Ranger Archive

Thread: Rangers should get a rifle cert

AgonThalia
Mon Apr 04, 2005 11:52 am
#27

I totally agree with Phenix.

A trap launcher (either a crossbow, or a more technological version) would be essential to maintain the unique nature of the ranger.

It would also add a higher level of usefulness to the rangers arsenal.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

JBMat
Mon Apr 04, 2005 1:02 pm
#28

How bout this -


Instead of a "weapon certification" which I think we all agree is meaningless as we all use a plethora of weapons -


At Novice and proceeding up to Master you get a chance at a "one shot kill".


Take the following numbers and plug them into an equation -


Level of Ranger, all across the board, add all blocks ups, max is 18 obviously

Level of Weapon Profession, again, max 18

Level of Creature and any resists (dumb dumb dumb shooting a Kimo with an acid anything, 100% resists, no effect. Peko, kinetic, 100%, dumb also)


Let the devs make up a formula and give us a chance to drop any creature with one shot.


So a MR/Master (combat profession) has a chance to drop a creature with one well placed really lucky shot. How is this Rangerish you ask?


We hunt for a living. We harvest. We know where the heart on a creature is. We know shooting a XYZ in the head straight on is bad, as the skull is thick, but right behind the ear hole is a thin spot. Follow so far?


Beats asking for a cert on a weapon I may or may not like or use.


JB



Nemo0
Mon Apr 04, 2005 6:55 pm
#29

I like traps. Traps can be good. And, with the new system looking like it is, making traps useful for combat shouldn't be too hard. They are adding all sorts of cool effects now (look at the armor break ability or the commando lightning cannon for examples). Adding a few damage abilities also seems relatively straightforward as well (bleeds, burns, etc). Not to mention all the mezing abilities they have added. As for uniqueness, ground traps can play a big role here. You send the Ranger in to prepare an ambush. The enemy will come rushing in on their bikes and end up hurt, completely defenseless, and unable to run. In combat mezing is slightly more difficult to think about as I haven't played the mezing professions in the CU yet to see how Ranger could be different on this front. We'll see how this is looking soon enough.




Lythender Nirou
Crazy Bothan


Nemo0
Mon Apr 04, 2005 7:00 pm
#30

I'm worried about the one hit kill idea. For it to be useful, it would have to work on high level creatures (otherwise your regular weapon would probably approach a one hit kill). If it works on high level creatures, you have to worry about exploiting issues (i.e. you don't get loot or something). If you take the exploit issues into account, you might end up with a griefing issue (i.e. if you can't loot after a big kill, you could have a Ranger preventing anyone from getting krayt loot). I really don't think a one hit kill will fly. Either it will be too weak to be useful or it will be too strong with way too many restrictions. While there might be a middle ground, I don't see an obvious way to make this useful, exploit free, and griefing free.



Lythender Nirou
Crazy Bothan


ZomKalla
Mon Apr 04, 2005 8:41 pm
#31

Instead of a 1-hit kill, make it a critical hit. On this critical hit, that does roughly 2x the damage of the attack, is made so that at Master Ranger we have about 50%-75% chance to score a critical hit on a low leveal creature, and 10% against a high level creature. This needs a lot more discussing, but this is just a general idea. Also, Creature-To-Hit should work with melee.



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Nemo0
Mon Apr 04, 2005 8:53 pm
#32






ZomKalla wrote:
Instead of a 1-hit kill, make it a critical hit. On this critical hit, that does roughly 2x the damage of the attack, is made so that at Master Ranger we have about 50%-75% chance to score a critical hit on a low leveal creature, and 10% against a high level creature. This needs a lot more discussing, but this is just a general idea. Also, Creature-To-Hit should work with melee.





I think critical hits are in already. If you look at some of the skills, they claim to increase the chance of a critical hit.



Lythender Nirou
Crazy Bothan


Phenix1050
Tue Apr 05, 2005 12:01 am
#33






AgonThalia wrote:
I totally agree with Phenix.
A trap launcher (either a crossbow, or a more technological version) would be essential to maintain the unique nature of the ranger.
It would also add a higher level of usefulness to the rangers arsenal.



but keep in mind, a trap launcher won't be enough if traps are still just as useless. If traps do damage and can hit any target in the game, then we have no need for a Ranger weapon. If traps are still borked, then we still need a viable option to do damage with against all targets.




PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
AgonThalia
Tue Apr 05, 2005 12:07 am
#34



Phenix1050 wrote:


AgonThalia wrote:
I totally agree with Phenix.
A trap launcher (either a crossbow, or a more technological version) would be essential to maintain the unique nature of the ranger.
It would also add a higher level of usefulness to the rangers arsenal.

but keep in mind, a trap launcher won't be enough if traps are still just as useless. If traps do damage and can hit any target in the game, then we have no need for a Ranger weapon. If traps are still borked, then we still need a viable option to do damage with against all targets.




good point Phenix.

I failed to mention that a trap revamp would also be essential for a ranger weapon to be useful. I guess i assumed that the reader could read my mind as i posted



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Phenix1050
Tue Apr 05, 2005 12:11 am
#35







AgonThalia wrote:
I guess i assumed that the reader could read my mind as i posted




well, just because I can read your mind doesn't mean everyone else can. It's one of those secret perks to being a Master Forum Ranger.




PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
AgonThalia
Tue Apr 05, 2005 12:16 am
#36

Thanks for watching my back Phenix

/toss beer Phenix



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

JBMat
Tue Apr 05, 2005 4:00 am
#37

The" one-shot one-kill" will have such a low level chance on the higher creatures to be literally a once in a year occurance.


You figure in the Ranger's chances of making such a shot. A Novice would start out at such a low percentage, even if a weapons master, that the shot would almost be impossible to make - "Lack of creature anatomy knowledge".


A Master Ranger would have a better chance at making the shot, but then the higher level creature's abilities figure in. Paralopes don't dodge many attacks. Kimos and Krayts do. If this wasa dice roll on a hundred sided dice, you need to roll a 100, the creature a 00 for this to have the chance of happening. Not a real high percentage, but a chance nonetheless.


I think y'all are imagining this happening once a day, once a week... oh no. Maybe once a year per player. Not a great griefing percentage there. For that matter, make it only happen if the Ranger is grouped. No griefing unless the Ranger is with a gank squad of morons.


Just thoughts I forgot the first time


JB
Owen-Lars
Tue Apr 05, 2005 5:30 am
#38

Yeah nemo, crits are already in game. I regularaly crit with rapid fire for over 260 with regular shots of 180-190.



THORTAC BALCOR
The Lost Ranger
RANGER
ComCypher
Tue Apr 05, 2005 11:56 am
#39

I don't necessarily agree that "traps should be our weapon". More specifically, there is no reason why they should be our only weapon.


To draw similarites between Rangers andthe Combat Medics (again ) I would think of traps as being the Ranger equivalent of CM viruses. CMs aren't going to be shooting their viruses out of guns, they will be using their viruses independently from the pistol cert they are getting. Likewise, why should we have to shoot our traps out of guns?


I think it is better to keep the two things separate and just give us weapon certs alongside traps.







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