Ranger Archive

Thread: Weather Effects

Kamileon
Mon Jan 10, 2005 4:34 pm
#27

These are some really neat ideas here with the weather effects.

Perhaps if not actually damaging you and causing battle fatigue, the weather could have a big effect on your substats, i.e. ability to regen stats, and as I understand the post-combat-revamp system, ability to use specials during extreme weather. Sort of a mini-version thereof, since I'd imagine that actually causing BF and damage to equipment would go over like a lead balloon with the rest of the players, cool as it is.

Although, damaging equipment would provide another money sink for a bloated economy, and causing BF would give the poor entertainers a boost, too.



Aelik Orrigo: Smuggler, Pilot, and Ranger. Kettemoor
.:-: Imperial Sector Rangers, Deep Space Reconnaissance :-:.

Sebi82
Tue Jan 11, 2005 1:36 am
#28

I love the weather Ideas, just one thing wasn't mentioned yet, I think. Maybe Rangers and/or Scoutsould have the ability to forecast the weather, perhaps more accurate the closer you get to Master Ranger, as implementation in the Wilderness Survival tree perhaps. But thats just my 2 credits worth.



- Ohsu Fehendi Gunslinger of Wanderhome, Elder Scout and exRanger

on TC Tril and Areano



Bethya
Tue Jan 11, 2005 1:53 pm
#29

I agree with those who have posted that it would certainly add to the immersive side of the game and encourage more team work too...


However, I do wonder if it will ever happen. The rest of the community will wet their pants at the thought of continuous BF clocking up if they set foot outside in bad weather... and not in a good way. For those with little time to play it would also be incredibly frustrating to turn up IG and find that you can't do anything outside because it's raining. It's cold and miserable, you can't go out, you turn the PC on to play SWG and find that it's cold and miserable, you can't go out....




sand, soil and sea
d'nara ci-iki, master ranger, FarStar

Keep watch over the worlds, Encourage the faithful, Restore the lost, Build up the community;
so that you may be amongst those who are truly known as a Master Ranger.



Owen-Lars
Sat Jan 15, 2005 8:42 am
#30

Oh i like that Kamileon...


Damaging and wounding is sort of a moot point. No-one wants to not be able to play unless with a ranger, or be at a serious disadvantage without a ranger in group so perhaps damage and wounding is too much. Something small in that it wont break your game and you could still play without it but big enough that when a ranger is in your group you would definatly feel the benefits seems about right.


The idea of weather effecting special regen or HAM regen is great, not too severe of course but would do great in making weather play a part in combat. Oh and perhaps if it was coupled with a BF gain increase?



THORTAC BALCOR
The Lost Ranger
RANGER
HornedSandRanger
Sat Jan 15, 2005 9:35 am
#31

arrgghhhhh..... could we call them thunderstorms or heavy downpoors and not monsoons... as a meteorologist...I cringe at giving a storm a seasonal climate name...... just for the sake of my sanity... please?



cheers.




" I like respec Jedi they are like watching a kid with a new toy but then asking if it needs batteries." Iskareot
"Rangers are your friends..... keep it that way.....or they will be your worst nightmare."

Uudoo Graeth: Ace Pilot/Elder Jedi Uudoo's Story
Monastic Order of Krayt (RP).
Kromalla: Engineering Trader/Pilot
Resta Rantay: Smuggler/Pilot
Shaik Jerbooty (BRIA): Entertainer
Sefou (BRIA): Dark Jedi
Owen-Lars
Sat Jan 15, 2005 9:38 am
#32

Hehe i would if i had the HTML still, but ive changed pcs and this was made a long time ago heh.


You can put whatever names you want on it realy, its the concept and overall direction of the thread that is important, not the specifics.


Im sure if it were to be implemented, changes would be made and possibly a name change for the items would be made.



THORTAC BALCOR
The Lost Ranger
RANGER
Landorien
Sat Jan 15, 2005 10:38 am
#33

Another aspect of weather effects might be that structures; houses, harvesters and factories would be affected in some ways, perhaps even advantageous, like wind power generators would love a storm, with higher maintenance sure, but with a vast temporary increase in generated power.




Landorin,
Leader of the Iron Gauntlet,
Imperial Inquisitor,
In service of the Empire.
RohmEnari
Sat Jan 15, 2005 11:03 am
#34



What about altitude?


There are some planets where the mountains are so large that they are actually capped in snow. You can't tell me that at that altitude you aren't being effected by the cold and lack of oxygen. And the game actually has a way to measure the altitude you are at. Something like control+p, or something. Can't remember what. But you can actually see this number go up as you climb higher.


Perhaps this is something else to add to Ranger. The ability to function at higher altitudes. Without a ranger in your group helping you survive the ascent, you will tire out and very likely not make it to the peak, which is where certain POI's could be placed, or creatures, or the Dalai Lama for all I care. It would just be interesting, in my humble opinion, to see mountains actually affect you like a mountain would. Last time I checked I couldn't run up a mountainside without getting tired, and at certain heights I found it harder to breathe which in turn effected my stamina.


So anyway, just a thought.

Message Edited by RohmEnari on 01-15-2005 12:04 PM

Message Edited by RohmEnari on 01-17-2005 07:00 PM




Your friendly neighborhood Ranger,


Reyune


Osiraos
Sat Jan 15, 2005 11:55 am
#35






Bethya wrote:

I agree with those who have posted that it would certainly add to the immersive side of the game and encourage more team work too...


However, I do wonder if it will ever happen. The rest of the community will wet their pants at the thought of continuous BF clocking up if they set foot outside in bad weather... and not in a good way. For those with little time to play it would also be incredibly frustrating to turn up IG and find that you can't do anything outside because it's raining. It's cold and miserable, you can't go out, you turn the PC on to play SWG and find that it's cold and miserable, you can't go out....






While I like the idea of weather... I do have to say that this could be a negative aspect that (possibly) the majority of the community would not accept.


That said... it would be great to see Rangers in demand.

But then, would more people become Rangers? Would we lose our "specialness"?

Do we want to become numerous or is it cool that we're rare than Jedi these days?


Just some thoughts.



Osiraos Da'Silva
Elder Ranger now Master Smuggler
Ace Pilot & Captain of the 'Pharos'
Osi's Photos
GrigsOnia
Sun Jan 16, 2005 6:17 am
#36


This sounds like a really great idea. Maybe a little realism in this game will be good for it. As for the rest of the community, it won't be that big of an inconvenince, 15 minutes lost at the least. And I like the way that there are many solutions to the problem, so that if you really want to be out there, you can, it is just going to cost you.I like combining the two ideas about forecasting, have npcs that can do it, and rangers have the ability to tell weather further in advance, like 20 minutes at novice, 40 minutes atfrontiering I, 1 hour atfrontiering II, 1 and a half hours atfrontiering III, 2 hours atfrontiering IV, and 3 hours at master, with NPCs always forecasting an hour and a half ahead, so that there is an advantage for the rangers.


And as far as camps go, have the normal camps do it, with more and more damage being negated at the higher levels. Have the healing effects of the camp negated for the duration of the storm except for HTFBs.



Grigs Onia

Ranger is a lifestyle, long may it endure!
12/25/03-11/15/05
DeadlyTedly
Sun May 15, 2005 3:57 am
#37

Hmm... this gives me two, no three ideas to add (ok, I lie but I got carried away ):

1) This logically leads on to seasons. With the currently accelerated time in the game, perhaps a season lasts one week, and a year about a month and a half. We could then have a variety of effects including snow If we can't have Hoth.. we can bring Hoth over to us.

2) Perhaps when your BF gets to a certain level, a risk of some kind of 'disease' comes into effect depending upon what environmental weather you are currently in, a few examples:

Extreme Cold - Frostbite
Very Wet Weather - Pneumonia or Trench Foot
Over heating - Sunstroke

Tailors can provide clothing etc to help prevent this as you say, Doctors can treat and cure it and Rangers can provide immunity from the worst effects.

3) Being grouped with a Ranger will mitigate perhaps 33% of the effects.

4) Slight tangent here, but bear with me.... Portable Cloning Devices. A Ranger carries one of these and it is automatically installed in one of their high tech camps or shelters. A player can store their clone data with that ranger when the camp is set up, and can clone to that ranger only when there is a camp present, otherwise they will have to clone at the default location. Here's a brief example of this in action:

RangerA builds a stormshelter.
PlayerA comes along and clones.
RangerA dismantles shelter and they go off to hunt together.
PlayerA dies and can only clone at the default location as RangerA currently has no camp.
RangerA manages to break off from combat and goes and builds a camp where his Portable Cloning Device is installed.
PlayerA cancels his cloning window and reopens it to refresh the options. The Ranger's camp now pops up so he is able to clone to the camp.

This should be a Master Ranger box ability! This would give Rangers a great and useful role in PvP as well as bringing in some great "I may be gone some time..." moments...

5) Players camps should be faction aligned as follows so that only those listed can use and enter:
Imperial Special Ops Camp - All Imperials
Imperial Combatant Camp - Imperial Combatants only
Neutral/On Leave Camp - All players except Special Ops
Rebel Combatant Camp - Rebel Combatants only
Rebel Special Ops Camp - All Rebels

6) Players can slay their pets or a mob and crawl inside via a radial to escape weather effects. This could also be a temporary /cover equivilant ability. This would only make sense if the weather effects are graded, with a short duration on the higher level storms. This should be a Master Scout box ability




Dwar Evonbar (gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggg) Avi'
[Pre-CU Dark Jedi Knight]--------------------------------------[Master Bounty Huntress]

SWG: LIVE BY THE NERF, DIE BY THE NERF
Got a NS bicep?


Jagii
Sun May 15, 2005 8:36 pm
#38

I like the idea in principle. However, I think that dramatic weather effects will ruin the fun factor for many players. With that in mind, I think that if weather effects were introduced, we should keep it simple. They should be noticable but not game-breaking.


If players are out in bad weather:

-they accrue battle fatigue when not in combat. In combat, they will get more battle fatigue and wounds.

- they get negative accuracy and range mods.

- their health, action, and mind regeneration rates are decreased.

- traps and combat states are more effective.

-they get a small decrease in movement speed. Speeders decay faster. Native mounts are not hindered.

- they canmitigate the effects if a ranger applies camo, eat certain foods, use certain spice, orwear special clothing. I propose that all clothes/armor should have an inherent weather resistance factor (a simple vest would have low resistance against cold, a long jacket would offer high resistance) AND/OR they can be made with a certain bio-engineered tissue to increase weather resistance. Players will not want to devote inventory space to special clothing.

- they can ignore all bad effects when they are in a high quality camp. Smaller camps offer less protection, but should offer significant advantages over no camp at all.


Of course, master rangers would be immune to all the negative effects of bad weather.


That's just a small list of possible effects that shouldn't be such a burden on the average player. If we're seriously going to make weather effects, don't be too dramatic. Don't go too realistic. It will just bog people down.


= Andrew

Chilastra.Palacek



"There's nothing to talk about, Becky. I'm ugly, boys don't like me, and that's it!!"
Tarnak_Archvold
Sun May 15, 2005 10:52 pm
#39

Necro post.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Page 3 of 4