Ranger Archive

Thread: CU: Question about the health issue

darmokVtS
Tue Apr 05, 2005 2:40 pm
#27



CuchulainnDarklight wrote:
however we will not be able to achieve this max as we will only be able to master ONE elite combat profession
[..]
If you have a LOT of time on your hands - read the published Cu notes, its all in there - SOMEWHERE!




I did read them, repeatedly. I however could not find the thing you seem to read there so *please* quote the part that says "you need to master two elite professions to get the full health bonus".




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CuchulainnDarklight
Tue Apr 05, 2005 6:10 pm
#28


I couldnt be bothered looking for it - but one of the release note thingys said - the more combat skills you master the more health you will gain, up to a maximum of 3000, i.e. if you master 2 elite combat professions you will get the full health bonus, those that master 1 elite combat profession will get approximately 1000 extra health depending on what skills they learn.





Cuchulainn Darklight, will not track, nor apply camo, nor use traps in hunts, nor take orders for organics, as these may well involve or, lead to,combat and I am categorically NOT a combat profession, unlike doctors and BEs who are combat professions and can hunt for their own organics, whilst I craft camps as a non-combatant for the thriving galaxy-wide market in luxurious outdoors living equipment!

Message Edited by CuchulainnDarklight on 04-05-2005 08:26 PM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Almagill
Tue Apr 05, 2005 6:56 pm
#29



darmokVtS wrote:


CuchulainnDarklight wrote:
however we will not be able to achieve this max as we will only be able to master ONE elite combat profession
[..]
If you have a LOT of time on your hands - read the published Cu notes, its all in there - SOMEWHERE!




I did read them, repeatedly. I however could not find the thing you seem to read there so *please* quote the part that says "you need to master two elite professions to get the full health bonus".




Will this do?

Health, Action, Mind pools

* A character's maximum health will increase with the character's combat level up to 300%. New character health will be 1000, maxed character health will be 3000.


Source: Star Wars Galaxies Forums : Game Updates : In Development : CU Update...


There is another thread which I am still trying to track down in which a red name clearly states that maximum health (3000) will only be reached by mastering two elite combat professions.

The implication is therefore that, as you start with a base of 1000 and can only increase this to a maximum of 3000 (excluding buffs and species modifiers) the two elite professions, and their prerequisites, contribute 1000 health each.

This would imply that a double combat elite master will have 3000 health, a single combat elite mastery will accord 2000 (1000 base and 1000 from the profession).

As Master Ranger / single Master Combat Elite only confers an increase in health of 1000 (based on the assumption that the Dev position is that Master Ranger is not a combat profession per se) this of course gives Master Ranger / single Master Elite a theoretical maximum health of 2000.

It is reasonable to make this assumption based on previous comments from the Dev team, generally via our representatives the profession correspondents, if you wish I will take time to cross reference these into this reply, but as we have all seen the corries posts on this subject that would be a redundancy of effort at this time.

I would like to make it clear that I am merely presenting a case based on the premises contained in the current published documentation which supports the assertion that MR/MCE will be disadvantaged healthwise combared to a double combat elite. I will not be drawn into a discussion of these points, choosing to keep my own counsel on this matter until such times as I have clear empirical evidence that can be tested and refuted.

It does not necessarily reflect my personal opinion. My own reservations about the state of the profession are not based on the potential health disadvantages we may face but on the heavy skill point investment that we must make in order to hold the title Master Ranger and enjoy the few benefits that that entails.



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Nemo0
Tue Apr 05, 2005 7:51 pm
#30

Nothing is final in the CU. Don't cry bloody murder until the axe falls. But feel free to point out where the axe is headed.



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CuchulainnDarklight
Tue Apr 05, 2005 8:12 pm
#31


Thanks Almagill, I couldnt be bothered looking for it myself.

DarmokVtS - I told you several times what I read from the devs posts, why do you keep saying im guessing at what they will do?

Im just repeating what THEY say they will do, and they are in a better position to know what they will do than we are!

From now on it would be good if we could just say that what the devs say they will do is what they will do, if they change anything they will eventuaully tell us.

Its not idle speculation when the devs say they will do something, cause they normally do something they say they will (though their sense of what constitutes time is not the same as other humans and the final product doest normally doesnt reach their high expectactions)!




Cuchulainn Darklight, will not track, nor apply camo, nor use traps in hunts, nor take orders for organics, as these may well involve or, lead to,combat and I am categorically NOT a combat profession, unlike doctors and BEs who are combat professions and can hunt for their own organics, whilst I craft camps as a non-combatant for the thriving galaxy-wide market in luxurious outdoors living equipment!

Message Edited by CuchulainnDarklight on 04-05-2005 08:26 PM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Jolandir
Wed Apr 06, 2005 12:17 am
#32

DarmokVtS, the reason is that they continaully state that the health bar is increase beyond the basic level by going up "combat profession" trees, and the most is with 2 Elite Combat Professions, and as much in either a third Elite as you can get, or to Master Brawler or Marksman. Scout/Ranger are viewed as non-combat professions by the devs continual comments. So this means that Scout and Ranger branches, just like artisan and their Elite Professions will not add to the health bar.


So this means if you Master Scout, which you have to do to make Ranger, and you Master Ranger you have Mastered two non-combat professions, which means at best you can master one combat profession, if you are M Ranger, which means at best, even though you should be one of the most dangerous characters in the game you will only be able to gain 1000 to your health bar while total combat people will have the ability to gain a full 3000 to their health bar.


OK if this is true, and so far it is because they are completely deaf to our coorspondants and our forums cries, then a full on combat professional will have 2000 extra health over aM Ranger (which is really going to make people at most decide to dabble in Ranger, or even more likely dabble in scout). So if this full on combat professionsal goes up against a Rancor, let's say, who has the better moves, defenses, weapons, and health to survive and potentially win this encounter (I deliberately used a creature for comparision because supposedly we are the most deadly hunters in the SWG universe), umm I don't think this is even close do you? So this is why so many of us are stating this is totaly wrong.


Jolandir
darmokVtS
Wed Apr 06, 2005 9:39 am
#33


CuchulainnDarklight wrote:
DarmokVtS - I told you several times what I read from the devs posts, why do you keep saying im guessing at what they will do?




I did read the full curb documentation *and* I don't think I have missed a single posting that popped up on the dev tracker for at least the past 3 month (something has to keep me busy at work ), I ask for the source in form of a link to the posting saying "You need two elite masteries to reach full health" for a simple reason, it's nowhere to be seen on the dev tracker or in the CURB docs.

And based on what we have avail as information (unless you can provide me with a link to a posting or doc stating this *specifically* and not some line that you read this into without it being said there directly) "two elite masteries are needed for full health" is nothing but speculation. Only area where I could guess this specific info might be or not is the Alpha-Forums, but last time I checked you weren't part of that team, were you?

Message Edited by darmokVtS on 04-06-2005 06:42 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
CuchulainnDarklight
Wed Apr 06, 2005 3:53 pm
#34

See above - its already been referenced for you!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Kiryoku
Wed Apr 06, 2005 4:01 pm
#35




Nemo0 wrote:

Nothing is final in the CU. Don't cry bloody murder until the axe falls. But feel free to point out where the axe is headed.



word...


incidently... i've made a health related thread in TC forum... i think it is a seperate issue from just the ranger thing, but if you guys would like to go tear it apart, it's here: CU: Health Proposal



kago

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darmokVtS
Thu Apr 07, 2005 5:59 am
#36


CuchulainnDarklight wrote:
See above - its already been referenced for you!





No, only stuff "referenced" to me is text that can result in lots of options and the version you expect to see from this is only one of the wide variety of actually possible *results* of that vague description. Guesswork based on a vague text, nothing more, nothing less.

Don't get me wrong, I don't want to say "I am sure we do get full health" or so, I just want to point out that we do not know yet *for sure*, as it is nowhere stated nearly as exactly as you seem to read it .

Message Edited by darmokVtS on 04-07-2005 03:04 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
BioEngine
Thu Apr 07, 2005 6:12 am
#37

The reason that we should get a health bonus is as follows:

1) We have the most expensive class after the Combat Upgrade goes Live if it does not change.


2) We have combat skills which we would need to benefit from the same boost to health, since it is a balance against the changes to creature and npc artificial intelligence and health/defense.


3) These are the combat abilities we have, that can only be used in combat: Creature To-Hit Bonus, Creature Damage Bonus, Melee Defense, Ranged Defense, Rescue (which brings creatures attacking fellow players upon ourselves, and I have purchased skill modified clothing to help my guildies for) and Traps.







If half of our abilities can only be used in combat, and one of them intentionally bringscreatures to attack us, then why would they state that we are not a combat class?



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