Ranger Archive
Thread: Rangers should get a rifle cert
A trap launcher (either a crossbow, or a more technological version) would be essential to maintain the unique nature of the ranger.
It would also add a higher level of usefulness to the rangers arsenal.
I like traps. Traps can be good. And, with the new system looking like it is, making traps useful for combat shouldn't be too hard. They are adding all sorts of cool effects now (look at the armor break ability or the commando lightning cannon for examples). Adding a few damage abilities also seems relatively straightforward as well (bleeds, burns, etc). Not to mention all the mezing abilities they have added. As for uniqueness, ground traps can play a big role here. You send the Ranger in to prepare an ambush. The enemy will come rushing in on their bikes and end up hurt, completely defenseless, and unable to run. In combat mezing is slightly more difficult to think about as I haven't played the mezing professions in the CU yet to see how Ranger could be different on this front. We'll see how this is looking soon enough.
ZomKalla wrote:
Instead of a 1-hit kill, make it a critical hit. On this critical hit, that does roughly 2x the damage of the attack, is made so that at Master Ranger we have about 50%-75% chance to score a critical hit on a low leveal creature, and 10% against a high level creature. This needs a lot more discussing, but this is just a general idea. Also, Creature-To-Hit should work with melee.
I think critical hits are in already. If you look at some of the skills, they claim to increase the chance of a critical hit.
but keep in mind, a trap launcher won't be enough if traps are still just as useless. If traps do damage and can hit any target in the game, then we have no need for a Ranger weapon. If traps are still borked, then we still need a viable option to do damage with against all targets.
AgonThalia wrote:
I totally agree with Phenix.
A trap launcher (either a crossbow, or a more technological version) would be essential to maintain the unique nature of the ranger.
It would also add a higher level of usefulness to the rangers arsenal.
Phenix1050 wrote:but keep in mind, a trap launcher won't be enough if traps are still just as useless. If traps do damage and can hit any target in the game, then we have no need for a Ranger weapon. If traps are still borked, then we still need a viable option to do damage with against all targets.
AgonThalia wrote:
I totally agree with Phenix.
A trap launcher (either a crossbow, or a more technological version) would be essential to maintain the unique nature of the ranger.
It would also add a higher level of usefulness to the rangers arsenal.
good point Phenix.
I failed to mention that a trap revamp would also be essential for a ranger weapon to be useful. I guess i assumed that the reader could read my mind as i posted
AgonThalia wrote:
I guess i assumed that the reader could read my mind as i posted
well, just because I can read your mind doesn't mean everyone else can. It's one of those secret perks to being a Master Forum Ranger.