Ranger Archive
Thread: Next Question, 4th, for TH.
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Fred_Skinner
Fri Jul 02, 2004 9:26 am
#27
Phenix1050 wrote:
Calculus_Entropy wrote:
BTW..I am reading this thread. There are great wuestions in here. As the 19 Questions are borked right now, I am holding off on worrying about it for a while. Keep posting away, though.
well calc, Rangers are known for their great wuestions.
Shhhh.... be vewy, vewy wuiet, Iz hunting Durnwy.... hehehehehe.....
Calculus_Entropy
Fri Jul 02, 2004 9:40 am
#28
Fine. I see how it is going to be...one little typo and you are branded for life (doe snot, anyone?).
I will do y'all one better. I want to ask a wuestion on monkey making opportunities!!!
Rooks
Fri Jul 02, 2004 2:37 pm
#29
The simple fact is this, in the Combat Balance or Revamp Rangers HAVE TO get SOME sort of combat skills.
I am NOT talking about those worthless +5 to creature hit bonuses,( which I do not think even work)I am talking a Ranger weapon skill, some modieifiers FOR that weapon, Maybe Mounted Combat?
Now that BH is being point reduced, I believe we are the MOST expensive Master title out there, I may be wrong about Commandoe, not sure. We are either THE most expensive or in the top three at the very least. Yet we have ZERO combat skills to show for these points.
Heck, even Combat Medics have better combat skills than WE do.
Our traps are a joke and useless, Camps have no function anymore, the modieifers to harvest and creature to hit are minimal, /conceal useless and borked, /rescue is a suicide attempt waiting to happen,
/rescue SHOULD be a Melee skill, NOT a ranger skill.
Face it, Except for the Title and Image of Ranger, this profession is nothing, we are simply Player NPCs.
crawlerzzz
Fri Jul 02, 2004 5:59 pm
#30
Hey we're not that worthless
However we need some enhancements maybe until the combat balance or the next ranger revamp, so that our skill points are worth it. (i know they are worth* it
but i mean effectiveness/skill pts wise)
I might suggest here
- having more potent camouflage (dont necessarily have to work on npcs, but we want to be able to safely move our group in the wilds of Endor or Dathomir)
- increased duration on the state effects of the traps, and increased accuracy there (and do something about that dizzy
) - allowing high tech field bases to heal bf through entertainers, and over time maybe
- increasing our harvest modifiers (or maybe decreasing a scouts, and also a big +harvest at master would be nice)
- to prevent insane dabbling (not that there are many), the +harvest modifiers could be seperated into the 4 skill trees, in a way like the creature handlers.
and for long-term changes many people have great ideas
I think our question should be about the short-term changes as they are not that hard to answer, and easily implemented proposals get implemented fast ![]()
Squidwalker
Sat Jul 03, 2004 10:05 am
#31
Calculus_Entropy wrote:
Fine. I see how it is going to be...one little typo and you are branded for life (doe snot, anyone?).
I will do y'all one better. I want to ask a wuestion on monkey making opportunities!!!
Umm duh. Anyone make any monkeys lately? Ring any bells Calc? hehehee
yea I was not on boards Friday, just popped in hoping to see the 19 answers. /sigh TH is such a freaking flake, don't know why I bother even counting on anything he says anymore.
AgonThalia
Wed Jul 07, 2004 6:11 am
#32
From what i understand..
the + to hit creatures actually work
(just not with melee, not with specials)
And now...
for commando, you need master marksman/ unarmed 4
for combat medic, you need master medic/ ranged support 4
for bounty hunter, you need master marksman/ exploration 4
for doctor, master medic/ doctor
for ranger master scout/ ranger
we are equal in skill point sinks with doctors, and not equal with commandos or combat medics.
however, i was in a fight with a master rifleman/ master combat medic.... and I got my arse whooped big time.
Mind poison/ Headshot.... wow... it looked like i tripped over a rock and died instantly. I had no chance in the world.
Commando, once they get that burn on you... you're almost toasted
For the similar skill point expendature, we really get the short end of the stick.
the + to hit creatures actually work
(just not with melee, not with specials)
And now...
for commando, you need master marksman/ unarmed 4
for combat medic, you need master medic/ ranged support 4
for bounty hunter, you need master marksman/ exploration 4
for doctor, master medic/ doctor
for ranger master scout/ ranger
we are equal in skill point sinks with doctors, and not equal with commandos or combat medics.
however, i was in a fight with a master rifleman/ master combat medic.... and I got my arse whooped big time.
Mind poison/ Headshot.... wow... it looked like i tripped over a rock and died instantly. I had no chance in the world.
Commando, once they get that burn on you... you're almost toasted
For the similar skill point expendature, we really get the short end of the stick.
Squidwalker
Wed Jul 07, 2004 7:34 am
#33
Yep, we are nothing compared to essentially the equivalent, doctor. The doctor is an expanded super medic, with additional cool features and abilities. It's worth the points, but Ranger is not. We are not even really good super scouts, let alone have additional cool features that make it worth while. I think we really need to push this issue with the devs to get us a revamp pronto.
OH and WHERE IS THE 19 ANSWERS!!!!
Kalon7
Fri Jul 09, 2004 9:58 am
#34
i think we need their replace conceal with another ability or make conceal more powerful than mask scent and make it be applied like maskscent.
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