Ranger Archive

Thread: Making a Trap Master a Master of Traps

Nemo0
Wed Apr 07, 2004 3:14 pm
#27






Ackis wrote:


It's how the system works.


Some traps would work better with high OQ stuff, others might work better with SR or UT. The crafting system is designed around qualities. Hide might be more tough, so its stronger. Stuff like that.


The quality of resources is far more easier to deal with than specific types... ie: dath insect meat.






But, looking at our current traps, they somehow have the same effect no matter what you use. So it is possible to ignore stats. As far as stats on the final traps go, an Armorsmith can use loot segments and such to improve a piece of armor. Every piece of loot has different stats so it's not a simple boolean check. So why can't the system be implemented more like that? We'd havea number of different components we can make. Each of those has a different effect in the end schematic. EachAoE mod could be something like a "+5 area" component. The final product would just add all the + area mods. The effects could just be something like "effect: Dizzy". The effects would probably be the difficult part but some sort of system for that would be needed for both this idea and the modular camp idea. As for resource types, I can always find Dath Insect Meat. I can't always find a good insect meat, though. That's my biggest concern. Imagine if one of our traps needed Avian Meat and the qualities mattered. You are almost certainly better off selling the high quality avian meat to a doctor than using it in a trap. But I would still want to be able to makehigh qualitytraps.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server



Lythender Nirou
Crazy Bothan


Kells
Wed Apr 07, 2004 3:34 pm
#28

Great post, I loved it. I would love a reason to use traps and changes/additions like these would make me wanna use em all night long.



Bo' Tinsu
Nemo0
Thu Apr 08, 2004 7:44 am
#29

Either way is a possibility. My complaint is that I don't want to have to worry about resource quality. I actually do like the idea behind experimentation. But, currently, it would almost be single line experimentation only. Which then sort of gets pointless. Experimentation in itself is not a bad thing. I just don't want to have to turn into a crafter who cares about resource quality. And adding experimentation begins to push that approach. Plus, I couldn't get 14 experimentation points in trapping (like I have in camo ). Although, splitting it into frontiering and trapping would probably mean that trap experimentation would come from camping skill whereas trap success would come from trapping skill. Eh, if the system were put in with experimentation, I would probably just live with it. I just remember my time doing Combat Medic and actually having to care about resources. It got annoying.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server




Lythender Nirou
Crazy Bothan


Fred_Skinner
Thu Apr 08, 2004 7:58 am
#30

I would like to see, at master, an AoE root that works for a viably significant length of time (say, 10 sec). Also, if we get experimentation then your going to have to start caring about the quality of the resource, which competes with your customers. We would need adjustments for that (increase harvest, allow harvesting of all resources).



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Nemo0
Thu Apr 08, 2004 11:05 am
#31

This idea would allow for an AoE root without any changes. But asking for a significant length of time on a root is a bit hard. As it is, I find the adhesive mesh lasts a long time as long as you don't shoot. I'm guessing this is to prevent kiting and such things. If a melee target can't get close then you have a bit of an exploit. But I find that peacing immediately after throwing an adhesive mesh actually makes it work for quite a while (although I only tried this a few times so I'm not sure). You might want to try it and see if you get similar results.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server



Lythender Nirou
Crazy Bothan


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