
Umm...what? You think the devs made VKs give 1h xp to piss off TKAs?I don't follow you...
As you and phenix like to point out everytime: KISS...
I have said it before and I'll say it again...ummm...what?
I agree with that, and would like to add: don't mess with something that isn't broken. Surival XP and the trees DID work. If it was too hard to do, lowering would have been MUCH easier then changing it into another XP type (which they failed to grasp in the first place, cause a second update was necessary to remove some other survival xp generator).
Myself and Owen, and pretty much everyone agrees that they shouldn't have changed Survival XP.
So the only reason I can think for this change is exactly the last line I said.