Ranger Archive
Thread: New Ranger skill.../Calm
Ok, I wasn't gonna comment, thinking that there would be some conclusion but perhaps I can offer a different view...
- Let's not discourage folks from contributing new ideas (that don't suck). I would not put this in the suckiness column.
- Yes, have to admit, it is /tame - like
- I'm assuming that /calm would be him and his buddies. Your scenario has a big problem if 2 out of the 3 are munching on you while you are in the /calm spam effect. I don't remember /tame staying active while in combat. I don't remember /tame having the option available while in combat. You have to peace out first. The "other 2 friends" might not make that possible.
- While the idea is innovative, I think the implimentation needs work. I don't want to toss it but perhaps there is a better way of working the game machanics out. I have no idea what way that would be.
- I do like the Episode II nod from this. Trouble is devs would also give that to Jedi, I would bet, sense a Jedi did it in the movie. That would suck even more
Conclusion: Nice idea, not sure I could use it. Maybe you can think of another way it would work?
nm, I just found out that Jedi DO have this already; in this thread I found the following:
"Animal Scare, Animal Attack, Animal Calm - These work, but are difficult to execute. Animal calm only works with a well-timed /peace immediately after it, animal attack requires a lot of creative tab-targeting, and animal scare seems rather limited in practical use. I suppose if a person was really devoted to mastering these skills they might be used in creative ways."
I can see both arguments. So how about this? CH get this as well as Rangers, but CH get a higher mod to it. Say master CH gets the +100 and master ranger only gets like +50 or something.
Don't tell me that won't or fly, or get done. Your example of the CM having healing alos, well the CM got some TN several months after launch. As a scout/ranger, I thought it was a bad idea and protested against it. They shouldn't need to be able run up hills, if they have ranged healing ability. And their arguments of the group would get to spread out and the CM couldn't get to them, is bunk. That' the problems of the group, and how they operate. A grop should not get so spread out, and if someone does, well then bummer then they don't get healed. Just poor group tactics.
But I digress. CM got some TN, not as much as scout, but some. So this has been done.
Message Edited by GoldMemberBria on 06-21-2004 04:00 PM
Flynn_Nomad wrote:
Quoting myself for those who seem to miss things...
"It would also leave you vulnerable during the calming period, kind of like when a CH is taming a baby...
They could use similar scripting...
"Whoa boy!! Take it easy!"
"I'm not gonna hurt you." (liar)
"Calm down, It'll be Ok..."
You have successfully calmed the gurk. or...
calming has failed and the gurk rips your head off (gets a bonus to hit or something)"
No I got the whole idea....didnt miss it and I thought I was nice in my reply too....so much anger in this one there is......
My only point was if something is ALREADY AGGRO then you cant re calm it!! It would be like standing in the middle of the street during running of the bulls and yelling stop!!
Spleen-ex0501 wrote:
you're wrong
no, I'm not!
whatever
-exactly!
yes, that took about 4 minutes to do. Four minutes I can never get back.