Ranger Archive

Thread: Ranger Templates

darmokVtS
Thu Jul 22, 2004 5:17 am
#27

Master Ranger / Master Pikeman / Novice Medic (and some leftover sp that I have no use for ):

Pros:

- Prey drops dead right in front of you, no need to run to a corpse
- Impressive AOE attacks, powerful and good looking
- High-end Lootweapons (damage, speed, dots) avaliable in much bigger amounts than for any other profession
- *very* decent damageoutput with this weapons, nowadays I'm killing things even faster than I used to do as Rifleman
- Polearm-related SEA's (speed, accuracy etc) are among the cheapest combat-related sea's out there
- Killing with style . By far the best looking animations for specials (IMHO )
- Best looking but also most useless weapon made from a loot schematic (NS Energy Lance, the only melee weapon doing energy damage which at first looks nice, however the stats are so bad that it hardly makes sense to use it )
- Being among the rarest of the rare, there are two Master Ranger/Master Pikeman on eclipse as far as I know .

Cons:

- Insane HAM cost on specials, be buffed or forget it
- Pikeman compared to other melee professions has to take the most damage, block just doesn't help as much as dodge or counterattack, did I mention you should be buffed in most situations?
- Crafted weapons are very, very sub-par, no enhancements with lootcomponents possible, looted pikes tend to get quite ugly expensive if you do not loot them yourself
- 18 extra speed needed to hit the speedcap (compared to the measily 8 a rifleman needs this is quite annoying)
- Expensive on armor: as Pikeman takes the most damage in creature PvE among all combatclasses (ranged if played right doesn't take any damage, so taking most damage among the meleeprofessions also means taking most damage among all combat professions) a pikemans armor naturally also decays faster

Message Edited by darmokVtS on 07-22-2004 02:23 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Rooks
Thu Jul 22, 2004 1:44 pm
#28

Master Ranger

Master Creature Handler

Swordsman 0 0 3 0


PROs: I can fight melee right next to my Cl 50 Gurrecks or Rancors.


CONs: Have to have buffs, armor and such, which sucks.


This is a new template I started 3 days ago. I surrendered my pistoleer skills for Swords. I like it better cause for some reason Combat just seems more exciting when I am whacking things with a pointy stick rather than shooting them with a dinky pistol.


Took me a few trys to keep from getting incapped cause as a pistoleer my main goal was to stay unhit and in the back. As Swords my pets last a LOT longer now cause I actually tank more than they do.


Have actually thought of dropping CH skills and go up farther in Swords, but I love my pets almost as much as I love my Master Ranger title, so I will stay with this for now.



--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
--------------------------------------------------------------------------------------
Cambylobacter
Thu Jul 22, 2004 3:29 pm
#29

When the day comes that Camby retires from rifles, I'm looking forward to either being a Ranger Squad Leader or Ranger Bio-Engineer - hopefully I'll be able to see with this thread if there are any interesting comments on those combinations.



Oh my Gawsh!
Thar's gonna be a baby leezard Rangah!.
o_O
Ranger_Nizzle
Thu Jul 22, 2004 10:33 pm
#30

My skills are:


Master Ranger

Master Marksman

Bounty Hunter Carbines III

Bounty Hunter Pistols IV



.... yes, I know it's the worst template ever.



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Taeko Ta'rawi
Master Ranger
est. Aug '03


"Here lies the Ranger Profession
Born June 26th 2003
Passed into eternal life Sept. 16th, 2005
R.I.P."
Cinderr
Fri Jul 23, 2004 4:27 am
#31

Reeza is Master Ranger, Master Riflewoman, Artisan 0001



==========================================
Cinderr Braveheart - Master Doctor/Master Merchant
Reeza - Master Ranger/Tera Kasi Master
Twins Medical - in the Theed Southwest Mall
Waypoint -6192 3412 - ALWAYS STOCKED!








.
Bartholomew_Roberts
Fri Jul 23, 2004 5:55 am
#32

Ok here goes. This is what my template will be upon completion.

master ranger

master swordsman

remaining points in medic


I use ubese kinetic armor and a self repairing combat droid.


The upside:

When hunting for a specific spawn, my area attacks let me take down lairs and the spawn at the same time, so I can clear an area of junk spawns very quickly.

Swordsman does awesome damage and at good speed.

I can solo creatures up to 15k or so unbuffed.

Grinding humor never gets boring.

I can heal all my own wounds.

Blast damage is good for stuff with kinetic resist.

Mind bleeds!!!!!


The downside:

High ham costs for special attacks.

Need buffs and armor for very high level stuff.

Armor and weapons occasionally need repairing/replacing.

Difficult to draw one creature away from a group.

No AP3.

Limited variety of specials.

MagusBiH
Fri Jul 23, 2004 5:07 pm
#33

I'm going to turn my Jedi into a Ranger, dropping all of his lightsaber skills but keeping most of the FS ones.

Master Ranger
Master Pikeman
Combat Prowess 0/0/4/4 (+12 melee speed and accuracy)
Enchanced Reflexes 2/4/0/4 (+12 melee defense and a whooping extra +5 creature harvesting)
Nemo0
Sat Jul 24, 2004 11:22 pm
#34







Owen-Lars wrote:

you stange folks with Master Ranger and Master Squad Leader,







NEMO! get your strange ass here and post hehe


Calc did i set it out rightin my last post or did you have another set up in mind?









Sorry it took me so long but I've been a bit busy:


Master Ranger/Master Squad Leader:


Pros:
+30 group ranged and melee defense that goes over the cap
+60 group terrain negotiation convinces people to walk on occasion
+60 group burst run efficiency lets you burst run without any HAM cost to get away when you need to
Dizzy/stun area cure (everyone in your group)
Rally increases the chance to hit and dodge/counterattack/block (useful for tanks and commandos)
BoostMorale lets you spread out the wounds evenly between the party members (great for a CM using mind heals and amazing with a TKA or 2 to meditate the wounds away)
Retreat lets you give burst run to everyone in your party as much as you want
Not trying to fight lets you concentrate on leading
Not having combat abilities makes your traps a much more useful contribution
Ahigh tech field base provide a nice rally point that is easily visible from far away
System messages are fun to play with
Novice Squad Leader is needed to take down player faction bases
Double Mandalorian cert


Cons:
Extremely high HAM costs (as an example, retreat uses up about half of my mind and action with maxed bothan secondaries) [this is not usually a problem for me but a lot of other squad leaders play buffed so that they can use macros to keep the skill effects going without needing to concentrate on them, i.e. spam them]
HAM costs increase as the group size increases
Very little solo ability (I personally have CH 0/0/0/3 to go with this, letting me have a CL 19 pet, a CL 19 droid, and a faction pet out so I can do decently well but it is very limited)
You have to be grouped all the time and you have to be leading the group (none of the skills work ungrouped). This is not as big a problem now that they have removed the harvesting penalty from pets.
Rally prevents you from sitting, meditating, harvesting, rezing, etc
Edit: Retreat does not give the Squad Leader burstrun, only the rest of the group


Summary: Master Ranger/Master Squad Leader is almost entirely a support setup. Alone it is difficult to do much but you make a huge difference to a group. Tracking helps you find targets, conceal helps you keep the initiative, /sysmessage helps you communicate, Squad Leader skills help your group win the fight, terrain negotiation keeps everyone together, and more. Defenses are a bit lacking but you should be able to survive (+10 ranged/melee defense from ranger, +30 from SL [only when grouped], and a few extra from the marksman prereq). You will not be uber but you really make a difference on a hunt.


I'm sure I've forgotten stuff here but I hope it helps.

Message Edited by Nemo0 on 07-25-2004 07:24 AM



Lythender Nirou
Crazy Bothan


TsarothLuvsCarbines
Sun Jul 25, 2004 9:34 pm
#35

Just curious. Has anyone tried a Ranger/Carbineer build? I love my carbineer/bh and using a reduced action/health p-u I can play un-buffed and unarmored (most of the time), but I worry about some of the creatures resists while hunting for the big guys and not having the versatillity to handle them.Additionally, I hate having to use anything other than food buffs as it eliminates the "danger" from my game.



Tsaroth Master Carbineer & BH Enforcer
Jayson- Armourtech Aspiring Armorsmith/Novice Taylor/ Master Artisan
Proud citizens of Fort Serenity, Dantooine, Bria
Cambylobacter
Thu Aug 05, 2004 3:55 am
#36

Reborn by my Necromantic skills to help with template question I saw posted



Oh my Gawsh!
Thar's gonna be a baby leezard Rangah!.
o_O
Zandreff
Thu Aug 05, 2004 7:51 am
#37






darmokVtS wrote:
Master Ranger / Master Pikeman / Novice Medic (and some leftover sp that I have no use for ):

Pros:

- Prey drops dead right in front of you, no need to run to a corpse
- Impressive AOE attacks, powerful and good looking
- High-end Lootweapons (damage, speed, dots) avaliable in much bigger amounts than for any other profession
- *very* decent damageoutput with this weapons, nowadays I'm killing things even faster than I used to do as Rifleman
- Polearm-related SEA's (speed, accuracy etc) are among the cheapest combat-related sea's out there
- Killing with style . By far the best looking animations for specials (IMHO )
- Best looking but also most useless weapon made from a loot schematic (NS Energy Lance, the only melee weapon doing energy damage which at first looks nice, however the stats are so bad that it hardly makes sense to use it )
- Being among the rarest of the rare, there are two Master Ranger/Master Pikeman on eclipse as far as I know .

Cons:

- Insane HAM cost on specials, be buffed or forget it
- Pikeman compared to other melee professions has to take the most damage, block just doesn't help as much as dodge or counterattack, did I mention you should be buffed in most situations?
- Crafted weapons are very, very sub-par, no enhancements with lootcomponents possible, looted pikes tend to get quite ugly expensive if you do not loot them yourself
- 18 extra speed needed to hit the speedcap (compared to the measily 8 a rifleman needs this is quite annoying)
- Expensive on armor: as Pikeman takes the most damage in creature PvE among all combatclasses (ranged if played right doesn't take any damage, so taking most damage among the meleeprofessions also means taking most damage among all combat professions) a pikemans armor naturally also decays faster

Message Edited by darmokVtS on 07-22-2004 02:23 PM





Well there's about to be three.


Master Ranger

0/0/0/4 Brawler (going for Master Pikeman,in the process of dropping Master Pistoleer)


Pros/Cons:So far with my new build(remember I'm still in the brawler tree) I'm finding that I'm doing more damage comparitivly to the same levelin the pistols tree.I can see pikeman will be great to play.I'll get back to you as I get into the Pikeman tree.


Deffinate Pro:I look soooo spiffy riding my Kaduu carrying a LVA.
Calculus_Entropy
Thu Aug 05, 2004 8:42 am
#38

DOH! I guess I never floated this! Should be there now .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
MCORipper
Thu Aug 05, 2004 9:08 am
#39

My template still developing is Master Ranger / Master TK with Novice Medic. IMy fighter toon is a Master TK / Master Swords / Master Brawler and I really enjoyed Master TK. Plus as a TK I can heal all my wounds and it makes me feel like I can stay out in the wild and hunt nearly forever. I only really need to return to town to heal BF.


Before I re-rolled this toon I was a Master Architect / Master Artisan / Master Musician. I wanted to do something different to support my guild and crafting bores me to tears.



Agrenda: Teras Kasi Master, Master Brawler, Master Swordsman
Malboja: Taras Kasi Master, Master Ranger
Proud member of MBI, the best PA in the game!

RATGWNIWNU:Rangers Against That Garment Whose Name I Will Not Utter
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