Ranger Archive

Thread: Need your constructive feedback

BioEngine
Wed May 18, 2005 9:13 am
#27

I stilllike my idea of making this item stationary, similar to our camp kits, that doesn't take up lots and is destroyed to place another one.



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Stamina
NnahOlos
Wed May 18, 2005 10:44 am
#28








Guruweaver wrote:



Some suggested solutions that, again in my opinon, won't work:
1) Bodyguard (droid or PC): A body guard might kill the mob, but there is no mechanism or ability for the guard to intercept the attacks directed to the non-combat toon. In other words, the guard can fling themselves in front of the non-com and 'take a bullet' for him/her. Additionally, being a bodyguard, while nice from the RP perspective, is dead boring. It is difficult to get and keep a bodyguard for lengthy survey runs or harvester runs.







Actually..... there is. Guess who has it? Thats right. Rangers. Its a skill under the trapping tree called "rescue". Hmm.... a ranger can not only camo you to protect you from arggo, but he/she can also "take a bullet" for you. Also, rangers can use traps to literaty hold a creature in one spot. Say there was a lvl 80 MOB 10m from your mineral extractor. Take a ranger along, and 2 p-darts later you can waltz right up and empty your hopper without a care in the world. A rangeras abody guard is starting to look pretty good now isnt it? Dont tell me a 12pt WS selling uber rifles for 3 mill cant afford us.




IGN: Nnah Olos -- SA Ace Pilot
ALT: Nnicana Olos --Semi-Noob Shipwright

Im a Smuggler too, but the ground game sucks now. Give me back Ranger and Creature Handler.
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