Ranger Archive

Thread: MAD Jedi

Dariane_Kamutsovy
Sat Oct 22, 2005 11:29 am
#27








Phenix1050 wrote:





I don't deny that they have a point, but it's how they go about it that is so frustrating. What possible good could a thread with a couple of thousand of responces to GarVa do, when alot of (if not the majority of) the posts are personal attacks? Others in the same thread complain about the lack of communitcation in the same paragraph that they call the developers idiots. That's like biting the hand that feeds you...and then not being smart enough to realize why that hand might not want to come back.






QFE (on the cut part), is that possible? lol.


Anyway, also that paragraph is very true. After having read the first page i decided to drop it and never return. What is also annoying is the continously re-occuring threads about the same issues... They don't listen/read, they just start a new one... I whish the forums would make a filter: so you can put people on that list and whenever they start a post have it not shown ....


Or even with regular expression: skill everything with only capitals in title... or morons or *edit* ...


Would clean up a lot of threads that way.


As my self, other toon being tkm/jedi it really affects in a bad way how i can play, yet i try. And try to prevent getting any vis and if needed just escape the BH any way I can. Until the playfield is balanced more, there is nothing else I can do (i don't want to respec either).


As for the SL, I'm happy they got their profession fixed, after smuggler, but both are still having a few tuning issues. I expect the same thing will happen when the Ranger revamp hits. New stuff might still be too powerfull (from TC) but still brought to the live (as we all have experienced before and before).


SOE needs to get some real QA installed. And, as you said, look on for Long-term planning. There won't be (m)any movies anymore to lift with to gain new customers and boost income. If they don't change, I foresee a darker future for SWG.


Dariane_Kamutsovy
Sat Oct 22, 2005 12:15 pm
#28






SioBabble wrote:




And there are not very many Jedi out there.


There are masses of force wielding asshats, though.


But what Phenix said about the SW "generation gap" is right on.


It's my personal theory as to why this game is so messed up on a conceptual level, quite apart from the sheer incompetence of management and QA we see with each publish. It's why smuggler gets no love. Let's face it: who made it possible for the farmboy son of Anakin Skywalker to destroy the Death Star? A smuggler and his wookiee sidekick coming in at the last minute and preventing Vader from taking out the hero of the Rebellion.


Who destroyed the second Deathstar? A couple of smuggler/rogue/scoundrel types, one on Endor taking out the shield generator, and the other in a YT-1300 with some help from guys in X-Wings while the farmboy was busy dueling.


When someone asserts that you can't have Star Wars without Jedi, all I do is point out that exactly four people used a lightsaber for anything in the original trilogy. One of them was that smuggler cutting open a Taun Taun to save the farmboy's bacon. While the prequels may be all lightsaber this and lightsaber that, the OT was about blasters, smugglers, and spaceships.


But, now, Star Wars has been boiled down to all Jedi, all the time. SWG, alas, reflects that, in a Dark Side sort of way.





Also true, but the timeline window has gone overboard allready...


* Luke as Jedi in game, together with Vader and the Emperor....


* ROTW (pre-quel to original trilogy)


and I can name more.


There are also references to books, stories, and in those Jedi were a bit more common. Weren't the AR helping them as well?


So from one point of view I can understand people saying "Starwars = Jedi", but I can also see others wanting "Starwars = Jedi, as long as I don't have to see it" mentality.


And for having a smuggler using a saber... that's not even possible in SWG (non-tradeable ...)


And... while at it...


Who got Han finally out of the carbonite? Who saved them by being overwhelmed by the Ewoks? Who held them out of the cooking-pot from the E-woks? That same farmer boy.


As I say: what goes around, comes around, either good or bad

SeanBlader
Sat Oct 22, 2005 12:58 pm
#29

And if you're a Bounty Hunter, where do you go when your primary source of income is removed because you can't take out the PvE marks? They go after what they can take out, Jedi.




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SioBabble
Sat Oct 22, 2005 1:06 pm
#30






Dariane_Kamutsovy wrote:






SioBabble wrote:

Well, if we're going to talk things in the movies that can't happen in the games...


Luke with two droids out. Obviously an exploit.


Well, as CH you can have a pet + droid out... Maybe Luke was a CH too... If you consider C3PO a pet too


Luke stores his lightsaber in a droid. Another exploit.


Sabers can be stored in the bank....


I sure wish I could manuver my YT-1300 the way Han does the Millenium Falcon in that astroid field in ESB.


Don't have a YT-1300 yet, but i wonder if it would withstand so many attacks as well...


But back on topic, yeah, the kiddies are just jumping up and down and screaming, and it's all about two things: the change in Avoid Incap and the snares, and they've got a point on the snares. The change discussedwas to avoid the very result that we've got in game now, except it applies to ALL melee profs and makes them very vulnerable to kiting, which the devs had previously gone out of their way, to ridiculous extremes, to try to prevent.


Snare is an issue, AI as well... AI was already tuned down to have a snare when it was active... but (see further ) ...


One thing the CU actually got right was taking damage away from melee and giving that to ranged, so that melee became the tanks (and to some extent, the professions that laid on states) and ranged became the damage dealers, with an appropriately lower defenses.


Jedi-Defender = TANK. Without AI or the current AI implementation, the defender in TANK function has become useless... With AI on, the aggro goes to a weaker member. So what's the use of AI then? With it, you cannot RUN away (snare implementation) and only try to prevent the inevitable: dying and you are useless to any team mates for being a tank. Without... ... not much difference there. So what would the use be for becomeing Master Defender now?


>No use at all, obviously. Because the tanking professions for the most partcan't hold aggro across the board. What is the best taunt in the game right now? Bacta spray! The devs SAID they wanted to define roles more sharply, that's what the CU triangle-circle PowerPoint slide was all about. But the result is totally different. As a CH I've definitely felt the pain on this, the devs set out deliberately to destroy the ability of creature pets to tank, because they didn't like the way players were using them. Likewise, they've said that a TKM should be the ultimate tank, but they've given them a taunt skill that is on a timer and is essentially worthless as mobs immediately ignore the TKM and go right to that rifleman that is laying on the nukes.


>I also didn't mean to imply the complaints about AI changes were unjustified, I understand just how worthless master defender is without that skill. I just think that despite the screaming, the snare issue is one that extends beyond the Jedi community and gives Jedi allies in the "normie" world.


Meanwhile, the BHs are up in arms not because they've got tools (with some carbines) to snare the heck out of their Jedi prey, but that the new AI for PvE mobs is so wildly out of balance now, making things that should be tough, but soloable, impossible to solo. The devs seem to have forgotten that BH is, by design, a solo profession.


As should Jedi. But then again... After CU... EVERYTHING was planned for groups. You only now see the results of that: complete inbalance. Not just BH... Jedi too. Only Jedi came to that conclusion *before* BHs because of their solitude gameplay was hampered immediately after the CU.


>Oh, totally agree with you there, the CU and the moronic level system, in particular, was designed to kill solo play at the high end, and while for muggles it can work, taking on a level 80 mission solo, for Jedi it's darn near impossible because a light saber is little more than a souped up CDEF, at best it does the damage of a level 20 or so weapon. I do far more damage with a DL 44 XT than I do with a fourth generation saber, crafted with the best resources on my server availabel, with the best crystal/pearl tunes I've got (+55 damage -5 force, tops, due to the randomness of the tuning system) using the most powerful attacks in my current template, and I don't drain force at an alarming rate, even with PJs on, to do it.


>The XP bonuses for grouping, by themselves,would have guaranteed more group play, but then the devs went and removed the solecarrot that kept people in check about the massive damage the CU's anti-solo design did to the game, SOE got its ass handed to it in the form of a financial transaction server melting down due to account cancellations. FINALLY, a message the greedy suits at SOE could understand: no more money for JOO!



I unlocked after CU as well and started Jedi... It's HARD! Not undoable, but HARD. I don't mind doing things alone, but when you get interrupted by people driving into you (giving vis), or getting surrounded by 3 squadrons of NPC stormies... You'll scratch your head too, asking how the hell you are going to do it without getting Vis.


>Yes, the paranoia of the Jedi is simultaneously terrifying and exhilirating; you worry about every dot on the radar and blue dots scare you the most of all, but purple dots are nearly as dangerous. I'm also convinced that the spawn system for CD squads is broken; they're generating at an alarming rate.


For the record: have been without a visit from any BH (still!) for 2 months now. And I'm halfway thru with my Jedi skills.


>Same here, so far no visitations, and I'm about two months after unlockas you are. I've only managed to train up two full lines of sabers in that time, working on getting 4000 healer, then time for some defender, before getting some enhancer and finishing off sabers.


>But with the nerf of the mission terminals, and my personal situation where people insist on grinding on Lagtooine instead of going to Endor, and thus increasing vis possiblity, I don't know how much longer I'll avoid being on the terminals.















Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Nemo0
Sun Oct 23, 2005 12:52 am
#31



Phenix1050 wrote:

oh, I give credit where credit is due. There are a lot of mature Jedi on the Jedi forums, and even the less-than-mature ones have a point when it comes to snares. It certainly does not seem fair, coming from a ranged combat profession. I can understand the desire not to have snares stack, and not to have movement speed buffs stack, but certainly one should not auto-cancel the other. Snares now becoming much too powerful, and that's not good for anybody.

I don't deny that they have a point, but it's how they go about it that is so frustrating. What possible good could a thread with a couple of thousand of responces to GarVa do, when a lot of (if not the majority of) the posts are personal attacks? Others in the same thread complain about the lack of communitcation in the same paragraph that they call the developers idiots. That's like biting the hand that feeds you...and then not being smart enough to realize why that hand might not want to come back.

As far as the OT-to-SWG thing goes, I think that it's clear that they've lost sight of the OT. I mean, I don't know about you but I joined this game for one reason-- The Galactic Civil War. Oh goodness that sounded like so much fun. The idea of a persistant galaxy at war, and being able to play an everyday person living in that was just so cool. I loved the idea of being a Ranger then too-- a hunter by trade, who honed his skills into a military role. I finally get to RP that even bettter in the upcoming revamp (if you assume that Scout= hunter, it works).

But somewhere along the line, they lost sight of that. We all know that marketing is a powerful force, and obviously that's true in SWG, where every expansion save one has been centered around the prequels. Okay, good marketing strategy, in terms of gathering new customers. I will not deny that. But what SOE seems to be doing is leap-frogging from short-term gain to short-term gain. While this certainly is one way to go about it, what little I know of economics suggest that the cost/benefit ratio of such ventures is much smaller in the long run. Certainly, the months after you release a tie-in, you will see a spike in profits. But in the long term, focusing on the here today, gone tommorrow customers will only ensure that you have more cusomers going "gone".

A game like WoW is an example of a game that focuses on the long term. No movie tie-ins, yet the GAMEPLAY delivers. That's the most important factor, and they do it very well. If SOE was to focus more fully on the long-term, I belive the CU never would have went live in the current state. That was a product of marketing, and while the opportunity costs of building a better combat system are high, the potential long-term gain of having more customers each month is a greater benefit than the very marginal number of people who would buy the RoTW expansion because it also was tied to a new combat system





I just hope they get battlefields "fixed" and turned on again soon. Those used to be a ton of fun if you could get enough people into them. Although they could use a cloning center internal to the battlefield instead of the one death and your done (but some sort of delay is necessary to get rid of zerging).

And, from what I've heard (and the screenshots I've seen), the new expansion might be happening on Mustafar but it really is meant to feel "Starwarsy". And that's in the OT sense of the word.



Lythender Nirou
Crazy Bothan


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